hpnrep6
cc5a87712a
Fix dark mode in JavaScript class reference ( #5002 )
2021-06-17 00:20:09 +02:00
Lisandro Lorea
afcbe6bf3f
Clarify the purpose of load_steps in TSCN file format ( #5001 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-16 23:45:18 +02:00
DeeJayLSP
31f15743ca
Community channels: fix User groups link ( #4991 )
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Add a missing _ at the end of user groups link.
2021-06-13 22:06:20 +02:00
DeeJayLSP
b1c6f4ac40
Remove pleonasm in Localization using gettext ( #4968 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-07 21:58:32 +02:00
DeeJayLSP
455da3ecec
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:39 +02:00
DeeJayLSP
f9984cb956
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
(cherry picked from commit 81863d0518 )
2021-06-04 09:46:03 +02:00
DeeJayLSP
a5bf6420a1
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
(cherry picked from commit 939719f9eb )
2021-06-04 09:45:46 +02:00
DeeJayLSP
ff7961167d
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:42 +02:00
Rémi Verschelde
c7059a2bd2
Optimize recently changed autotile 3x3minimal PNGs
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(cherry picked from commit b2692d0eb4 )
2021-06-02 13:28:41 +02:00
golddotasksquestions
0775da4b0f
Marking overlapping wall areas gey in tileset template images
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(cherry picked from commit 2f1cf06df5 )
2021-06-02 13:26:32 +02:00
skyace65
bfa3a21dc9
Fix GDNative C example
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(cherry picked from commit 3635d341e2 )
2021-06-02 13:17:19 +02:00
Hugo Locurcio
4a5fcf25d1
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:03 +02:00
horhorou
1fb62d802e
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
(cherry picked from commit d8eca54e0c )
2021-06-02 13:16:38 +02:00
dependabot[bot]
5ab4ff1e71
Bump sphinx-notfound-page from 0.6 to 0.7.1
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Bumps [sphinx-notfound-page](https://github.com/readthedocs/sphinx-notfound-page ) from 0.6 to 0.7.1.
- [Release notes](https://github.com/readthedocs/sphinx-notfound-page/releases )
- [Changelog](https://github.com/readthedocs/sphinx-notfound-page/blob/0.7.1/CHANGELOG.rst )
- [Commits](https://github.com/readthedocs/sphinx-notfound-page/compare/0.6...0.7.1 )
Signed-off-by: dependabot[bot] <support@github.com >
(cherry picked from commit 7f2a3e8b55 )
2021-06-02 13:16:10 +02:00
Lord-Dorogoth
dbeeeb3c32
Update SCons package for FreeBSD in Compiling for Linux, *BSD ( #4939 )
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This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:06:41 +02:00
dependabot[bot]
e8d707bcd0
Bump sphinxext-opengraph from 0.4.1 to 0.4.2 ( #4938 )
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Bumps [sphinxext-opengraph](https://github.com/wpilibsuite/sphinxext-opengraph ) from 0.4.1 to 0.4.2.
- [Release notes](https://github.com/wpilibsuite/sphinxext-opengraph/releases )
- [Commits](https://github.com/wpilibsuite/sphinxext-opengraph/compare/v0.4.1...v0.4.2 )
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-05-27 08:14:25 +02:00
Hugo Locurcio
e3f4505d5f
Update offline documentation download URL in README ( #4936 )
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This is actually documentation of the `stable` branch (currently `3.3`),
but it's pretty close in practice.
2021-05-25 16:15:38 +02:00
Hugo Locurcio
2f479e523c
Update URL for offline documentation HTML build
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The stable documentation is now built on the `master` branch.
2021-05-20 01:32:17 +02:00
Hugo Locurcio
d5a93b6a0a
Fix another code sample using unsupported C# syntax in Input examples
2021-05-19 23:13:05 +02:00
Hugo Locurcio
bcc17ae216
Fix unsupported C# syntax in Input examples code sample
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This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:46 +02:00
Hugo Locurcio
1293ac15f8
Document disabling automatic translation in Internationalizing games
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(cherry picked from commit 8000d8f317 )
2021-05-18 12:34:14 +02:00
Hugo Locurcio
981db4dc04
Remove obsolete CXXFLAGS override in Custom modules in C++
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This line is actually harmful now that Godot defaults to C++17.
