melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00
Max Hilbrunner
9328a321e7
Merge pull request #9258 from godotengine/classref/sync-4a01602
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classref: Sync with current master branch (4a01602)
2024-04-20 17:20:10 +02:00
Matthew
065664eabe
Merge pull request #9113 from BastiaanOlij/openxr_add_vrs_startvr
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Add VRS/Foveated rendering to XR start script
2024-04-20 08:01:36 -04:00
Godot Organization
a4b6919fea
classref: Sync with current master branch (4a01602)
2024-04-20 03:19:58 +00:00
Max Hilbrunner
e5858114d8
Merge pull request #9255 from skyace65/ShaderLink
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Fix dead link in shader style guide
2024-04-20 03:45:35 +02:00
skyace65
890e3899ea
Fix dead link in shader style guide
2024-04-19 19:15:30 -04:00
Max Hilbrunner
6c3d852eb8
Merge pull request #9249 from skyace65/NetworkingPlugin
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Remove link to outdated networking library
2024-04-19 16:47:34 +02:00
skyace65
74098ee23c
Remove link to outdated networking library
2024-04-18 19:14:45 -04:00
Max Hilbrunner
1bfc8dc17f
Merge pull request #9240 from mihe/export-binaries
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Update the names of the export binaries
2024-04-18 13:07:08 +02:00
Max Hilbrunner
fb2b72bdb8
Merge pull request #9245 from Calinou/update-assetlib-demo-urls
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Update asset library demo URLs to point to Godot 4.x demos
2024-04-18 13:06:34 +02:00
Max Hilbrunner
e61f0f9596
Merge pull request #9246 from akien-mga/release-policy-4.3-eta
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Release policy: Bump 4.3 ETA to June
2024-04-18 13:05:54 +02:00
Rémi Verschelde
644552ddd2
Release policy: Bump 4.3 ETA to June
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We're close to beta, but not started yet, so it's definitely not releasing in April.
A release in May is plausible, but I don't want to make too optimistic promises, so
let's communicate June as a more realistic estimate.
2024-04-18 12:46:49 +02:00
Hugo Locurcio
8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
2024-04-18 03:34:54 +02:00
Mikael Hermansson
0b7843b211
Add new --import command-line option to Command line tutorial ( #9242 )
2024-04-18 00:40:19 +02:00
Mikael Hermansson
3279f8a8a8
Update the names of the export binaries
2024-04-17 12:26:18 +02:00
A Thousand Ships
29de6efced
Merge pull request #9094 from kaixin-hc/update_pre-commit
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Add new documentation about the pre-commit hook
2024-04-15 20:06:57 +02:00
Hannah
54e795a623
Add new documentation about the pre-commit hook
2024-04-16 00:29:55 +08:00
Max Hilbrunner
cd337a066c
Merge pull request #9227 from skyace65/DevDocsReadMe
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Remove DevDocs from Readme file
2024-04-15 13:58:07 +02:00
Greg Cobb
25b8b8f20f
Add more information about VS and VS Code debugging ( #9222 )
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* Added more information about VS and VS Code debugging
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-15 13:57:27 +02:00
skyace65
13fba07c91
Merge branch 'DevDocsReadMe' of https://github.com/skyace65/godot-docs into DevDocsReadMe
2024-04-14 08:29:33 -04:00
Max Hilbrunner
08f4be3045
Merge pull request #9228 from godotengine/classref/sync-578d937
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classref: Sync with current master branch (578d937)
2024-04-14 13:08:11 +02:00
Godot Organization
d8af2df477
classref: Sync with current master branch (578d937)
2024-04-14 11:06:06 +00:00
Max Hilbrunner
ce8f5aede3
Merge pull request #9218 from clayjohn/reverse-z
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Add note about reverse z and update post processing doc to work with reverse z
2024-04-13 14:33:32 +02:00
Max Hilbrunner
734d4be77d
Merge pull request #9223 from godotengine/classref/sync-029aade
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classref: Sync with current master branch (029aade)
2024-04-13 14:27:31 +02:00
A Thousand Ships
a6ec757216
Merge pull request #9221 from Mudkipze/patch-2
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Update PhysicsServer2D naming for C# in ray-casting.rst
2024-04-13 11:52:00 +02:00
Godot Organization
4779a1dbdf
classref: Sync with current master branch (029aade)
2024-04-13 03:17:16 +00:00
Mudkipze
5114103e23
Update PhysicsServer2D naming for C# in ray-casting.rst
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Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
2024-04-12 15:57:47 +00:00
Matthew
774c3cd245
Merge pull request #9217 from vbhavsar/vishal/fix-docs
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Update nodes_and_scenes.rst
2024-04-11 22:47:44 -04:00
Matthew
437d4c8a58
Merge pull request #9215 from chrisl8/simplify-MSVC-setup-notes
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Simplify the MSVC install instructions
2024-04-11 22:34:30 -04:00
clayjohn
a6a976b648
Add note about reverse z and update post processing doc to work with reverse z
2024-04-11 15:44:03 -07:00
Vishal Bhavsar
d6de29e2eb
Update nodes_and_scenes.rst
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Fix the root node name.
