Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Max Hilbrunner
a4a368af15
Merge pull request #5079 from mhilbrunner/highlight-err
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CSS: Remove error higlight, add dev.css override
2021-07-11 13:04:39 +02:00
Max Hilbrunner
50edc681f9
Add dev.css override
2021-07-11 13:01:16 +02:00
Max Hilbrunner
c8d7e0a4ee
CSS: Remove error highlight
2021-07-11 12:38:54 +02:00
Max Hilbrunner
45a5d0055f
Merge pull request #5077 from mhilbrunner/scenes-vs-scripts
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Small improvements to named types explanation
2021-07-10 17:57:10 +02:00
Max Hilbrunner
883b9f90c7
Small improvements to named types expalnation
2021-07-10 17:53:15 +02:00
Max Hilbrunner
237020f794
Merge pull request #5027 from Calinou/multiple-resolutions-add-common-use-cases
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Add common use case scenarios in Multiple resolutions
2021-07-09 15:27:24 +02:00
Matthew
ea22e98cee
Update issue template with links to doc tutorials ( #4573 )
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* Update issue template with links to doc tutorials
2021-07-09 10:51:09 +02:00
Max Hilbrunner
f82f9a1bc0
Merge pull request #5072 from hpnrep6/fix-url
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Fix hyperlink formatting in Building the manual
2021-07-08 08:13:58 +02:00
Max Hilbrunner
93d33c085b
Merge pull request #5073 from hpnrep6/fix-formatting
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Fix text formatting in Contributing to the documentation
2021-07-08 08:13:17 +02:00
Max Hilbrunner
d0c67a74c9
Merge pull request #5006 from hpnrep6/fix-inline-code
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Fix inline code going out of bounds
2021-07-08 08:11:43 +02:00
hpnrep6
caa477721d
Fix bold text formatting
2021-07-07 23:58:40 -04:00
hpnrep6
ccb033565f
Fix pip hyperlink
2021-07-07 23:46:10 -04:00
hpnrep6
d5c351771f
Fix inline code going out of bounds
2021-07-07 23:38:05 -04:00
Max Hilbrunner
5921c629b4
Merge pull request #5071 from Calinou/gdscript-nested-ternary-if
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Document nested ternary-if usage example in GDScript reference
2021-07-07 08:00:30 +02:00
Hugo Locurcio
8505b713a2
Document nested ternary-if usage example in GDScript reference
2021-07-07 01:47:25 +02:00
Max Hilbrunner
eb6019d7f0
Merge pull request #4982 from studentmain/master
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Update GDScript EBNF grammar
2021-07-06 14:09:31 +02:00
Max Hilbrunner
97fccb37de
Merge pull request #4958 from LightningAA/improve-modules-tutorial
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Minor improvements to `Custom modules in C++` tutorial
2021-07-06 14:06:43 +02:00
Max Hilbrunner
3512ee8e28
Merge pull request #5070 from mhilbrunner/fix-tabs-css
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Update CSS for new sphinx-tabs version
2021-07-06 12:39:59 +02:00
Max Hilbrunner
5ba4701dc5
Update CSS for new sphinx-tabs version
2021-07-06 12:36:50 +02:00
Max Hilbrunner
7764f0ce74
Merge pull request #4756 from Calinou/troubleshooting-editorhelpbit
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Add a section about editor tooltips blinking in the Troubleshooting page
2021-07-06 08:45:14 +02:00
Max Hilbrunner
6f2bf43c5f
Merge pull request #4857 from saolof/patch-1
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Minor change to section on for loop syntax
2021-07-06 08:36:25 +02:00
Max Hilbrunner
982615c9c5
Merge pull request #4969 from Calinou/screen-reading-shaders-backbuffercopy
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Clarify when to use BackBufferCopy in Screen-reading shaders
2021-07-06 08:32:53 +02:00
Lunadyn
0e68dcff89
Fixed minor error in wording in Scene Organisation tutorial ( #4780 )
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* Fixed minor error in wording in Scene Organisation tutorial
2021-07-06 08:31:39 +02:00
Max Hilbrunner
731ceb7449
Merge pull request #4829 from skyace65/License
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Mention that you can link to the Godot license to comply with it
2021-07-06 08:28:30 +02:00
DeeJayLSP
56422b0c3a
Remove misplaced (?) characters in Exporting for iOS ( #4963 )
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* Remove misplaced (?) characters in Exporting for iOS
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2021-07-06 08:15:49 +02:00
DeeJayLSP
24163bca91
FAQ: Revision on punctuation ( #4975 )
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* FAQ: Revision on punctuation
This pull request moves some periods to their right place, and adds a missing question mark.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-06 08:13:43 +02:00
Max Hilbrunner
4f90bac619
Merge pull request #5068 from mhilbrunner/sphinx-tabs-update
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Remove update block from sphinx-tabs extension
2021-07-06 08:05:04 +02:00
Max Hilbrunner
5a3954c465
Remove update block from sphinx-tabs extension
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Now fine thanks to Calinou's Algolia work, yay (see https://github.com/godotengine/godot-docs/pull/4884 )
2021-07-06 07:59:21 +02:00
Max Hilbrunner
b4b81f5765
Merge pull request #4995 from godotengine/dependabot/pip/sphinx-tabs-3.1.0
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Bump sphinx-tabs from 1.3.0 to 3.1.0
2021-07-06 07:57:39 +02:00
Max Hilbrunner
eb18bf93ba
Merge pull request #5017 from hpnrep6/rename-function
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Rename generic C# function name to GDScript example equivalent
2021-07-06 07:50:38 +02:00
DeeJayLSP
93bc07ed99
Getting source: Add --depth 1 arguments ( #4994 )
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* Getting source: Add --depth 1 arguments
The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.
Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-06 07:47:46 +02:00
Max Hilbrunner
c0046bf1de
Merge pull request #5030 from hpnrep6/format-filepath
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Properly format file paths in Import process tutorial
2021-07-06 07:19:59 +02:00
Max Hilbrunner
6209ee688a
Merge pull request #5034 from Calinou/animation-node-warning
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Recommend not adding nodes as a child of AnimationPlayer
2021-07-06 07:13:51 +02:00
bruvzg
7abd4bdf1a
Add Xcode Instruments to the "Using C++ profilers with Godot" page. ( #5037 )
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* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-06 07:12:10 +02:00
Max Hilbrunner
f393baf9a1
Merge pull request #5067 from mhilbrunner/fix-sphinx-warning
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Fix Sphinx warning about GDScriptLexer
2021-07-06 07:05:23 +02:00
Max Hilbrunner
ca68069024
Fix Sphinx warning about GDScriptLexer
2021-07-06 07:00:10 +02:00
cosmicr
9b2d058da2
Update inputevent.rst ( #5043 )
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* Update inputevent.rst
Added object picking must be turned on in viewport properties
Add project settings reference
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-06 03:23:53 +02:00
Max Hilbrunner
9d6d390216
Merge pull request #5035 from Calinou/list-of-features-fix-version-number
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Fix outdated stable version number in List of features
2021-07-06 02:39:56 +02:00
Sean Ferney
3e138bffa8
Update one-click_deploy.rst - Enabled USB debugging on android devices. ( #5044 )
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* Update one-click_deploy.rst - enabled usb debuging
The android icon did not show up in Godot until I enabled usb debugging on my device.
* Update one-click_deploy.rst - usb - USB
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-07-06 02:38:40 +02:00
Max Hilbrunner
3be039920b
Merge pull request #5047 from hpnrep6/reword
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Reword in Box Containers section in Using Containers
2021-07-06 02:33:01 +02:00
Max Hilbrunner
3b17729534
Merge pull request #5064 from sheshire63/patch-1
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Update making_main_screen_plugins.rst
2021-07-06 02:24:52 +02:00
Florian Heide
154da0733a
Update making_main_screen_plugins.rst
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updated the function name from get_editor_viewport() to get_editor_main_control()
2021-07-03 23:04:56 +02:00
BlueStag
a090a578fb
Fixed GetNode inconsistencies ( #5056 )
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* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-01 08:06:13 +02:00
Rémi Verschelde
3f4e1f3a95
Merge pull request #5055 from akien-mga/web-webgl-advice
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Exporting for Web: Update info about WebGL
2021-06-29 23:55:28 +02:00
Adam Trhoň
1c63513036
Remove obsolete C++11 flag from C++ module examples ( #5057 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-29 19:00:03 +02:00
Rémi Verschelde
1e375578c1
Exporting for Web: Update info about WebGL
2021-06-29 17:40:56 +02:00
Mr. XiXu
4652ac27f2
Remove extraneous "from" in Using the Asset Library ( #5054 )
2021-06-28 19:14:08 +02:00
Rémi Verschelde
2deb93bf08
Merge pull request #5052 from vinegar-tom/patch-1
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Change name of exported variable
2021-06-28 12:43:03 +02:00
vinegar-tom
2dc0523a95
Change name of exported variable
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Since the exported `PackedScene` variable is named `mob_scene`, the generated script variable is called `Mob Scene`, not `Mob`.
2021-06-27 10:12:04 -05:00