Commit Graph

11643 Commits

Author SHA1 Message Date
Cyril Bissey
c10ae6454b Add support for classref admonitions 2026-05-27 13:46:10 +02:00
Matthew
27db652c16 Merge pull request #12014 from RyanNielson/patch-2
Fix BBCode text property reference name in documentation
2026-05-25 09:18:36 -04:00
Ryan Nielson
26edf04211 Fix BBCode text property reference name in documentation 2026-05-25 00:09:22 -03:00
Max Hilbrunner
800ed36451 Merge pull request #12012 from godotengine/classref/sync-fa6cad2
classref: Sync with current master branch (fa6cad2)
2026-05-23 10:37:38 +02:00
Godot Organization
3b42577130 classref: Sync with current master branch (fa6cad2) 2026-05-23 04:28:37 +00:00
Max Hilbrunner
01096b6b70 Merge pull request #12009 from godotengine/area-light-doc
Add documentation about dual paraboloid shadows in area light
2026-05-21 23:17:56 +02:00
Max Hilbrunner
9f7aae50fc Merge pull request #12005 from Cykyrios/patch-2
Fix list formatting in controller_features.rst
2026-05-21 23:14:57 +02:00
QbieShay
33fc93be2a Add documentation about dual paraboloid shadows in area light
Closes https://github.com/godotengine/godot/issues/119183
2026-05-21 10:05:19 +02:00
Cyril Bissey
3677a4e331 Fix list formatting in controller_features.rst 2026-05-20 11:54:41 +02:00
Max Hilbrunner
8783c9b751 Document creating linked Vector properties in GDScript exports (#11872) 2026-05-20 03:58:48 +02:00
Ryan Nielson
1131fe60d4 Merge pull request #12000 from RyanNielson/patch-1
Add keyboard shortcut for grouping on macOS on first 2d game creating the enemy page
2026-05-20 03:57:29 +02:00
Max Hilbrunner
fb600d2056 Clarify statement about pooling (#11999) 2026-05-20 03:56:41 +02:00
Colin Maurier
87b18a0ca5 Merge pull request #12001 from colin-maurier/fix-11928-rendering-method-values
Document valid values for --rendering-method
2026-05-20 03:56:01 +02:00
Max Hilbrunner
3828605cee Merge pull request #12003 from veganaiZe/master
Clarify documentation for multiple pastes
2026-05-20 03:54:48 +02:00
Max Hilbrunner
cf37580f09 Merge pull request #12004 from Calinou/spatial-shader-builtin-write-any-branch
Clarify that some built-ins are effective when written on any branch in Spatial shader
2026-05-20 03:54:17 +02:00
Hugo Locurcio
d34a8e8b95 Clarify that some built-ins are effective when written on any branch in Spatial shader
In other words, the built-ins will have an effect even if the branch never
evaluates to `true` (e.g. when placed within an `if (false)` block).
2026-05-20 00:48:07 +02:00
veganaiZe
bb18cf01d6 Update using_tilemaps.rst
Fix wording about pasting.
2026-05-19 13:56:31 -07:00
Trevor Angle
920886c2f1 Clarify statement about pooling 2026-05-17 13:29:39 -07:00
Varun Sharma
5f56fadd69 Merge pull request #11996 from VSofficial/master
Clarify Continuous CD terminology in troubleshooting guide
2026-05-17 12:10:55 -04:00
Matthew
630cf776b4 Merge pull request #11989 from HolonProduction/builtin-enum
Clarify, that only GDScript enums are dictionaries
2026-05-17 11:52:33 -04:00
HolonProduction
0a2a2f275d Clarify, that only GDScript enums are dictionaries 2026-05-17 10:43:48 +02:00
Max Hilbrunner
1c32417a62 Merge pull request #11995 from josepvalls/patch-1
Fixed broken link
2026-05-17 05:39:29 +02:00
Josep Valls
f25ca5291c Fixed broken link 2026-05-16 18:20:03 -07:00
brotheramai
349be5d07b Merge pull request #11981 from brotheramai/multimesh
Adding a sample mesh so demo code works 'out of the box'.
2026-05-17 01:20:18 +02:00
Max Hilbrunner
