Matthew
d8a2cf9332
Merge pull request #8404 from ershn/patch-3
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Replace `,` with `.` in `gui_containers.rst`
2023-11-06 22:03:11 -05:00
Matthew
575106986d
Merge pull request #8403 from ershn/patch-2
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Remove extra `the` in `tutorials/ui/index.rst`
2023-11-06 22:02:16 -05:00
Matthew
63853ccdee
Merge pull request #8396 from Daniel-The-Fox/patch-1
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Remove outdated custom mouse cursor demo project reference
2023-11-06 21:15:52 -05:00
Matthew
445b273a30
Merge pull request #8322 from Calinou/using-tilemaps-per-tile-rotation
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Mention support for per-tile rotation in Using TileSets
2023-11-06 21:15:11 -05:00
Steven Le Boëdec
06efb133b4
Replace , with . in gui_containers.rst
2023-11-07 11:06:03 +09:00
Steven Le Boëdec
edb966aecc
Remove extra the in tutorials/ui/index.rst
2023-11-07 09:51:57 +09:00
Ryan Roden-Corrent
e9c76fe6fc
Fix example script in Using NavigationPaths ( #8358 )
2023-11-06 19:18:32 +01:00
Hugo Locurcio
3a1ee72d7f
Mention support for per-tile rotation in Using TileSets
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This also updates screenshots to display the rotation/flip buttons.
2023-11-06 19:17:16 +01:00
Max Hilbrunner
3b9cb26da3
Merge pull request #8388 from Calinou/gdextension-update-references
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Update references to community GDExtensions to point to up-to-date resources
2023-11-05 17:17:23 +01:00
Matthew
ca25253614
Merge pull request #8395 from theDrake/patch-1
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Remove extra "the" in nodes_and_scenes.rst
2023-11-05 09:40:47 -05:00
Daniel The Fox
f76100a990
Remove outdated demo project reference
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The reference to a custom mouse cursor demo project provided is outdated. I believe it should be removed until there's an up-to-date working demo project for custom mouse cursor that can be shared.
2023-11-05 12:06:31 +01:00
David C. Drake
ca72a1c9aa
Remove extra "the" in nodes_and_scenes.rst
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Current text is "see the The Inspector" (because the header for `doc_editor_inspector_dock` is "The Inspector"), so I removed the extraneous "the".
2023-11-04 17:17:56 -06:00
Max Hilbrunner
c712afaafe
Merge pull request #8363 from Calinou/add-runtime-file-loading-saving
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Add a page on runtime file loading and saving
2023-11-05 00:08:50 +01:00
Max Hilbrunner
acb8edadf6
Merge pull request #8390 from godotengine/classref/sync-5ee9831
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classref: Sync with current master branch (5ee9831)
2023-11-05 00:07:58 +01:00
Max Hilbrunner
3d2daaead3
Merge pull request #8394 from skyace65/GPU-Particles
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Update some of the 3D particles pages for 4.2
2023-11-05 00:05:49 +01:00
skyace65
617026ac70
Update 3D particles pages for 4.2
2023-11-04 16:09:52 -04:00
Godot Organization
2bba3c85dd
classref: Sync with current master branch (5ee9831)
2023-11-04 03:19:04 +00:00
Hugo Locurcio
76bfb6e713
Update references to community GDExtensions to point to up-to-date resources
2023-11-03 19:21:25 +01:00
Zacrain
5110c2dda8
Fix GDExample C++ signal connect example and add explanation ( #8381 )
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* Fix signal connect example, add explanation
* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst
Co-authored-by: David Snopek <dsnopek@gmail.com >
* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: David Snopek <dsnopek@gmail.com >
2023-11-03 02:24:20 +01:00
Max Hilbrunner
ef633e9cd5
Merge pull request #8368 from m4gr3d/update_jdk_version
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Clean up the instructions in the `compiling_for_android` docs
2023-11-02 20:54:57 +01:00
Max Hilbrunner
e6e0306fdb
Merge pull request #8380 from danfountgames/patch-2
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Adding the important line to the example entitlements file.
2023-11-02 16:27:55 +01:00
Max Hilbrunner
9d2bd354f7
Merge pull request #8376 from dalexeev/fix-list-default-comment-marker-keywords
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Fix list of default comment marker keywords
2023-11-02 16:19:37 +01:00
danfountgames
4367d18826
The most important line was missing from the example entitlements file.
