Volkan Gezer
c8be8497af
Text editor documentation
2024-12-13 12:03:17 +01:00
Max Hilbrunner
8703f1c08b
Merge pull request #10128 from Calinou/exporting-for-windows-codesigning-update-url
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Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-23 08:07:49 +02:00
Matthew
5ebd5e4528
Merge pull request #10131 from tetrapod00/goodbye-phong
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Remove references to Phong and Blinn specular modes
2024-10-22 21:35:08 -04:00
tetrapod00
658717b80a
Remove references to Phong and Blinn specular
2024-10-22 10:45:38 -07:00
Daniel Garcia Silva
f3a18b66f7
Fix typo "exists" to "exits"
2024-10-22 17:20:44 +01:00
Hugo Locurcio
a35d441cd7
Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-22 16:55:29 +02:00
Chaosus
e3af8aa69b
Add #error shader preprocessor directive description
2024-10-22 12:00:21 +03:00
Max Hilbrunner
a293074b08
Merge pull request #10122 from tetrapod00/remove-3x-continued
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Remove references to 3.x minor versions
2024-10-21 09:30:59 +02:00
Matthew
ca4c469701
Merge pull request #10120 from tetrapod00/remove-3x
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Remove reference to 3.1 as a minimum version
2024-10-20 21:18:32 -04:00
tetrapod00
10e07f08f5
Fix HDR 2D mention in Upgrading to Godot 4 page
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Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00
3bc5ea85af
Remove references to 3.x minor versions
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Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00
451649ddb6
Remove reference to 3.1 as a minimum version
2024-10-19 21:32:16 -07:00
Max Hilbrunner
7061a2aa92
Merge pull request #9846 from Flarkk/shader_matrix_convention
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Fix shader language matrix row/col convention
2024-10-20 04:13:42 +02:00
tetrapod00
a6484f9841
Fix docstring written as comment
2024-10-19 11:31:59 -07:00
Max Hilbrunner
4895db1287
Merge pull request #10112 from tetrapod00/link-rendering-sections
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Add link from Rendering to 2D and 3D rendering sections
2024-10-19 16:21:38 +02:00
Max Hilbrunner
a31b251589
Merge pull request #10107 from tetrapod00/canvasitem-shader-color-texture
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Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-19 05:25:26 +02:00
tetrapod00
12e83c4949
Add link from Rendering to 2D and 3D rendering sections
2024-10-18 17:51:00 -07:00
tetrapod00
e55dffb11c
Add note about flat shading and Grow in Standard Material page
2024-10-18 12:55:08 -07:00
tetrapod00
be84df8210
Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-18 10:55:46 -07:00
Max Hilbrunner
f297e5a069
Merge pull request #10066 from shana/patch-1
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Add W4 Games to porting support list
2024-10-18 18:13:10 +02:00
Max Hilbrunner
3a3fa0ee7c
Merge pull request #9939 from clayjohn/shaders-instance-uniform-note
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Remove note about not supporting per-instance uniforms in the Compatibility backend
2024-10-18 05:46:55 +02:00
Max Hilbrunner
caaad5c892
Merge pull request #10106 from tetrapod00/browse
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Clarify section on using the file browser
2024-10-18 05:45:17 +02:00
Max Hilbrunner
7f27fd7f16
Merge pull request #10078 from Calinou/csharp-global-classes-filename
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Document filename requirements in C# global classes
2024-10-18 05:38:32 +02:00
Max Hilbrunner
3aea17e523
Merge pull request #10083 from m4gr3d/add_xr_editor_page
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Add an about page for the Godot XR Editor
2024-10-18 05:36:49 +02:00
Max Hilbrunner
8d28f0fc82
Merge pull request #10097 from Calinou/gdscript-basics-documentation-comments
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Mention documentation comments in GDScript basics
2024-10-18 05:33:23 +02:00
Max Hilbrunner
be9be7fb28
Merge pull request #10093 from Calinou/variant-not-null
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Document Variant not being nullable
2024-10-18 05:32:34 +02:00
tetrapod00
71dce39cd8
Clarify section on using the file browser
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Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
tetrapod00
b757d4019d
Add warning about uninitialized variables in shaders
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Adds a warning note to shading_language.rst. GDShader does not
initialize local variables to 0, and an uninitialized local variable can
contain an arbitrary value.
