Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.
This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.
Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.
Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.
* Minor changes to UI control doc
* Step by step minor grammar fixes
* Editor readability and grammar tweaks
* 2D readability and grammar tweaks
* 3D readibility and grammar tweaks, rewrite part of IK
* Fix bad merge
* Add requested changes, update lifebar UI screenshot
ERROR 1:
2nd paragraph
Last sentence
Please do the effort to learn GDScript
should read:
Please make the effort to learn GDScript
ERROR 2: (Incorrect word used)
Last paragraph
First sentence
(less than 300 pixels in width)
should be:
(fewer than 300 pixels in width)
* Changed the wording in the first three parts of the FPS tutorial to
not use "we" when refering to the player.
Changed the name of variables outside of a function to "class variables"
(instead of "global variables", which was less accurate and can be confusing)
Changed the code in RigidBody_hit_test.gd to take bullet rotation into account.
* Changed part 4 and part 5 of the FPS tutorial to not use "we" as often, and not to use "we" for referring to scripts
and other objects.
Changed some of the code to reflect changes in RigidBody_hit_test.gd.
Fixed typos and other small changes.
* Changed part 6 of the FPS tutorial to not use "we" when referring to scripts and other objects.
Fixed a couple minor things in part 2.
Updated all of the zip files to reflect the changed code in RigidBody_hit_test.gd.
Reference: https://docs.readthedocs.io/en/latest/yaml-config.html
`htmlzip` target is too heavy and slows down build a lot (or makes it timeout),
so disabling for now. We could reenable it if an option is given for a non
`singlehtml` target, see https://github.com/rtfd/readthedocs.org/issues/4190.
Also disabling `epub` target for now, as it also makes builds slower and we
iterate too fast on the master branch for it to be meaningful.
We could eventually build ePub versions manually once a month or so and upload
those somewhere if there's demand for it.