Commit Graph

552 Commits

Author SHA1 Message Date
skyace65
caabb14bc2 Update particle process material min max image 2025-02-04 19:49:56 -05:00
tetrapod00
39bbba660d Fix video alignment after dependency update without CSS 2025-02-03 11:52:04 -08:00
tetrapod00
049b42989e Revert "Fix video alignment after dependency update"
This reverts commit 0e87849415.
2025-02-03 10:22:46 -08:00
Max Hilbrunner
36359b2fcd Merge pull request #10566 from tetrapod00/fix-video-align
Fix video alignment after dependency update
2025-02-03 10:28:24 +01:00
skyace65
95946bf4b4 Rename particle_process_material_2D.rst to particle_process_material_2d.rst
rename title
2025-02-02 16:24:51 -05:00
tetrapod00
0e87849415 Fix video alignment after dependency update 2025-01-29 00:30:10 -08:00
tetrapod00
fd782219ec Add small tutorial on making existing mesh manifold with Blender 2025-01-21 14:52:27 -08:00
Max Hilbrunner
d83d55ad36 Merge pull request #10527 from skyace65/CSGNote2
Update CSG page note for 4.4
2025-01-20 06:28:06 +01:00
skyace65
973877f0c8 Update CSG note for 4.4 2025-01-19 22:23:12 -05:00
skyace65
d4a79f4ffc Update Intro to 3D page for Godot 4.4 2025-01-19 11:25:50 -05:00
skyace65
6f66bada3f Update Environment page for 4.4 2025-01-12 14:41:15 -05:00
Hugo Locurcio
28a7a0bb76 Document shadowmasks in Using LightmapGI 2025-01-07 17:11:00 +01:00
gomakappa
7d38ce8fef upload images and edit pages 2025-01-04 16:20:39 -03:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod
5eebe5f1fa Merge pull request #10419 from tetrapod00/manifold-define
Add technical definition for manifoldness
2024-12-22 19:44:35 -08:00
Raul Santos
cea78730d0 [.NET] Use collection expressions
As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
tetrapod00
ea9fad5bbe Add technical definition for manifoldness 2024-12-19 11:35:27 -08:00
Max Hilbrunner
ca738a538e Merge pull request #10414 from tetrapod00/meshlibrary-clarify
Clarify MeshLibrary format and constraints
2024-12-16 19:58:29 +01:00
tetrapod00
a79a41c7ee Clarify MeshLibrary format and constraints 2024-12-15 17:25:28 -08:00
Max Hilbrunner
0b67f026ec Merge pull request #10410 from tetrapod00/remove-outdated
Fix article outdated status for spring arm page
2024-12-15 17:31:46 +01:00
tetrapod00
0dfae02a28 Fix article outdated status for spring arm page 2024-12-15 00:40:53 -08:00
tetrapod00
590de7eea8 Link to foveation settings from VRS page 2024-12-14 11:05:02 -08:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
Max Hilbrunner
ba8739a3cd Merge pull request #10326 from tetrapod00/shadow-cull-mask
Document Light3D shadow caster mask property
2024-11-27 21:17:34 +01:00
tetrapod00
10842e24b5 Document shadow caster mask property 2024-11-27 09:20:46 -08:00
Max Hilbrunner
7f5c375770 Merge pull request #10317 from tetrapod00/not-a-wiki
Remove wiki reference in Introduction to 3D
2024-11-24 22:27:00 +01:00
tetrapod00
d9bd76c66a Remove wiki reference in Introduction to 3D 2024-11-24 12:49:39 -08:00
tetrapod
5bad2a6282 Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-18 20:06:54 +01:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Max Hilbrunner
3a527894ee Merge pull request #10054 from furkanCalik7/manual-transform-update
Clarify Documentation for rotated_local() Function in 3D Transforms
2024-11-17 11:19:15 +01:00
Hugo Locurcio
338c19ca9d Document converting CSG nodes to MeshInstance3D and related lightmapping workflow (#10229)
* Document converting CSG nodes to MeshInstance3D and related lightmapping workflow

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-17 11:15:16 +01:00
FlooferLand!
d7ba911c0c Add note about LightmapGI only baking nodes under its parent (#10247)
* Add note about LightmapGI only baking nodes under its parent

`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent.
This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`.

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-17 11:05:26 +01:00
tetrapod00
9c52320183 Add comments about non-monospaced tables 2024-11-13 17:43:51 -08:00
Max Hilbrunner
47455be55a Merge pull request #10222 from tetrapod00/run-time-runtime
Change all usages of "run-time" to "runtime"
2024-11-08 00:14:11 +01:00
Hugo Locurcio
c9ec2428bc Tweak SSRL performance cost in 3D antialiasing comparison table
The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
2024-11-07 16:58:50 +01:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00
a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
Hugo Locurcio
e954194991 Apply suggestion from Spring arm camera pull request 2024-11-04 20:11:48 +01:00
Nate Moore
ffb7983cc1 Add spring arm third-person camera tutorial (#10156)
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-04 20:11:13 +01:00
tetrapod00
2f634c7acb Improve display of rubric fake headers with heading-level option 2024-11-02 09:42:55 -07:00
Max Hilbrunner
e3ce781f0a Merge pull request #10110 from tetrapod00/particles-sidebar-fix
Fix unreachable pages under 3D Particles by using fake headers
2024-10-30 09:02:15 +01:00
tetrapod00
99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section 2024-10-29 16:09:23 -07:00
Max Hilbrunner
2d0b917e79 Merge pull request #10114 from tetrapod00/renderer-comparison
Add new Renderers page
2024-10-28 14:37:25 +01:00
tetrapod00
04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
ScarfKat
2586012bf2 Typo fix for Interpolation gif description
The original description was backwards. This is a small edit that fixes it.
2024-10-22 21:57:23 -04:00
tetrapod00
658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
tetrapod00
12e83c4949 Add link from Rendering to 2D and 3D rendering sections 2024-10-18 17:51:00 -07:00
tetrapod00
118ad194a9 Fix unreachable pages under 3D Particles by using fake headers
Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers.
Note that in this case we can't have any real subheaders on the page due to
the order of the sections.
2024-10-18 14:13:04 -07:00
tetrapod00
e55dffb11c Add note about flat shading and Grow in Standard Material page 2024-10-18 12:55:08 -07:00
Furkan Calik
c0f0a58695 Update using_transforms.rst to clarify rotate_local() axis usage 2024-10-06 20:23:39 +03:00