Merge pull request #10649 from Muller-Castro/shape-keys-warning

Change path to "Export Deformation Bones Only"
This commit is contained in:
Matthew
2025-02-09 18:59:30 -05:00
committed by GitHub

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@@ -71,8 +71,8 @@ a Godot scene file, which is what gets used when you run/export your game.
.. warning::
If your model contains blend shapes (also known as "shape keys" and "morph
targets"), your glTF export setting **Export Deformation Bones Only** needs
to be configured to **Enabled** under the Animation export configurations.
targets"), your glTF export setting **Data > Armature > Export Deformation
Bones Only** needs to be configured to **Enabled**.
Exporting non-deforming bones anyway will lead to incorrect shading.