2024-10-17 12:51:38 -07:00
Hugo Locurcio
cbf61b3f02
Document Variant not being nullable
2024-10-17 15:28:24 +02:00
Hugo Locurcio
594a1d6cbc
Mention documentation comments in GDScript basics
2024-10-17 15:12:35 +02:00
Hugo Locurcio
30eebc4bb7
Document filename requirements in C# global classes
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- Flesh out the introduction.
2024-10-17 10:45:46 +02:00
Matthew
ee8b70e14c
Merge pull request #10064 from tetrapod00/remove-blender-escn
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Remove Blender ESCN exporter pages
2024-10-16 21:43:52 -04:00
Max Hilbrunner
1c326a2eb0
Merge pull request #10096 from Calinou/compiling-macos-ios-scons-generate-bundle
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Document `generate_bundle=yes` SCons option in Compiling for macOS and iOS
2024-10-17 02:02:49 +02:00
Max Hilbrunner
f29350960c
Merge pull request #10095 from Calinou/static-typing-array-typed
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Clarify restrictions on nested array types in Static typing in GDScript
2024-10-17 02:01:59 +02:00
Max Hilbrunner
d2e0797c53
Merge pull request #10084 from Chaosus/shader_func_overloading
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Fix shader function overloading paragraph
2024-10-17 02:01:17 +02:00
Hugo Locurcio
346af99154
Document physics spiral of death performance issue in Troubleshooting physics issues
2024-10-16 22:45:16 +02:00
Fredia Huya-Kouadio
663787334c
Add an about page for the Godot XR Editor
2024-10-16 10:50:39 -07:00
Hugo Locurcio
4ab397cd5e
Document generate_bundle=yes SCons option in Compiling for macOS and iOS
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- Reorder instructions to mention ARM64 builds first in macOS,
as this is the primary architecture in use now (with all new Macs
since 2023 being sold with Apple Silicon only). The `lipo` command still
works as before, as it infers the architecture from the input files.
- Remove the manual bundle generation steps to make the page shorter
(similar to Compiling for Android).
- Remove references to the master branch (this was only relevant when
4.0 was still in development).
2024-10-16 17:51:52 +02:00
Hugo Locurcio
a878406e8d
Clarify restrictions on nested array types in Static typing in GDScript
2024-10-16 16:23:32 +02:00
Chaosus
c3feaed32a
Fix shader function overloading paragraph
2024-10-15 09:26:17 +03:00
tetrapod00
dfbca82779
Clarify that the Better Collada addon is unmaintained in 4.x
2024-10-11 12:26:10 -07:00
Andreia Gaita
e2537bb317
Add W4 Games to porting support list
2024-10-09 13:40:01 +02:00
tetrapod00
d8af389550
Remove Blender ESCN exporter pages.
2024-10-08 17:26:01 -07:00
Lukas Tenbrink
3ed0339c87
Add a gdextension online documentation guide. ( #9966 )
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* Add a gdextension online documentation guide.
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Patrick Exner (FlameLizard) <patrick.exner1@web.de >
2024-10-08 16:56:39 +02:00
Aaron Franke
a74060b969
Add a note about GDScript format strings in C++ ( #10061 )
2024-10-08 13:23:56 +02:00
Matthew
7cd96217f4
Merge pull request #10034 from syntaxerror247/docs-for-themed-icons
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Add documentation for themed icons (monochrome)
2024-10-07 19:31:32 -04:00
Anish Mishra
0f2162a15b
Add documentation for themed icons (monochrome)
2024-10-05 18:50:16 +05:30
Max Hilbrunner
018f2417f0
Merge pull request #10007 from DarioSamo/pipelines
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Add tutorial for reducing pipeline compilation stutters.
2024-10-05 13:54:50 +02:00
Max Hilbrunner
e78f537a33
Merge pull request #9979 from godotengine/Hilderin-documentation_add_autoload_singleton_in_plugin
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Fix code sample for add_autoload_singleton in plugin
2024-10-05 13:50:04 +02:00
Max Hilbrunner
5cf5f7c74e
Merge pull request #10046 from Calinou/default-key-mapping-update-4.3
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Update Default editor shortcuts for Godot 4.3+
2024-10-05 13:18:24 +02:00