Yuri Sizov
dbfe3b1d26
Reorganize documentation for contributors
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- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Max Hilbrunner
af8ccbe56b
Merge pull request #6396 from Sauermann/fix-input-event-tutorial
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Update Input Event Tutorial
2023-01-09 23:03:44 +01:00
Max Hilbrunner
f38e40e858
Merge pull request #6544 from Simo-1234/patch-1
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Error in the C# style guide
2023-01-09 20:54:07 +01:00
Max Hilbrunner
b0eff76a0f
Merge pull request #6569 from jmdejong/patch-3
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fix imulExtended description
2023-01-09 06:48:03 +01:00
Winston
0e69978598
Use 32 bits when converting back from bytes in Using compute shaders ( #6571 )
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Fixes an oversight from a previous documentation update.
2023-01-09 01:37:25 +01:00
Max Hilbrunner
b8dcd3f18f
Merge pull request #6553 from smix8/navregion_doc_update_4.x
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Clarify NavigationServer created regions
2023-01-09 00:17:33 +01:00
J.M. de Jong
116cfdf9b7
fix imulExtended description
2023-01-08 18:38:02 +01:00
Sheep
82c49b952f
fixed a typo in cpu optimizations ( #6566 )
2023-01-07 11:38:14 -08:00
Thiago Lages de Alencar
591296ceb3
Update in description ( #6526 )
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* Update `in` description
It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: 0103af1ddd/modules/gdscript/gdscript_tokenizer.cpp (L474)
2023-01-06 01:00:57 +01:00
Max Hilbrunner
3b5e316d11
Merge pull request #6551 from c-schembri/patch-1
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Update C# code example
2023-01-06 00:47:20 +01:00
Yuri Sizov
3f8fd6d127
Rename Tutorials to Manual, move migration guide to a higher level ( #6509 )
2023-01-05 15:37:47 -08:00
Jon Gonzalez
b603b1df3a
Update compute_shaders.rst ( #6468 )
2023-01-04 12:21:43 -08:00
smix8
9b190a7254
Clarify NavigationServer created regions
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Clarify that NavigationServer create navigation regions do not join a navigation map automatically like a NavigationRegion node would. The server API created regions need a manual map assignment with region_set_map().
2023-01-03 03:33:53 +01:00
Curtis
4342e03419
Update C# code example
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Use the `Root` property instead of the deprecated `GetRoot` method.
`PropagateNotification` accepts an `int` and not a `long`, and so `NotificationWmCloseRequest` needs to be cast to `int`.
2023-01-03 03:03:14 +10:00
Simo-1234
e5f4132e16
Error in the C# style guide
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There was written tertiary operator instead of ternary
2022-12-31 11:33:37 +01:00
AndrewPerson
ac4995d01e
Fixed incorrect Texture type in example
2022-12-30 15:37:30 +11:00
Yuri Sizov
97e69ebc72
Merge pull request #6481 from Piralein/gd-export
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Update GDScript Export Docs
2022-12-30 02:17:59 +03:00
Hana
74804eb8e9
update gdscript export docs
2022-12-29 22:20:33 +01:00
Yuri Sizov
da5f51317c
Merge pull request #6522 from YuriSizov/fix-more-formatting
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Fix reported formatting issues and property references
2022-12-29 19:01:30 +03:00
31
0ed7937482
Fix Resource scripting blocks and C# examples
2022-12-28 22:35:47 -08:00
Yuri Sizov
6b9ec31b0a
Fix reported formatting issues and property references
2022-12-27 21:25:42 +03:00
Max Hilbrunner
47506dd4b0
Merge pull request #6507 from smix8/doc_fix_navdiffactortypes_4.x
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Fix Navigation doc for different actor types due to recent renames
2022-12-27 17:53:39 +01:00
J.M. de Jong
7fe43cfc8e
Update Shading language to refer to set_shader_parameter() ( #6515 )
2022-12-26 17:21:06 +01:00
smix8
512307b829
Fix Navigation doc for different actor types due to recent renames
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Fixes Navigation doc for different actor types due to recent renames.
