mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Merge pull request #10649 from Muller-Castro/shape-keys-warning
Change path to "Export Deformation Bones Only"
This commit is contained in:
@@ -71,8 +71,8 @@ a Godot scene file, which is what gets used when you run/export your game.
|
||||
.. warning::
|
||||
|
||||
If your model contains blend shapes (also known as "shape keys" and "morph
|
||||
targets"), your glTF export setting **Export Deformation Bones Only** needs
|
||||
to be configured to **Enabled** under the Animation export configurations.
|
||||
targets"), your glTF export setting **Data > Armature > Export Deformation
|
||||
Bones Only** needs to be configured to **Enabled**.
|
||||
|
||||
Exporting non-deforming bones anyway will lead to incorrect shading.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user