Cyril Bissey
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c10ae6454b
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Add support for classref admonitions
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2026-05-27 13:46:10 +02:00 |
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Matthew
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27db652c16
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Merge pull request #12014 from RyanNielson/patch-2
Fix BBCode text property reference name in documentation
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2026-05-25 09:18:36 -04:00 |
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Ryan Nielson
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26edf04211
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Fix BBCode text property reference name in documentation
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2026-05-25 00:09:22 -03:00 |
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Max Hilbrunner
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800ed36451
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Merge pull request #12012 from godotengine/classref/sync-fa6cad2
classref: Sync with current master branch (fa6cad2)
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2026-05-23 10:37:38 +02:00 |
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Godot Organization
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3b42577130
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classref: Sync with current master branch (fa6cad2)
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2026-05-23 04:28:37 +00:00 |
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Max Hilbrunner
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01096b6b70
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Merge pull request #12009 from godotengine/area-light-doc
Add documentation about dual paraboloid shadows in area light
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2026-05-21 23:17:56 +02:00 |
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Max Hilbrunner
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9f7aae50fc
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Merge pull request #12005 from Cykyrios/patch-2
Fix list formatting in controller_features.rst
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2026-05-21 23:14:57 +02:00 |
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QbieShay
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33fc93be2a
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Add documentation about dual paraboloid shadows in area light
Closes https://github.com/godotengine/godot/issues/119183
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2026-05-21 10:05:19 +02:00 |
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Cyril Bissey
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3677a4e331
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Fix list formatting in controller_features.rst
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2026-05-20 11:54:41 +02:00 |
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Max Hilbrunner
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8783c9b751
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Document creating linked Vector properties in GDScript exports (#11872)
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2026-05-20 03:58:48 +02:00 |
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Ryan Nielson
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1131fe60d4
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Merge pull request #12000 from RyanNielson/patch-1
Add keyboard shortcut for grouping on macOS on first 2d game creating the enemy page
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2026-05-20 03:57:29 +02:00 |
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Max Hilbrunner
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fb600d2056
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Clarify statement about pooling (#11999)
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2026-05-20 03:56:41 +02:00 |
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Colin Maurier
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87b18a0ca5
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Merge pull request #12001 from colin-maurier/fix-11928-rendering-method-values
Document valid values for --rendering-method
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2026-05-20 03:56:01 +02:00 |
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Max Hilbrunner
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3828605cee
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Merge pull request #12003 from veganaiZe/master
Clarify documentation for multiple pastes
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2026-05-20 03:54:48 +02:00 |
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Max Hilbrunner
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cf37580f09
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Merge pull request #12004 from Calinou/spatial-shader-builtin-write-any-branch
Clarify that some built-ins are effective when written on any branch in Spatial shader
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2026-05-20 03:54:17 +02:00 |
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Hugo Locurcio
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d34a8e8b95
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Clarify that some built-ins are effective when written on any branch in Spatial shader
In other words, the built-ins will have an effect even if the branch never
evaluates to `true` (e.g. when placed within an `if (false)` block).
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2026-05-20 00:48:07 +02:00 |
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veganaiZe
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bb18cf01d6
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Update using_tilemaps.rst
Fix wording about pasting.
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2026-05-19 13:56:31 -07:00 |
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Trevor Angle
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920886c2f1
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Clarify statement about pooling
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2026-05-17 13:29:39 -07:00 |
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Varun Sharma
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5f56fadd69
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Merge pull request #11996 from VSofficial/master
Clarify Continuous CD terminology in troubleshooting guide
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2026-05-17 12:10:55 -04:00 |
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Matthew
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630cf776b4
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Merge pull request #11989 from HolonProduction/builtin-enum
Clarify, that only GDScript enums are dictionaries
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2026-05-17 11:52:33 -04:00 |
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HolonProduction
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0a2a2f275d
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Clarify, that only GDScript enums are dictionaries
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2026-05-17 10:43:48 +02:00 |
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Max Hilbrunner
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1c32417a62
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Merge pull request #11995 from josepvalls/patch-1
Fixed broken link
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2026-05-17 05:39:29 +02:00 |
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Josep Valls
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f25ca5291c
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Fixed broken link
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2026-05-16 18:20:03 -07:00 |
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brotheramai
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349be5d07b
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Merge pull request #11981 from brotheramai/multimesh
Adding a sample mesh so demo code works 'out of the box'.