(cherry picked from commit 8c4bd39379 )
2021-05-18 12:34:14 +02:00
skyace65
4406ada73f
Remove reference to 3.0 from 2D lights and shows
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(cherry picked from commit 871422f576 )
2021-05-18 12:34:14 +02:00
Hugo Locurcio
5ae0a1b8ad
Add Windows PowerShell example in Compiling with PCK encryption key
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(cherry picked from commit 6de096dd83 )
2021-05-18 12:25:34 +02:00
Rémi Verschelde
4c9e92e959
Compiling: Add instructions for macOS templates
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Fixes #3194 .
(cherry picked from commit f2ad006c37 )
2021-05-18 12:25:33 +02:00
BlueStag
5ef6d34737
Fixed "GetNode" inconsistency
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See #4794
(cherry picked from commit 4cfe07b696 )
2021-05-18 12:25:17 +02:00
Aaron Franke
153a030449
Bump required Mono version to 6.12
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(cherry picked from commit 673aa368cc )
2021-05-18 12:25:15 +02:00
obviousscholar
747f4c6447
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:50:15 +02:00
James
05706871d5
Add Garbaj YouTube channel to Tutorials and resources ( #4919 )
2021-05-16 17:50:11 +02:00
insomniac_lemon
2df983bf08
Add info on sending quit requests properly in Handling quit requests ( #4911 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:46:00 +02:00
Matthew
1815344f96
Update images on the Feature tags page ( #4888 )
2021-05-03 15:09:05 +02:00
Hugo Locurcio
7558752aec
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:47 +02:00
Hugo Locurcio
e6f40bde7a
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
(cherry picked from commit ea7814b25c )
2021-04-26 16:57:09 +02:00
smix8
0f3b43de49
doc AnimationNodeTimeSeek clarify usage and code example
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doc AnimationNodeTimeSeek clarify usage and code example
(cherry picked from commit 274a98b410 )
2021-04-26 16:57:09 +02:00
Erik Vroon
c8e3b8417d
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:38 +02:00
swift502
92e55d4b81
Fix broken C# tab in Resources scripting tutorial
2021-04-25 22:08:12 +02:00
Dennis Brakhane
8051d468d5
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:38 +02:00
golddotasksquestions
2fb57fe01d
Fix "example" spelling in Frequently asked questions ( #4862 )
2021-04-23 02:37:33 +02:00
Rémi Verschelde
fb1b94f869
Release policy: Add 3.4 beta, mark 3.2 as EOL
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(cherry picked from commit cfeaf62eab )
2021-04-21 15:31:21 +02:00
Hugo Locurcio
3f3483d1e4
Mention ICO size caveats in Changing application icon for Windows
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(cherry picked from commit 7d84733c36 )
2021-04-21 15:07:26 +02:00
wiscombetom
a4a728ea5d
Fixed typo
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Changed "simple" to "single" in reference to quotation marks.
(cherry picked from commit b0f00f0827 )
2021-04-21 15:07:12 +02:00
31
9234e3b77c
Update C# Connect method: binds is a Godot array ( #4777 )
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(cherry picked from commit 6e96d8d262 )
2021-04-21 15:06:09 +02:00
TchnlgPsnt
16e3caeab9
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
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Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
(cherry picked from commit a0916221b3 )
2021-04-21 15:05:38 +02:00
golddotasksquestions
747dcf4038
Removing " a" (singular) in front of "ViewportContainers" (plural)
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This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.
My 4th attempt at doing this correctly. This time from separate branch to master :)
(cherry picked from commit d4b7b9ec6f )
2021-04-21 15:01:32 +02:00
Hugo Locurcio
1ee3f6938b
Document how override.cfg works in relation with feature tags
2021-04-13 00:27:14 +02:00
Hugo Locurcio
c579192d05
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:20:20 +02:00
Jason Liu
066be80a40
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:59 +02:00
Pierre Caye
bb2f71ccd2
Remove a stray double quote from Exporting ( #4823 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:42:20 +02:00
Emily
16f8876b42
Replace single quotes with double in 2D movement
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(cherry picked from commit d85b9bf5dc )
2021-04-06 22:59:52 +02:00
skyace65
68124e569b
Improve VSCode and VS C# instructions
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(cherry picked from commit d857777240 )
2021-04-06 09:55:45 +02:00