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Fixed incorrect Texture type in example
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@@ -250,7 +250,7 @@ dialog. For that, change the ``custom_node.gd`` script to the following:
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// Initialization of the plugin goes here.
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// Add the new type with a name, a parent type, a script and an icon.
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var script = GD.Load<Script>("MyButton.cs");
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var texture = GD.Load<Texture>("icon.png");
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var texture = GD.Load<Texture2D>("icon.png");
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AddCustomType("MyButton", "Button", script, texture);
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}
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