Merge pull request #11996 from VSofficial/master

Clarify Continuous CD terminology in troubleshooting guide
This commit is contained in:
Varun Sharma
2026-05-17 21:40:55 +05:30
committed by GitHub
parent 630cf776b4
commit 5f56fadd69

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@@ -16,7 +16,7 @@ can also help answer questions related to physics engine behavior.
Objects are passing through each other at high speeds
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This is known as *tunneling*. Enabling **Continuous CD** in the RigidBody
This is known as *tunneling*. Enabling **Continuous CD** (Continuous Collision Detection) in the RigidBody
properties can sometimes resolve this issue. If this does not help, there are
other solutions you can try: