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Clarify statement about pooling (#11999)
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@@ -70,7 +70,7 @@ Godot has a node that detects when objects leave the screen,
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called pooling. It consists of pre-creating an array of objects and reusing
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them over and over.
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When working with GDScript, you don't need to worry about this. The main
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When working with GDScript, this usually isn't needed. The main
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reason to use pools is to avoid freezes with garbage-collected languages
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like C# or Lua. GDScript uses a different technique to manage memory,
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reference counting, which doesn't have that caveat. You can learn more
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