2022-12-25 18:33:15 +01:00
Yuri Sizov
b5318a6c11
Fix formatting issues from recent PRs ( #6511 )
2022-12-24 20:54:18 +01:00
Hugo Locurcio
319106ba2b
Document global and per-instance uniforms in Shading language ( #6414 )
2022-12-23 17:30:28 +01:00
Max Hilbrunner
23a41a3f48
Merge pull request #6421 from smix8/doc_navigationpathqueryobjects_4.x
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Add documentation for NavigationPathQuery objects
2022-12-23 16:36:35 +01:00
Max Hilbrunner
3c3c932f3d
Merge pull request #6499 from vmedea/2022-12-enum-type
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static_typing: Cyclic type dependencies and enums as types are now possible
2022-12-22 08:44:25 +01:00
Hugo Locurcio
66a2c78be7
Clarify methods of installing Android SDK in Exporting for Android
2022-12-21 18:49:57 +01:00
Hugo Locurcio
c2f173cb8c
Add a page on 3D resolution scaling ( #6331 )
2022-12-20 16:40:15 +01:00
smix8
f3836770ca
Fix NavigationServers doc due to recent renames
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Fixes NavigationServers doc page due to recent function renames.
2022-12-19 20:47:52 +01:00
smix8
0833423019
Add documentation for NavigationPathQuery objects
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Adds documentation how to use the NavigationPathQueryParameters and NavigationPathQueryResult objects.
2022-12-19 20:13:18 +01:00
Hugo Locurcio
62c1050bac
Add a page on custom performance monitors ( #6409 )
2022-12-19 17:48:40 +01:00
Hugo Locurcio
58fea1e068
Update SCons option to precision=double in Large world coordinates ( #6474 )
2022-12-19 17:47:59 +01:00
Mara Huldra
66c620583f
static_typing: Cyclic type dependencies and enums as types are now possible
2022-12-18 18:24:22 +01:00
smix8
6927eed8f6
Fix NavigationMeshes doc due to recent renames
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Fixes NavigationMeshes doc page due to recent function renames and other navigation anti-abbreviations changes.
2022-12-18 03:14:06 +01:00
Hugo Locurcio
80ba4c0277
Update Using Fonts page for 4.0 ( #6373 )
2022-12-17 20:11:22 +01:00
Hugo Locurcio
4431a725fe
Update the 2D lights and shadows page for Godot 4.0 ( #6424 )
2022-12-17 19:23:34 +01:00
roookeee
2b9d539ed2
C#: Avoid accessing expensive properties of Godot C# objects multiple times if possible ( #6408 )
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Co-authored-by: Nico Heller <nheller@uni-bremen.de >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-12-16 13:39:04 +01:00
Yuri Rubinsky
d85afb42f5
Remove incorrect sentence in tutorial of random_number_generation
2022-12-15 15:05:07 +03:00
Fredia Huya-Kouadio
2fa0ff04b6
Merge pull request #6387 from KlugeNico/patch-1
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Update android_in_app_purchases.rst
2022-12-14 18:26:23 -08:00
Max Hilbrunner
3fca1301fc
Merge pull request #6478 from Calinou/upgrading-to-godot-4-binary-size
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Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 19:51:19 +01:00
Max Hilbrunner
5f33a2eb27
Merge pull request #6486 from YuriSizov/frontend-table-spacing
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Adjust global table styles for better spacing and head styling
2022-12-12 19:47:48 +01:00
Yuri Sizov
519e2ae11e
Fix Introduction to the buildsystem links in CLI documentation ( #6483 )
2022-12-12 18:29:22 +01:00
Yuri Sizov
15719033bd
Adjust global table styles for better spacing and head styling
2022-12-12 20:17:26 +03:00
Hugo Locurcio
e35fdfce91
Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 11:00:02 +01:00
Mikael Hermansson
9e1014deb9
Document the double and single feature tags
2022-12-10 23:36:55 +01:00
Hugo Locurcio
79e3d31632
Document migration from Mono to .NET 6 in Upgrading to Godot 4
2022-12-08 22:09:44 +01:00
Hugo Locurcio
01cc64412c
Document node property exports now being possible in GDScript
2022-12-08 14:32:39 +01:00
Danil Alexeev
d6a42081ae
Update Y Sort and add String.right() in Upgrading to Godot 4 ( #6464 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-12-07 18:41:52 +01:00