2023-11-02 11:48:14 +00:00
Danil Alexeev
e1911e7355
Fix list of default comment marker keywords
2023-11-02 11:47:52 +03:00
Max Hilbrunner
68234008af
Merge pull request #8332 from CrisHigham/bugfix/3d-for-loop-tabs
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Update 06.jump_and_squash.rst
2023-11-02 03:08:20 +01:00
Max Hilbrunner
b9bb256f9d
Merge pull request #8361 from Calinou/update-faq-2
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Update Frequently asked questions for Godot 4.2
2023-11-02 01:44:18 +01:00
Max Hilbrunner
9f12dd2d5c
Merge pull request #8373 from Calinou/hdr-2d-shader-source-color
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Document `source_color` shader hint being relevant for 2D HDR
2023-11-02 01:41:31 +01:00
Max Hilbrunner
26516c10c2
Merge pull request #8375 from kleonc/get_configuration_warnings_csharp_example
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Fix incorrect C# example using `_GetConfigurationWarnings`
2023-11-02 01:40:25 +01:00
kleonc
00a296a7f0
Fix incorrect C# example using _GetConfigurationWarnings
2023-11-02 00:53:32 +01:00
Matthew
9ab8831ee7
Merge pull request #8370 from Brett-Parker/master
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Typo in Horizontal Alignment tag on "BBCode in RichTextLabel"
2023-11-01 18:04:05 -04:00
Michael Weibel
56d0a58cdf
Fix headless check in Exporting for dedicated servers ( #8362 )
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The example didn't work as `--headless` isn't part of `OS.get_cmdline_args()`' return value.
This new approach also works if the binary automatically uses headless mode
because it's the only display server built in the binary (which can be the case
for custom builds).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-01 19:29:22 +01:00
Hugo Locurcio
2b3c3c3ef4
Document source_color shader hint being relevant for 2D HDR
2023-11-01 19:25:04 +01:00
Max Hilbrunner
0f463936ec
Merge pull request #8371 from Calinou/gdscript-basics-comment-keywords
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Document comment keywords being highlighted in the script editor
2023-11-01 18:05:37 +01:00
Fredia Huya-Kouadio
7db7cc92c2
- Update the JDK version for Godot Android development
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- Update the env variable pointing to the Android SDK
2023-11-01 09:20:26 -07:00
Hugo Locurcio
0756294d3b
Document comment keywords being highlighted in the script editor
2023-11-01 15:07:14 +01:00
Brett Parker
34a050e7e2
Merge pull request #1 from Brett-Parker/Brett-Parker-left-aligned
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Update bbcode_in_richtextlabel.rst - Typo
2023-11-01 08:10:44 +00:00
Brett Parker
f5d3d8ece8
Update bbcode_in_richtextlabel.rst - Typo
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Both left and right aligned said righ-aligned #8367
2023-11-01 08:10:25 +00:00
Matthew
d1506e0a9d
Merge pull request #8340 from NoctemCat/patch-1
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Fixed typos in custom_performance_monitors.rst
2023-10-31 17:54:18 -04:00
Matthew
e685673463
Merge pull request #8359 from BastiaanOlij/openxr_vendors_plugin
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Change XR Android export to mention OpenXR vendors plugin
2023-10-31 17:53:09 -04:00
Bastiaan Olij
2be7e4df73
Change XR Android export to mention OpenXR vendors plugin
2023-10-31 23:24:55 +11:00
Hugo Locurcio
3ebfc56843
Add a page on runtime file loading and saving
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This accompanies a new demo project.
2023-10-31 09:43:50 +01:00
NoctemCat
5561524ea9
Fixed typos in custom_performance_monitors.rst
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Changed Monitor to Monitors and added missing colon in the link to Performance.add_custom_monitor
2023-10-31 11:22:32 +09:00
Max Hilbrunner
0aca6be0c9
Merge pull request #8343 from Repiteo/lexer
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Update GDScript lexer
2023-10-31 02:11:39 +01:00
Max Hilbrunner
ee07156bac
Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
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Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-10-30 17:04:00 +01:00
Hugo Locurcio
bcb9c3bfd8
Update Frequently asked questions for Godot 4.2
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- Update type names in question about GDScript and other languages.
- Move question about plugins to be located just below the question
about SDKs.
- Mention that using C++ exceptions would increase compile times,
as evidenced by Godot's SCons setup recently disabling exception
handling by default.
- Replace potentially misleading "2K" term with 1440p, assuming
the question has mobile devices in mind (current flagships are 1440p).
- Remove question about RTTI not being used in Godot, as RTTI
is now always used to ensure type safety in projects exported
in release mode.
- Remove reference to option to shrink images on load, which was
removed in Godot 4.0 (devices with such low resolutions are
very uncommon nowadays anyway).
2023-10-30 05:59:53 +01:00
Max Hilbrunner
67380df783
Merge pull request #8346 from Calinou/random-number-generation-csprng
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Document cryptographically secure random number generation
2023-10-29 23:22:27 +01:00
Braydee Johnson
64d44971bf
Add Video and Text tutorial links for tutorials.rst ( #8335 )
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* Add Video and Text tutorial links for tutorials.rst
* Added punctuation to properly format.
2023-10-29 16:37:49 +01:00
Max Hilbrunner
e51f329943
Merge pull request #8324 from Calinou/bbcode-in-richtextlabel-add-pulse
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Update BBCode in RichTextLabel documentation for Godot 4.2
2023-10-29 01:39:43 +02:00
Max Hilbrunner
b467f83abf
Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice
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Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
2023-10-29 01:38:26 +02:00
Max Hilbrunner
9e4018d45b
Merge pull request #8347 from godotengine/classref/sync-f497156
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classref: Sync with current master branch (f497156)
2023-10-28 18:10:35 +02:00