Fixed incorrect Texture type in example

This commit is contained in:
AndrewPerson
2022-12-30 15:37:30 +11:00
committed by GitHub
parent 97e69ebc72
commit ac4995d01e

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@@ -250,7 +250,7 @@ dialog. For that, change the ``custom_node.gd`` script to the following:
// Initialization of the plugin goes here.
// Add the new type with a name, a parent type, a script and an icon.
var script = GD.Load<Script>("MyButton.cs");
var texture = GD.Load<Texture>("icon.png");
var texture = GD.Load<Texture2D>("icon.png");
AddCustomType("MyButton", "Button", script, texture);
}