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Merge pull request #11996 from VSofficial/master
Clarify Continuous CD terminology in troubleshooting guide
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@@ -16,7 +16,7 @@ can also help answer questions related to physics engine behavior.
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Objects are passing through each other at high speeds
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-----------------------------------------------------
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This is known as *tunneling*. Enabling **Continuous CD** in the RigidBody
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This is known as *tunneling*. Enabling **Continuous CD** (Continuous Collision Detection) in the RigidBody
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properties can sometimes resolve this issue. If this does not help, there are
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other solutions you can try:
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