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Sync classref with current source
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@@ -26,7 +26,7 @@ Member Functions
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+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_property_editor_for_multiple_properties<class_EditorInspectorPlugin_add_property_editor_for_multiple_properties>` **(** :ref:`String<class_string>` label, :ref:`PoolStringArray<class_poolstringarray>` properties, :ref:`Control<class_control>` editor **)** |
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+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`can_handle<class_EditorInspectorPlugin_can_handle>` **(** :ref:`Object<class_object>` object **)** virtual |
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| :ref:`bool<class_bool>` | :ref:`can_handle<class_EditorInspectorPlugin_can_handle>` **(** :ref:`Object<class_object>` object **)** virtual |
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+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`parse_begin<class_EditorInspectorPlugin_parse_begin>` **(** :ref:`Object<class_object>` object **)** virtual |
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+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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@@ -54,7 +54,7 @@ Member Function Description
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.. _class_EditorInspectorPlugin_can_handle:
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- void **can_handle** **(** :ref:`Object<class_object>` object **)** virtual
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- :ref:`bool<class_bool>` **can_handle** **(** :ref:`Object<class_object>` object **)** virtual
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.. _class_EditorInspectorPlugin_parse_begin:
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@@ -91,6 +91,23 @@ Member Variables
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- :ref:`bool<class_bool>` **refuse_new_network_connections** - If ``true`` the MultiplayerAPI's :ref:`network_peer<class_MultiplayerAPI_network_peer>` refuses new incoming connections.
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Enums
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-----
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.. _enum_MultiplayerAPI_RPCMode:
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enum **RPCMode**
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- **RPC_MODE_DISABLED** = **0** --- Used with :ref:`Node.rpc_config<class_Node_rpc_config>` or :ref:`Node.rset_config<class_Node_rset_config>` to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
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- **RPC_MODE_REMOTE** = **1** --- Used with :ref:`Node.rpc_config<class_Node_rpc_config>` or :ref:`Node.rset_config<class_Node_rset_config>` to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the ``remote`` keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or slaves.
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- **RPC_MODE_SYNC** = **2** --- Behave like constant RPC_MODE_REMOTE but also make the call or property change locally. Analogous to the ``sync`` keyword.
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- **RPC_MODE_MASTER** = **3** --- Used with :ref:`Node.rpc_config<class_Node_rpc_config>` or :ref:`Node.rset_config<class_Node_rset_config>` to set a method to be called or a property to be changed only on the network master for this node. Analogous to the ``master`` keyword. Only accepts calls or property changes from the node's network slaves, see :ref:`Node.set_network_master<class_Node_set_network_master>`.
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- **RPC_MODE_SLAVE** = **4** --- Used with :ref:`Node.rpc_config<class_Node_rpc_config>` or :ref:`Node.rset_config<class_Node_rset_config>` to set a method to be called or a property to be changed only on slaves for this node. Analogous to the ``slave`` keyword. Only accepts calls or property changes from the node's network master, see :ref:`Node.set_network_master<class_Node_set_network_master>`.
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- **RPC_MODE_REMOTESYNC** = **5** --- Behave like ``RPC_MODE_REMOTE`` but also make the call or property change locally. Same as constant RPC_MODE_SYNC which is only kept for compatibility. Analogous to the ``remotesync`` keyword.
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- **RPC_MODE_MASTERSYNC** = **6** --- Behave like ``RPC_MODE_MASTER`` but also make the call or property change locally. Analogous to the ``mastersync`` keyword.
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- **RPC_MODE_SLAVESYNC** = **7** --- Behave like ``RPC_MODE_SLAVE`` but also make the call or property change locally. Analogous to the ``slavesync`` keyword.
