Fix bullet point in 'Reflection Probes' page

This commit is contained in:
Michael Alexsander Silva Dias
2018-06-19 03:51:27 -03:00
parent 90ffb6a6fa
commit 3606562c15

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@@ -14,10 +14,8 @@ of it with increasing levels of *blur*. This is used to simulate roughness in ma
While these probes are a efficient way of storing reflections, they have a few shortcomings:
* They are efficient to render but expensive to compute. This leads to a default
behavior where they only capture on scene load.
* They work best for rectangular shaped rooms or places, otherwise the reflections
shown are not as faithful (especially when roughness is 0).
* They are efficient to render but expensive to compute. This leads to a default behavior where they only capture on scene load.
* They work best for rectangular shaped rooms or places, otherwise the reflections shown are not as faithful (especially when roughness is 0).
Setting Up
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