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2026-05-17 01:20:18 +02:00 |
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Max Hilbrunner
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a13cb099ab
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Merge pull request #11994 from taangle/patch-2
Fix typos
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2026-05-17 01:14:54 +02:00 |
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Trevor Angle
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1fda02135a
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Fix typos
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2026-05-16 15:29:11 -07:00 |
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Max Hilbrunner
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1916be7b1e
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Merge pull request #11993 from Calinou/ci-fix-lychee
Fix Lychee URL checking on CI
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2026-05-16 23:27:29 +02:00 |
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Hugo Locurcio
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fcadbdf7d5
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Fix Lychee URL checking on CI
This also adds the cache file to `.gitignore` in case you run Lychee locally
with the same options as CI.
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2026-05-16 18:13:17 +02:00 |
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Matthew
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b226afc297
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Merge pull request #11888 from Calinou/update-rendering-4.7
Update various rendering pages for Godot 4.7
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2026-05-16 09:04:02 -04:00 |
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Matthew
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135090cdac
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Merge pull request #11991 from Akosmo/update-images-audio-buses
Update bus images
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2026-05-16 08:54:42 -04:00 |
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Matthew
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e4c12bb9c7
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Merge pull request #11992 from godotengine/classref/sync-321b8c9
classref: Sync with current master branch (321b8c9)
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2026-05-16 08:53:40 -04:00 |
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Godot Organization
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e29f029824
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classref: Sync with current master branch (321b8c9)
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2026-05-16 04:23:16 +00:00 |
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Akosmo
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3fb04be17d
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Update bus images
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2026-05-15 23:52:08 -03:00 |
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Matthew
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57679328af
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Merge pull request #11410 from Muller-Castro/await-signal-args
Add `await` signal args example
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2026-05-14 21:01:46 -04:00 |
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Matthew
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d312a471c2
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Merge pull request #11983 from Calinou/high-level-multiplayer-secure-design
Add a section on secure design in High-level multiplayer
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2026-05-14 20:59:09 -04:00 |
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Hugo Locurcio
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ea2ba641e1
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Add a section on secure design in High-level multiplayer
Co-authored-by: deathtaco1408 <61480526+deathtaco1408@users.noreply.github.com>
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2026-05-13 19:52:03 +02:00 |
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Max Hilbrunner
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6582d24ad6
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Merge pull request #11980 from val461/patch-1
Fix variable declaration for sprite2d in _ready()
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2026-05-10 23:52:09 +02:00 |
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Valentin MARIE
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861d9a02ad
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Fix variable declaration for sprite2d in _ready()
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2026-05-10 15:26:51 +02:00 |
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Matthew
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39cf79d6d8
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Merge pull request #11954 from bruvzg/ios_plugins
[iOS] Remove outdated iOS plugins page.
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2026-05-09 07:14:04 -04:00 |
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Matthew
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28c6ebdfca
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Merge pull request #11978 from godotengine/classref/sync-aaaf764
classref: Sync with current master branch (aaaf764)
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2026-05-09 07:00:30 -04:00 |
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Godot Organization
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c350b2a2bd
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classref: Sync with current master branch (aaaf764)
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2026-05-09 04:21:41 +00:00 |
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Matthew
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a95dd4e8a1
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Merge pull request #11974 from Calinou/command-line-tutorial-gpu-index
Clarify `--gpu-index` only being supported with the Forward+/Mobile renderers
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2026-05-08 06:53:35 -04:00 |
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Max Hilbrunner
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f957b90d0b
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Fix wording in tscn.rst (#11977)
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2026-05-07 18:36:07 +02:00 |
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Logan Lang
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e84f8db18e
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Fix wording in tscn.rst
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2026-05-07 08:32:49 -05:00 |
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Daniyar Alkulov
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2c7ccc9cd6
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clarify that debugger/profiler_target_fps editor setting controls target frametime value. (#11963)
* clarify that debugger/profiler_target_fps editor setting controls target frametime value.
Signed-off-by: Daniyar Alkulov <medvedicabolsaa@gmail.com>
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2026-05-06 20:01:12 -04:00 |
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Matthew
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1ff3732800
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Merge pull request #11976 from bruvzg/build_req
Update build tools requirements.
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2026-05-06 19:59:46 -04:00 |
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Pāvels Nadtočajevs
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f28e3e0727
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Update build tools requirements.
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2026-05-06 23:11:30 +03:00 |
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Hugo Locurcio
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2c92e708e8
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Clarify --gpu-index only being supported with the Forward+/Mobile renderers
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2026-05-06 19:15:45 +02:00 |
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Nintorch
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ebd7e3c37e
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Merge pull request #11956 from Nintorch/fix-controller-mapping-docs
Fix controller mapping docs
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2026-05-05 00:04:48 +02:00 |
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Max Hilbrunner
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67216bc908
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Fix ANGLE -> AccessKit typo in Compiling for macOS (#11971)
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2026-05-05 00:03:44 +02:00 |
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