Fillippe
40a5a09c00
Update compiling_for_windows.rst ( #10562 )
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* Update compiling_for_windows.rst
mingw already includes make and gcc
this was causing a build error on windows since it was using an older version of GCC
The scoop scons version is also outdated so its needed to be installed from python directly
2025-02-15 15:17:19 -05:00
Matthew
ec8d3dbd55
Merge pull request #10685 from Calinou/compiling-for-linuxbsd-tweak-fedora-deps
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Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
2025-02-15 11:17:52 -05:00
Max Hilbrunner
7c5189bd81
Merge pull request #10686 from skyace65/First2DImages
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Update first 2D game images for 4.4
2025-02-15 16:58:53 +01:00
Matthew
3cbd9d7498
Merge pull request #10689 from ARtsiomachka/patch-1
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Add missing InputEvent.is_echo()
2025-02-15 08:42:10 -05:00
Matthew
caac118e2f
Merge pull request #10688 from godotengine/classref/sync-96cdbbe
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classref: Sync with current master branch (96cdbbe)
2025-02-15 08:36:42 -05:00
Artsiom Babukh
bbb720ec7f
Add missing InputEvent.is_echo()
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Seems that it was accidentally removed in 4b8ffe3600
2025-02-15 10:10:11 +01:00
Godot Organization
b55955c3ce
classref: Sync with current master branch (96cdbbe)
2025-02-15 03:21:09 +00:00
skyace65
226197f3f2
Update first 3D game setup page picture for 4.4
2025-02-14 19:57:58 -05:00
skyace65
e8f66f0653
Update first 2D game images for 4.4
2025-02-14 14:51:32 -05:00
Hugo Locurcio
35fce7fcf6
Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
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Only a few packages are actually needed, as most libraries used by Godot
are either embedded or `dlopen()`'d at runtime.
2025-02-14 19:20:24 +01:00
Sven Slootweg
4f3c3fc101
scripting_player_input.rst: fix small inaccuracy about conditionals ( #10573 )
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* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
Matthew
0c74e787f8
Merge pull request #10684 from cosmiccrossway/patch-1
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Updated GPUParticles3D typo on the 2d particle systems page
2025-02-13 22:21:01 -05:00
cosmiccrossway
ed0e60302b
Updated GPUParticles3D typo on the 2d particle systems page
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This sentence is about preferring GPUParticles2D instead of CPUParticles2D. The mention of GPUParticles3D doesn't make sense in the context of the sentence or the page. As such I assumed this to be a type and am submitting a fix to it.
2025-02-13 14:48:45 -07:00
David Payne
beb9e8af1e
[trivial] Fix flow with 'we'
2025-02-12 20:22:30 -05:00
Rinevard
78d2ddb14c
Update screenshots and descriptions in Asset Library docs ( #10665 )
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* doc: update support level and screenshots in Asset Library docs
2025-02-12 19:40:53 -05:00
David Payne
ebc1bf3b1a
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:17 -05:00
David Payne
e9c2533d05
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:11 -05:00
Matthew
9d5712ec5b
Merge pull request #10677 from tetrapod00/no-profiler-macos
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Document limitation of Visual Profiler on macOS in Compatibility
2025-02-12 06:56:59 -05:00
tetrapod00
6311520290
Document limitation of Visual Profiler on macOS
2025-02-12 00:31:40 -08:00
Matthew
167335705f
Merge pull request #10671 from tetrapod00/remove-disadvantage
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Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 18:58:58 -05:00
Matthew
f845160a05
Merge pull request #10672 from tetrapod00/add-i18n-bug
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Add i18n (internationalization) label to Bug triage guidelines
2025-02-11 18:58:03 -05:00
tetrapod00
0eb095eaef
Add i18n label to Bug triage guidelines
2025-02-11 13:04:55 -08:00
tetrapod00
6476bd6be4
Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 12:39:50 -08:00
David Payne
5ed94a696c
[trivial] Add a word
2025-02-11 14:16:23 -05:00
David Payne
b68b06802d
Add needed signal connection steps for timers
2025-02-10 19:38:11 -05:00
tetrapod00
45ba52453e
Improve Creating your first script page
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- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00
048bb2775e
Update links to C# and GDScript sections
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- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Matthew
058f0f65ba
Merge pull request #10649 from Muller-Castro/shape-keys-warning
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Change path to "Export Deformation Bones Only"
2025-02-09 18:59:30 -05:00
Max Hilbrunner
65c9060419
Merge pull request #10658 from tetrapod00/remove-plugin-link
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Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr
0314e67367
Updating "Run Current Scene" usage for consistency/clarity ( #10656 )
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* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project
Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6). Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00
c3dac649da
Remove links and screenshots of old plugins
2025-02-09 12:43:05 -08:00
Matthew
3e0cbab97d
Merge pull request #10654 from tetrapod00/step-step-link
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Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e
Improve links to Step by step
2025-02-09 09:47:04 -08:00
Matthew
211ec555f8
Merge pull request #10651 from raziel444/patch-2
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Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052
Update getting_started/step_by_step/signals.rst
2025-02-09 11:57:54 -05:00
Matthew
39cb9a7eef
Merge pull request #10653 from tetrapod00/forum-not-qa
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Update links to Q&A site to forum
2025-02-09 11:51:18 -05:00
skyace65
ffb3f46445
Update XR Deploying to android page for 4.4
2025-02-09 11:41:41 -05:00
raziel444
4429083dc5
Removing note and instead clarifying the action step to use F6
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Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
Muller-Castro
0999453158
Change path to "Export Deformation Bones Only"
2025-02-09 11:03:52 -03:00
tetrapod00
239c16c494
Update links to Q&A site to forum
2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21
Add note on pressing F6 for current scene vs. F5 for default scene
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When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon. After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene". If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
skyace65
97373a67a5
Update exporting projects page
2025-02-08 14:48:52 -05:00
Max Hilbrunner
1d9c4a4ae1
Merge pull request #10621 from Calinou/compiling-macos-ios-xcode-troubleshooting
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Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 20:01:38 +01:00
Max Hilbrunner
1683f6a2c4
Merge pull request #10634 from skyace65/Supersampling
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Document supersampling for lightmaps
2025-02-08 20:01:03 +01:00
Max Hilbrunner
35eb8dad83
Merge pull request #10643 from skyace65/MP3Loading
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Document MP3 runtime loading
2025-02-08 20:00:33 +01:00
Max Hilbrunner
766d92b388
Merge pull request #10644 from skyace65/UVChannelPreview
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Update UV preivew screenshot
2025-02-08 20:00:11 +01:00
Max Hilbrunner
324440cdd4
Merge pull request #10647 from Calinou/intro-build-system-target-template-debug
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Fix meaning of `target=template_debug` in Introduction to the buildsystem
2025-02-08 19:59:20 +01:00
Hugo Locurcio
8ee0e4fc22
Fix meaning of target=template_debug in Introduction to the buildsystem
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This also mentions that available CLI arguments differ depending on
the build target.
2025-02-08 18:46:41 +01:00
skyace65
5cf03b89ea
Update UV preivew screenshot
2025-02-08 11:18:40 -05:00
skyace65
773c2928e2
Document MP3 runtime loading
2025-02-08 11:11:41 -05:00