Commit Graph

5213 Commits

Author SHA1 Message Date
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Max Hilbrunner
a4a368af15 Merge pull request #5079 from mhilbrunner/highlight-err
CSS: Remove error higlight, add dev.css override
2021-07-11 13:04:39 +02:00
Max Hilbrunner
50edc681f9 Add dev.css override 2021-07-11 13:01:16 +02:00
Max Hilbrunner
c8d7e0a4ee CSS: Remove error highlight 2021-07-11 12:38:54 +02:00
Max Hilbrunner
45a5d0055f Merge pull request #5077 from mhilbrunner/scenes-vs-scripts
Small improvements to named types explanation
2021-07-10 17:57:10 +02:00
Max Hilbrunner
883b9f90c7 Small improvements to named types expalnation 2021-07-10 17:53:15 +02:00
Max Hilbrunner
237020f794 Merge pull request #5027 from Calinou/multiple-resolutions-add-common-use-cases
Add common use case scenarios in Multiple resolutions
2021-07-09 15:27:24 +02:00
Matthew
ea22e98cee Update issue template with links to doc tutorials (#4573)
* Update issue template with links to doc tutorials
2021-07-09 10:51:09 +02:00
Max Hilbrunner
f82f9a1bc0 Merge pull request #5072 from hpnrep6/fix-url
Fix hyperlink formatting in Building the manual
2021-07-08 08:13:58 +02:00
Max Hilbrunner
93d33c085b Merge pull request #5073 from hpnrep6/fix-formatting
Fix text formatting in Contributing to the documentation
2021-07-08 08:13:17 +02:00
Max Hilbrunner
d0c67a74c9 Merge pull request #5006 from hpnrep6/fix-inline-code
Fix inline code going out of bounds
2021-07-08 08:11:43 +02:00
hpnrep6
caa477721d Fix bold text formatting 2021-07-07 23:58:40 -04:00
hpnrep6
ccb033565f Fix pip hyperlink 2021-07-07 23:46:10 -04:00
hpnrep6
d5c351771f Fix inline code going out of bounds 2021-07-07 23:38:05 -04:00
Max Hilbrunner
5921c629b4 Merge pull request #5071 from Calinou/gdscript-nested-ternary-if
Document nested ternary-if usage example in GDScript reference
2021-07-07 08:00:30 +02:00
Hugo Locurcio
8505b713a2 Document nested ternary-if usage example in GDScript reference 2021-07-07 01:47:25 +02:00
Max Hilbrunner
eb6019d7f0 Merge pull request #4982 from studentmain/master
Update GDScript EBNF grammar
2021-07-06 14:09:31 +02:00
Max Hilbrunner
97fccb37de Merge pull request #4958 from LightningAA/improve-modules-tutorial
Minor improvements to `Custom modules in C++` tutorial
2021-07-06 14:06:43 +02:00
Max Hilbrunner
3512ee8e28 Merge pull request #5070 from mhilbrunner/fix-tabs-css
Update CSS for new sphinx-tabs version
2021-07-06 12:39:59 +02:00
Max Hilbrunner
5ba4701dc5 Update CSS for new sphinx-tabs version 2021-07-06 12:36:50 +02:00
Max Hilbrunner
7764f0ce74 Merge pull request #4756 from Calinou/troubleshooting-editorhelpbit
Add a section about editor tooltips blinking in the Troubleshooting page
2021-07-06 08:45:14 +02:00
Max Hilbrunner
6f2bf43c5f Merge pull request #4857 from saolof/patch-1
Minor change to section on for loop syntax
2021-07-06 08:36:25 +02:00
Max Hilbrunner
982615c9c5 Merge pull request #4969 from Calinou/screen-reading-shaders-backbuffercopy
Clarify when to use BackBufferCopy in Screen-reading shaders
2021-07-06 08:32:53 +02:00
Lunadyn
0e68dcff89 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-06 08:31:39 +02:00
Max Hilbrunner
731ceb7449 Merge pull request #4829 from skyace65/License
Mention that you can link to the Godot license to comply with it
2021-07-06 08:28:30 +02:00
DeeJayLSP
56422b0c3a Remove misplaced (?) characters in Exporting for iOS (#4963)
* Remove misplaced (?) characters in Exporting for iOS

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-07-06 08:15:49 +02:00
DeeJayLSP
24163bca91 FAQ: Revision on punctuation (#4975)
* FAQ: Revision on punctuation

