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Merge pull request #5077 from mhilbrunner/scenes-vs-scripts
Small improvements to named types explanation
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@@ -63,9 +63,9 @@ the node, the more reason there is to build it as a scene.
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Named types
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-----------
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In some cases, a user can register a script as a new type within the editor
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Scripts can be registered as a new type within the editor
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itself. This displays it as a new type in the node or resource creation dialog
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with an optional icon. In these cases, the user's ability to use the script
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with an optional icon. This way, the user's ability to use the script
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is much more streamlined. Rather than having to...
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1. Know the base type of the script they would like to use.
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@@ -74,26 +74,12 @@ is much more streamlined. Rather than having to...
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3. Add the script to the node.
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1. (Drag-n-drop method)
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1. Find the script in the FileSystem dock.
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2. Drag and drop the script onto the node in the Scene dock.
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2. (Property method)
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1. Scroll down to the bottom of the Inspector to find the ``script`` property and select it.
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2. Select "Load" from the dropdown.
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3. Select the script from the file dialog.
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With a registered script, the scripted type instead becomes a creation option
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like the other nodes and resources in the system. One need not do any of the
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above work. The creation dialog even has a search bar to look up the type by
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like the other nodes and resources in the system.
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The creation dialog even has a search bar to look up the type by
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name.
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There are two systems for registering types...
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There are two systems for registering types:
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- :ref:`Custom Types <doc_making_plugins>`
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