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Description
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-----------
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@@ -142,7 +142,7 @@ Member Functions
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_variant>` | :ref:`rpc<class_Node_rpc>` **(** :ref:`String<class_string>` method **)** vararg |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rpc_config<class_Node_rpc_config>` **(** :ref:`String<class_string>` method, :ref:`RPCMode<enum_node_rpcmode>` mode **)** |
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| void | :ref:`rpc_config<class_Node_rpc_config>` **(** :ref:`String<class_string>` method, :ref:`RPCMode<enum_multiplayerapi_rpcmode>` mode **)** |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_variant>` | :ref:`rpc_id<class_Node_rpc_id>` **(** :ref:`int<class_int>` peer_id, :ref:`String<class_string>` method **)** vararg |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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@@ -152,7 +152,7 @@ Member Functions
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rset<class_Node_rset>` **(** :ref:`String<class_string>` property, :ref:`Variant<class_variant>` value **)** |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rset_config<class_Node_rset_config>` **(** :ref:`String<class_string>` property, :ref:`RPCMode<enum_node_rpcmode>` mode **)** |
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| void | :ref:`rset_config<class_Node_rset_config>` **(** :ref:`String<class_string>` property, :ref:`RPCMode<enum_multiplayerapi_rpcmode>` mode **)** |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rset_id<class_Node_rset_id>` **(** :ref:`int<class_int>` peer_id, :ref:`String<class_string>` property, :ref:`Variant<class_variant>` value **)** |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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@@ -275,16 +275,6 @@ enum **PauseMode**
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- **PAUSE_MODE_STOP** = **1** --- Stop processing when the :ref:`SceneTree<class_scenetree>` is paused.
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- **PAUSE_MODE_PROCESS** = **2** --- Continue to process regardless of the :ref:`SceneTree<class_scenetree>` pause state.
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.. _enum_Node_RPCMode:
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enum **RPCMode**
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- **RPC_MODE_DISABLED** = **0** --- Used with :ref:`rpc_config<class_Node_rpc_config>` or :ref:`rset_config<class_Node_rset_config>` to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
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- **RPC_MODE_REMOTE** = **1** --- Used with :ref:`rpc_config<class_Node_rpc_config>` or :ref:`rset_config<class_Node_rset_config>` to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the ``remote`` keyword.
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- **RPC_MODE_SYNC** = **2** --- Used with :ref:`rpc_config<class_Node_rpc_config>` or :ref:`rset_config<class_Node_rset_config>` to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the ``sync`` keyword.
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- **RPC_MODE_MASTER** = **3** --- Used with :ref:`rpc_config<class_Node_rpc_config>` or :ref:`rset_config<class_Node_rset_config>` to set a method to be called or a property to be changed only on the network master for this node. Analogous to the ``master`` keyword. See :ref:`set_network_master<class_Node_set_network_master>`.
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- **RPC_MODE_SLAVE** = **4** --- Used with :ref:`rpc_config<class_Node_rpc_config>` or :ref:`rset_config<class_Node_rset_config>` to set a method to be called or a property to be changed only on slaves for this node. Analogous to the ``slave`` keyword. See :ref:`set_network_master<class_Node_set_network_master>`.
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.. _enum_Node_DuplicateFlags:
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enum **DuplicateFlags**
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@@ -763,9 +753,9 @@ Sends a remote procedure call request for the given ``method`` to peers on the n
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.. _class_Node_rpc_config:
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- void **rpc_config** **(** :ref:`String<class_string>` method, :ref:`RPCMode<enum_node_rpcmode>` mode **)**
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- void **rpc_config** **(** :ref:`String<class_string>` method, :ref:`RPCMode<enum_multiplayerapi_rpcmode>` mode **)**
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Changes the RPC mode for the given ``method`` to the given ``mode``. See :ref:`RPCMode<enum_@globalscope_rpcmode>`. An alternative is annotating methods and properties with the corresponding keywords (``remote``, ``sync``, ``master``, ``slave``). By default, methods are not exposed to networking (and RPCs). Also see :ref:`rset<class_Node_rset>` and :ref:`rset_config<class_Node_rset_config>` for properties.
