Clarify statement about pooling (#11999)

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Max Hilbrunner
2026-05-20 03:56:41 +02:00
committed by GitHub

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@@ -70,7 +70,7 @@ Godot has a node that detects when objects leave the screen,
called pooling. It consists of pre-creating an array of objects and reusing
them over and over.
When working with GDScript, you don't need to worry about this. The main
When working with GDScript, this usually isn't needed. The main
reason to use pools is to avoid freezes with garbage-collected languages
like C# or Lua. GDScript uses a different technique to manage memory,
reference counting, which doesn't have that caveat. You can learn more