a13cb099ab Merge pull request #11994 from taangle/patch-2
Fix typos
2026-05-17 01:14:54 +02:00
Trevor Angle
1fda02135a Fix typos 2026-05-16 15:29:11 -07:00
Max Hilbrunner
1916be7b1e Merge pull request #11993 from Calinou/ci-fix-lychee
Fix Lychee URL checking on CI
2026-05-16 23:27:29 +02:00
Hugo Locurcio
fcadbdf7d5 Fix Lychee URL checking on CI
This also adds the cache file to `.gitignore` in case you run Lychee locally
with the same options as CI.
2026-05-16 18:13:17 +02:00
Matthew
b226afc297 Merge pull request #11888 from Calinou/update-rendering-4.7
Update various rendering pages for Godot 4.7
2026-05-16 09:04:02 -04:00
Matthew
135090cdac Merge pull request #11991 from Akosmo/update-images-audio-buses
Update bus images
2026-05-16 08:54:42 -04:00
Matthew
e4c12bb9c7 Merge pull request #11992 from godotengine/classref/sync-321b8c9
classref: Sync with current master branch (321b8c9)
2026-05-16 08:53:40 -04:00
Godot Organization
e29f029824 classref: Sync with current master branch (321b8c9) 2026-05-16 04:23:16 +00:00
Akosmo
3fb04be17d Update bus images 2026-05-15 23:52:08 -03:00
Matthew
57679328af Merge pull request #11410 from Muller-Castro/await-signal-args
Add `await` signal args example
2026-05-14 21:01:46 -04:00
Matthew
d312a471c2 Merge pull request #11983 from Calinou/high-level-multiplayer-secure-design
Add a section on secure design in High-level multiplayer
2026-05-14 20:59:09 -04:00
Hugo Locurcio
ea2ba641e1 Add a section on secure design in High-level multiplayer
Co-authored-by: deathtaco1408 <61480526+deathtaco1408@users.noreply.github.com>
2026-05-13 19:52:03 +02:00
Max Hilbrunner
6582d24ad6 Merge pull request #11980 from val461/patch-1
Fix variable declaration for sprite2d in _ready()
2026-05-10 23:52:09 +02:00
Valentin MARIE
861d9a02ad Fix variable declaration for sprite2d in _ready() 2026-05-10 15:26:51 +02:00
Matthew
39cf79d6d8 Merge pull request #11954 from bruvzg/ios_plugins
[iOS] Remove outdated iOS plugins page.
2026-05-09 07:14:04 -04:00
Matthew
28c6ebdfca Merge pull request #11978 from godotengine/classref/sync-aaaf764
classref: Sync with current master branch (aaaf764)
2026-05-09 07:00:30 -04:00
Godot Organization
c350b2a2bd classref: Sync with current master branch (aaaf764) 2026-05-09 04:21:41 +00:00
Matthew
a95dd4e8a1 Merge pull request #11974 from Calinou/command-line-tutorial-gpu-index
Clarify `--gpu-index` only being supported with the Forward+/Mobile renderers
2026-05-08 06:53:35 -04:00
Max Hilbrunner
f957b90d0b Fix wording in tscn.rst (#11977) 2026-05-07 18:36:07 +02:00
Logan Lang
e84f8db18e Fix wording in tscn.rst 2026-05-07 08:32:49 -05:00
Daniyar Alkulov
2c7ccc9cd6 clarify that debugger/profiler_target_fps editor setting controls target frametime value. (#11963)
* clarify that debugger/profiler_target_fps editor setting controls target frametime value.

Signed-off-by: Daniyar Alkulov <medvedicabolsaa@gmail.com>
2026-05-06 20:01:12 -04:00
Matthew
1ff3732800 Merge pull request #11976 from bruvzg/build_req
Update build tools requirements.
2026-05-06 19:59:46 -04:00
Pāvels Nadtočajevs
f28e3e0727 Update build tools requirements. 2026-05-06 23:11:30 +03:00
Hugo Locurcio
2c92e708e8 Clarify --gpu-index only being supported with the Forward+/Mobile renderers 2026-05-06 19:15:45 +02:00
Nintorch
ebd7e3c37e Merge pull request #11956 from Nintorch/fix-controller-mapping-docs
Fix controller mapping docs
2026-05-05 00:04:48 +02:00
Max Hilbrunner
67216bc908 Fix ANGLE -> AccessKit typo in Compiling for macOS (#11971) 2026-05-05 00:03:44 +02:00