This pull request moves some periods to their right place, and adds a missing question mark.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-06 08:13:43 +02:00
Max Hilbrunner
4f90bac619 Merge pull request #5068 from mhilbrunner/sphinx-tabs-update
Remove update block from sphinx-tabs extension
2021-07-06 08:05:04 +02:00
Max Hilbrunner
5a3954c465 Remove update block from sphinx-tabs extension
Now fine thanks to Calinou's Algolia work, yay (see https://github.com/godotengine/godot-docs/pull/4884)
2021-07-06 07:59:21 +02:00
Max Hilbrunner
b4b81f5765 Merge pull request #4995 from godotengine/dependabot/pip/sphinx-tabs-3.1.0
Bump sphinx-tabs from 1.3.0 to 3.1.0
2021-07-06 07:57:39 +02:00
Max Hilbrunner
eb18bf93ba Merge pull request #5017 from hpnrep6/rename-function
Rename generic C# function name to GDScript example equivalent
2021-07-06 07:50:38 +02:00
DeeJayLSP
93bc07ed99 Getting source: Add --depth 1 arguments (#4994)
* Getting source: Add --depth 1 arguments

The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.

Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-06 07:47:46 +02:00
Max Hilbrunner
c0046bf1de Merge pull request #5030 from hpnrep6/format-filepath
Properly format file paths in Import process tutorial
2021-07-06 07:19:59 +02:00
Max Hilbrunner
6209ee688a Merge pull request #5034 from Calinou/animation-node-warning
Recommend not adding nodes as a child of AnimationPlayer
2021-07-06 07:13:51 +02:00
bruvzg
7abd4bdf1a Add Xcode Instruments to the "Using C++ profilers with Godot" page. (#5037)
* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-06 07:12:10 +02:00
Max Hilbrunner
f393baf9a1 Merge pull request #5067 from mhilbrunner/fix-sphinx-warning
Fix Sphinx warning about GDScriptLexer
2021-07-06 07:05:23 +02:00
Max Hilbrunner
ca68069024 Fix Sphinx warning about GDScriptLexer 2021-07-06 07:00:10 +02:00
cosmicr
9b2d058da2 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-06 03:23:53 +02:00
Max Hilbrunner
9d6d390216 Merge pull request #5035 from Calinou/list-of-features-fix-version-number
Fix outdated stable version number in List of features
2021-07-06 02:39:56 +02:00
Sean Ferney
3e138bffa8 Update one-click_deploy.rst - Enabled USB debugging on android devices. (#5044)
* Update one-click_deploy.rst - enabled usb debuging

The android icon did not show up in Godot until I enabled usb debugging on my device.

* Update one-click_deploy.rst - usb - USB

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-06 02:38:40 +02:00
Max Hilbrunner
3be039920b Merge pull request #5047 from hpnrep6/reword
Reword in Box Containers section in Using Containers
2021-07-06 02:33:01 +02:00
Max Hilbrunner
3b17729534 Merge pull request #5064 from sheshire63/patch-1
Update making_main_screen_plugins.rst
2021-07-06 02:24:52 +02:00
Florian Heide
154da0733a Update making_main_screen_plugins.rst
updated the function name from get_editor_viewport() to get_editor_main_control()
2021-07-03 23:04:56 +02:00
BlueStag
a090a578fb Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-01 08:06:13 +02:00
Rémi Verschelde
3f4e1f3a95 Merge pull request #5055 from akien-mga/web-webgl-advice
Exporting for Web: Update info about WebGL
2021-06-29 23:55:28 +02:00
Adam Trhoň
1c63513036 Remove obsolete C++11 flag from C++ module examples (#5057)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-29 19:00:03 +02:00
Rémi Verschelde
1e375578c1 Exporting for Web: Update info about WebGL 2021-06-29 17:40:56 +02:00
Mr. XiXu
4652ac27f2 Remove extraneous "from" in Using the Asset Library (#5054) 2021-06-28 19:14:08 +02:00
Rémi Verschelde
2deb93bf08 Merge pull request #5052 from vinegar-tom/patch-1
Change name of exported variable
2021-06-28 12:43:03 +02:00
vinegar-tom
2dc0523a95 Change name of exported variable
Since the exported `PackedScene` variable is named `mob_scene`, the generated script variable is called `Mob Scene`, not `Mob`.
2021-06-27 10:12:04 -05:00