Commit Graph

10277 Commits

Author SHA1 Message Date
Fillippe
40a5a09c00 Update compiling_for_windows.rst (#10562)
* Update compiling_for_windows.rst

mingw already includes make and gcc

this was causing a build error on windows since it was using an older version of GCC
The scoop scons version is also outdated so its needed to be installed from python directly
2025-02-15 15:17:19 -05:00
Matthew
ec8d3dbd55 Merge pull request #10685 from Calinou/compiling-for-linuxbsd-tweak-fedora-deps
Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
2025-02-15 11:17:52 -05:00
Max Hilbrunner
7c5189bd81 Merge pull request #10686 from skyace65/First2DImages
Update first 2D game images for 4.4
2025-02-15 16:58:53 +01:00
Matthew
3cbd9d7498 Merge pull request #10689 from ARtsiomachka/patch-1
Add missing InputEvent.is_echo()
2025-02-15 08:42:10 -05:00
Matthew
caac118e2f Merge pull request #10688 from godotengine/classref/sync-96cdbbe
classref: Sync with current master branch (96cdbbe)
2025-02-15 08:36:42 -05:00
Artsiom Babukh
bbb720ec7f Add missing InputEvent.is_echo()
Seems that it was accidentally removed in 4b8ffe3600
2025-02-15 10:10:11 +01:00
Godot Organization
b55955c3ce classref: Sync with current master branch (96cdbbe) 2025-02-15 03:21:09 +00:00
skyace65
226197f3f2 Update first 3D game setup page picture for 4.4 2025-02-14 19:57:58 -05:00
skyace65
e8f66f0653 Update first 2D game images for 4.4 2025-02-14 14:51:32 -05:00
Hugo Locurcio
35fce7fcf6 Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
Only a few packages are actually needed, as most libraries used by Godot
are either embedded or `dlopen()`'d at runtime.
2025-02-14 19:20:24 +01:00
Sven Slootweg
4f3c3fc101 scripting_player_input.rst: fix small inaccuracy about conditionals (#10573)
* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
Matthew
0c74e787f8 Merge pull request #10684 from cosmiccrossway/patch-1
Updated GPUParticles3D typo on the 2d particle systems page
2025-02-13 22:21:01 -05:00
cosmiccrossway
ed0e60302b Updated GPUParticles3D typo on the 2d particle systems page
This sentence is about preferring GPUParticles2D instead of CPUParticles2D. The mention of GPUParticles3D doesn't make sense in the context of the sentence or the page. As such I assumed this to be a type and am submitting a fix to it.
2025-02-13 14:48:45 -07:00
David Payne
beb9e8af1e [trivial] Fix flow with 'we' 2025-02-12 20:22:30 -05:00
Rinevard
78d2ddb14c Update screenshots and descriptions in Asset Library docs (#10665)
* doc: update support level and screenshots in Asset Library docs
2025-02-12 19:40:53 -05:00
David Payne
ebc1bf3b1a Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:17 -05:00
David Payne
e9c2533d05 Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:11 -05:00
Matthew
9d5712ec5b Merge pull request #10677 from tetrapod00/no-profiler-macos
Document limitation of Visual Profiler on macOS in Compatibility
2025-02-12 06:56:59 -05:00
tetrapod00
6311520290 Document limitation of Visual Profiler on macOS 2025-02-12 00:31:40 -08:00
Matthew
167335705f Merge pull request #10671 from tetrapod00/remove-disadvantage
Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 18:58:58 -05:00
Matthew
f845160a05 Merge pull request #10672 from tetrapod00/add-i18n-bug
Add i18n (internationalization) label to Bug triage guidelines
2025-02-11 18:58:03 -05:00
tetrapod00
0eb095eaef Add i18n label to Bug triage guidelines 2025-02-11 13:04:55 -08:00
tetrapod00
6476bd6be4 Remove outdated disadvantages to upgrading to Godot 4 2025-02-11 12:39:50 -08:00
David Payne
5ed94a696c [trivial] Add a word 2025-02-11 14:16:23 -05:00
David Payne
b68b06802d Add needed signal connection steps for timers 2025-02-10 19:38:11 -05:00
tetrapod00
45ba52453e Improve Creating your first script page
- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00
048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Matthew
058f0f65ba Merge pull request #10649 from Muller-Castro/shape-keys-warning
Change path to "Export Deformation Bones Only"
2025-02-09 18:59:30 -05:00
Max Hilbrunner
65c9060419 Merge pull request #10658 from tetrapod00/remove-plugin-link
Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr
0314e67367 Updating "Run Current Scene" usage for consistency/clarity (#10656)
* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project

Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6).  Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00
c3dac649da Remove links and screenshots of old plugins 2025-02-09 12:43:05 -08:00
Matthew
3e0cbab97d Merge pull request #10654 from tetrapod00/step-step-link
Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
Matthew
211ec555f8 Merge pull request #10651 from raziel444/patch-2
Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052 Update getting_started/step_by_step/signals.rst 2025-02-09 11:57:54 -05:00
Matthew
39cb9a7eef Merge pull request #10653 from tetrapod00/forum-not-qa
Update links to Q&A site to forum
2025-02-09 11:51:18 -05:00
skyace65
ffb3f46445 Update XR Deploying to android page for 4.4 2025-02-09 11:41:41 -05:00
raziel444
4429083dc5 Removing note and instead clarifying the action step to use F6
Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
Muller-Castro
0999453158 Change path to "Export Deformation Bones Only" 2025-02-09 11:03:52 -03:00
tetrapod00
239c16c494 Update links to Q&A site to forum 2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21 Add note on pressing F6 for current scene vs. F5 for default scene
When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon.  After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene".  If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
skyace65
97373a67a5 Update exporting projects page 2025-02-08 14:48:52 -05:00
Max Hilbrunner
1d9c4a4ae1 Merge pull request #10621 from Calinou/compiling-macos-ios-xcode-troubleshooting
Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 20:01:38 +01:00
Max Hilbrunner
1683f6a2c4 Merge pull request #10634 from skyace65/Supersampling
Document supersampling for lightmaps
2025-02-08 20:01:03 +01:00
Max Hilbrunner
35eb8dad83 Merge pull request #10643 from skyace65/MP3Loading
Document MP3 runtime loading
2025-02-08 20:00:33 +01:00
Max Hilbrunner
766d92b388 Merge pull request #10644 from skyace65/UVChannelPreview
Update UV preivew screenshot
2025-02-08 20:00:11 +01:00
Max Hilbrunner
324440cdd4 Merge pull request #10647 from Calinou/intro-build-system-target-template-debug
Fix meaning of `target=template_debug` in Introduction to the buildsystem
2025-02-08 19:59:20 +01:00
Hugo Locurcio
8ee0e4fc22 Fix meaning of target=template_debug in Introduction to the buildsystem
This also mentions that available CLI arguments differ depending on
the build target.
2025-02-08 18:46:41 +01:00
skyace65
5cf03b89ea Update UV preivew screenshot 2025-02-08 11:18:40 -05:00
skyace65
773c2928e2 Document MP3 runtime loading 2025-02-08 11:11:41 -05:00