Remove references to Phong and Blinn specular

This commit is contained in:
tetrapod00
2024-10-22 10:45:38 -07:00
parent 126943908c
commit 658717b80a
3 changed files with 1 additions and 4 deletions

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@@ -295,13 +295,10 @@ Specifies how the specular blob will be rendered. The specular blob
represents the shape of a light source reflected in the object.
* **SchlickGGX:** The most common blob used by PBR 3D engines nowadays.
* **Blinn:** Common in previous-generation engines.
Not worth using nowadays, but left here for the sake of compatibility.
* **Phong:** Same as above.
* **Toon:** Creates a toon blob, which changes size depending on roughness.
* **Disabled:** Sometimes the blob gets in the way. Begone!
.. image:: img/spatial_material7.png
.. image:: img/spatial_material7.webp
Disable Ambient Light
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