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Fixed typos in custom_performance_monitors.rst
Changed Monitor to Monitors and added missing colon in the link to Performance.add_custom_monitor
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@@ -7,11 +7,11 @@ Introduction
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------------
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As explained in the :ref:`doc_debugger_panel` documentation, Godot features a
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**Debugger > Monitor** bottom panel that allows tracking various values with
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**Debugger > Monitors** bottom panel that allows tracking various values with
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graphs showing their evolution over time. The data for those graphs is sourced
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from the engine's :ref:`class_Performance` singleton.
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Since Godot 4.0, you can declare custom values to be displayed in this Monitor
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Since Godot 4.0, you can declare custom values to be displayed in the Monitors
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tab. Example use cases for custom performance monitors include:
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- Displaying performance metrics that are specific to your project. For
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@@ -59,7 +59,7 @@ The main scene features a :ref:`class_Timer` node with the following script atta
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The second parameter of
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ref:`Performance.add_custom_monitor<class_Performance_method_add_custom_monitor>`
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:ref:`Performance.add_custom_monitor<class_Performance_method_add_custom_monitor>`
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is a :ref:`class_Callable`.
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``enemy.tscn`` is a scene with a Node2D root node and Timer child node. The
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