2024-04-11 17:54:53 -04:00
Max Hilbrunner
3c83856d2b
Merge pull request #9212 from TranquilMarmot/blender-skeleton-grammar
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Fix grammar in Blender skeleton.rst
2024-04-11 18:18:03 +02:00
Christen Lofland
4b47a47de0
Simplify the MSVC install instructions
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This line can be simplified from:
`If installing Visual Studio 2017 or 2019, make sure to enable **C++** in
the list of workflows to install.`
To:
`Make sure to enable **C++** in the list of workflows to install.`
This line is not needed as we don't support 2015 anymore:
`If installing Visual Studio 2015, make sure to run a **Custom**
installation instead of **Typical** and select **C++** as a language there.`
This can be simplified from:
`If you've already made the mistake of installing Visual Studio without
C++ support, run the installer again; it should present you a **Modify** button.`
To:
`If you've already installed Visual Studio without C++ support, run the installer
again; it should present you a **Modify** button.`
From my checking on my system, this line is no longer true, so we can remove it:
`Running the installer from *Add/Remove Programs* will only give you
a **Repair** option, which won't let you install C++ tools.`
Now we can move the simplified text up so that the reader does not have to dig through the entire document to find that important bit of information, while not making the text at the top much longer due removing outdated information.
2024-04-11 10:22:27 -05:00
Nate Moore
b3bf72c0ad
Fix grammar in Blender skeleton.rst
2024-04-10 23:22:16 -07:00
dawei-wang
1677faab23
Update Connect method example ( #9202 )
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Update Connect method example
2024-04-10 14:04:35 +02:00
Max Hilbrunner
c03b82d405
Merge pull request #9207 from dalexeev/gds-clarify-r-string-docs
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GDScript: Clarify raw string literals documentation
2024-04-09 17:29:46 +02:00
Max Hilbrunner
c2092edd46
Merge pull request #9203 from skyace65/TextureRect
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Make "TextureRect" a link
2024-04-09 17:28:52 +02:00
Danil Alexeev
60befd7527
GDScript: Clarify raw string literals documentation
2024-04-09 16:25:03 +03:00
skyace65
aa33e630f7
Make "TextureRect" a link
2024-04-08 22:14:47 -04:00
Max Hilbrunner
836fddb7ec
Merge pull request #9049 from skyace65/MultipleResolutions
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Update multiple resolutions page
2024-04-08 15:45:40 +02:00
Max Hilbrunner
82d44dbe82
Merge pull request #9092 from Calinou/add-video-support
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Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
Max Hilbrunner
111d2aeeb0
Merge pull request #9195 from mh114/patch-1
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Fixed copy-paste error on Decals distance fade
2024-04-08 15:05:33 +02:00
Manuel Cascallar
4e6366ee69
Add tip for zooming in the bezier curve editor ( #9152 )
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* Add tip for zooming in the bezier navigator
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-04-08 15:05:01 +02:00
Jan
4be049f967
Explicitly mention to which node should connect the signals ( #9153 )
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* Explicitly mention to which node should connect the signals
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-07 21:33:42 -04:00
Matthew
fce88a8d7a
Merge pull request #9022 from PaulUlanovskij/master
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Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
mh114
785cf48428
Fixed copy-paste error on Decals distance fade
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Decals distance fade was referring to lights and their shadows, should be decals.
2024-04-07 14:38:03 +03:00
Max Hilbrunner
96f8d18bd1
Merge pull request #9126 from jefemagril/patch-1
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Android export: mention special chars in passwords caveat
2024-04-07 08:26:02 +02:00
Jeff Magill
32981dc4e6
Android export: special chars in passwords caveat
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See for more info about this: https://stackoverflow.com/questions/10338543/what-causes-keytool-error-failed-to-decrypt-safe-contents-entry
2024-04-07 08:19:48 +02:00
lena
2925c83390
docs: Clarify associativity of operators. ( #9170 )
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* docs: Clarify associativity of operators.
2024-04-06 19:28:25 +02:00
Max Hilbrunner
208bd8f46e
Merge pull request #9176 from BSChad/patch-1
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Fix outdated _CLASS_ script template description.
2024-04-06 15:53:59 +02:00