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Changes the RPC mode for the given ``method`` to the given ``mode``. See :ref:`RPCMode<enum_multiplayerapi_rpcmode>`. An alternative is annotating methods and properties with the corresponding keywords (``remote``, ``sync``, ``master``, ``slave``). By default, methods are not exposed to networking (and RPCs). Also see :ref:`rset<class_Node_rset>` and :ref:`rset_config<class_Node_rset_config>` for properties.
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.. _class_Node_rpc_id:
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@@ -793,9 +783,9 @@ Remotely changes a property's value on other peers (and locally). Behaviour depe
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.. _class_Node_rset_config:
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- void **rset_config** **(** :ref:`String<class_string>` property, :ref:`RPCMode<enum_node_rpcmode>` mode **)**
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- void **rset_config** **(** :ref:`String<class_string>` property, :ref:`RPCMode<enum_multiplayerapi_rpcmode>` mode **)**
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Changes the RPC mode for the given ``property`` to the given ``mode``. See :ref:`RPCMode<enum_@globalscope_rpcmode>`. An alternative is annotating methods and properties with the corresponding keywords (``remote``, ``sync``, ``master``, ``slave``). By default, properties are not exposed to networking (and RPCs). Also see :ref:`rpc<class_Node_rpc>` and :ref:`rpc_config<class_Node_rpc_config>` for methods.
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Changes the RPC mode for the given ``property`` to the given ``mode``. See :ref:`RPCMode<enum_multiplayerapi_rpcmode>`. An alternative is annotating methods and properties with the corresponding keywords (``remote``, ``sync``, ``master``, ``slave``). By default, properties are not exposed to networking (and RPCs). Also see :ref:`rpc<class_Node_rpc>` and :ref:`rpc_config<class_Node_rpc_config>` for methods.
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.. _class_Node_rset_id:
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@@ -379,24 +379,36 @@ At the end of the file is a statistic of all used Resource Types.
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- :ref:`int<class_int>` **execute** **(** :ref:`String<class_string>` path, :ref:`PoolStringArray<class_poolstringarray>` arguments, :ref:`bool<class_bool>` blocking, :ref:`Array<class_array>` output=[ ] **)**
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Execute the file at the given path, optionally blocking until it returns.
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Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.
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Platform path resolution will take place. The resolved file must exist and be executable.
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The arguments are used in the given order and separated by a space, so ``OS.execute('ping', ['-c', '3', 'godotengine.org'])`` will resolve to ``ping -c 3 godotengine.org`` in the system's shell.
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Returns a process id.
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This method has slightly different behaviour based on whether the ``blocking`` mode is enabled.
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For example:
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When ``blocking`` is enabled, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the ``output`` array as a single string. When the process terminates, the Godot thread will resume execution.
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When ``blocking`` is disabled, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so ``output`` will be empty.
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The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with :ref:`kill<class_OS_kill>`). If the process forking (non-blocking) or opening (blocking) fails, the method will return -1.
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Example of blocking mode and retrieving the shell output:
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::
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var output = []
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var pid = OS.execute('ls', [], true, output)
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OS.execute('ls', ['-l', '/tmp'], true, output)
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If you wish to access a shell built-in or perform a composite command, a platform specific shell can be invoked. For example:
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Example of non-blocking mode, running another instance of the project and storing its process ID:
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::
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var pid = OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output)
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var pid = OS.execute(OS.get_executable_path(), [], false)
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If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:
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::
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OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output)
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.. _class_OS_find_scancode_from_string:
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@@ -744,7 +756,9 @@ Returns ``true`` if the window should always be on top of other windows.
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- :ref:`Error<enum_@globalscope_error>` **kill** **(** :ref:`int<class_int>` pid **)**
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Kill a process ID (this method can be used to kill processes that were not spawned by the game).
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Kill (terminate) the process identified by the given process ID (``pid``), e.g. the one returned by :ref:`execute<class_OS_execute>` in non-blocking mode.
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Note that this method can also be used to kill processes that were not spawned by the game.
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.. _class_OS_native_video_is_playing:
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