Bruno Teixeira
ae860fbc2e
Update gdscript_format_string.rst
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Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio
b3b44c55c8
Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-09 01:22:21 +02:00
Hugo Locurcio
18b86b939c
Clarify hiding lights doesn't disable baking in Using LightmapGI
2023-10-09 01:22:14 +02:00
Luca
fee5f15728
Update internationalizing_games.rst
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fixed locale path on project settings
Delete tutorials/i18n/img/locale_test.png
Add files via upload
updated image in webp format
2023-10-09 01:22:06 +02:00
Yuri Sizov
25ee8dd977
Improve introduction into buildsystem
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And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-09 01:21:58 +02:00
skyace65
e266f5668f
Fix Build issue
2023-10-09 01:21:50 +02:00
skyace65
2353fdbd96
Remove outdated trimesh note
2023-10-09 01:21:41 +02:00
Ryan Flynn
157dbc59e8
Add note for windows laptop to class reference doc ( #8097 )
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Add note regarding the fn key when trying to open the class reference in editor
2023-10-09 01:21:33 +02:00
Hex-4
d5ec2c6e5f
Close #7690 (add info for shader hints and default values) ( #8117 )
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* add comment for default values
* Add a line telling where the default value goes
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-09 01:21:22 +02:00
Hana - Piralein
1d5fb5a274
clarify wording
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Co-Authored-By: Ershn <ershnsyn@gmail.com >
2023-10-09 01:21:10 +02:00
toafloast
797f19e7ff
Update ray casting tutorial.
2023-10-09 01:21:02 +02:00
nightpool
5075faf97c
Remove outdated Firefox Linux warning
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The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
Sean Campbell
8c65e66181
Corrected --e to -e ( #8111 )
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Change --e to -e in the rider setup docs.
2023-10-09 01:20:47 +02:00
TheBlckbird
329d207273
Add Swift to what_is_gdextension.rst
2023-10-09 01:20:28 +02:00
dependabot[bot]
942ed1f1c8
Bump actions/checkout from 3 to 4
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Bumps [actions/checkout](https://github.com/actions/checkout ) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com >
2023-10-09 01:20:21 +02:00
dependabot[bot]
7f993ac4cc
Bump requests from 2.20.0 to 2.31.0 in /_tools/redirects
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Bumps [requests](https://github.com/psf/requests ) from 2.20.0 to 2.31.0.
- [Release notes](https://github.com/psf/requests/releases )
- [Changelog](https://github.com/psf/requests/blob/main/HISTORY.md )
- [Commits](https://github.com/psf/requests/compare/v2.20.0...v2.31.0 )
---
updated-dependencies:
- dependency-name: requests
dependency-type: direct:production
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Signed-off-by: dependabot[bot] <support@github.com >
2023-10-09 01:20:13 +02:00
Hugo Locurcio
08806845c5
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr
ae2bdfd44e
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov
3f2c423bfe
Update style guide ( #8038 )
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Used get instead of set.
2023-10-09 00:50:13 +02:00
Seth McCombs
aaafd88a00
fix getting started URL ( #8034 )
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* fix getting started URL
* ref to reST for getting started
* doc_getting_started_intro
2023-10-09 00:49:52 +02:00
Ershn
56bf13634f
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
Hugo Locurcio
c82e214dc5
Remove outdated mention about low-processor mode on mobile in FAQ
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Low processor mode has been working correctly on mobile since 3.5
at least.
2023-10-09 00:49:23 +02:00
cabbagestole
cce9204a48
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2023-10-09 00:49:15 +02:00
Ershn
904a9543e9
Make some clarifications/fixes in the C# docs
2023-10-09 00:49:05 +02:00
profande
9e1f1da45a
Correct mouse_and_input_coordinates.rst
2023-10-09 00:48:58 +02:00
llzen44
5a40120702
Fix compiled flle names when building on Windows
2023-10-09 00:48:28 +02:00
curious-broccoli
88e850f3e8
Fix sentence in tutorial code in the editor
2023-10-09 00:48:20 +02:00
Hugo Locurcio
7464d64c97
Mention firewall issues causing long project startup times in Troubleshooting
2023-10-09 00:48:07 +02:00
Emmanuel Ferdman
23e7cc6aa0
fix: update location of audio_stream_player.cpp
2023-10-09 00:47:59 +02:00
Andrew Henning-Kolberg
51fe4bae1d
Update Instantiate menu in 03.player_movement_code.rst ( #7978 )
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This commit updates the instructions for instantiating a new child
scene in the getting started first 3d game tutorial so that the
menu option matches the language used in version 4.1.1.
The associated image is updated to match and is updated to the
preferred `webp` format.
The "Instance Child Scene" menu now reads "Instantiate Child Scene".
2023-10-09 00:47:45 +02:00
Hugo Locurcio
4ff475d16f
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
smix8
f312aaf338
Update Navigation Overview for new obstacles
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Updates Navigation Overview for new obstacles.
2023-10-09 00:47:14 +02:00
Bruno
10dd8184b5
update folder-content img on 01.project_setup.rst ( #7851 )
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update folder content img
2023-10-09 00:47:03 +02:00
Hugo Locurcio
c37e09d37c
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-10-09 00:46:21 +02:00
Hugo Locurcio
0caf2ac2bc
Recommend using fullscreen on Linux in Fixing jitter and stutter
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Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Adam Scott
f3068fce52
Fix Olde Sküül link
2023-10-09 00:46:04 +02:00
Hugo Locurcio
0d40b298fb
Add Olde Sküül to list of porting companies in Console support in Godot
2023-10-09 00:45:53 +02:00
31
bec4c9757c
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-10-09 00:45:40 +02:00
Henry Li
be0419035b
Update 02.player_scene.rst
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Add macOS shortcut `Cmd + A`
2023-10-09 00:31:54 +02:00
BuildTools
7b409be760
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-10-09 00:31:47 +02:00
imnachos
a3f84f2ca1
Fixed URL underscore in general_optimization.rst
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Added double underscore to fix
2023-10-09 00:31:39 +02:00
Corey
1061b17070
Update c_sharp_basics.rst
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* Fix incorrect file name with regards to adding the `program` parameter.
2023-10-09 00:31:31 +02:00
Emmanuel Ferdman
79a5ee8d14
fix: update location fo node_3d_editor_gizmos.cpp
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Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com >
2023-10-09 00:30:44 +02:00
Noctor Onwood
f296133f7c
Custom editor icon section's command wrong or out of date.
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In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.
Update with capnm's suggestion. Thank you all for your attention and reply!
2023-10-09 00:30:35 +02:00
dashdotdashdot
c281171150
Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
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Fixes #7864
2023-10-09 00:30:18 +02:00
TidB
8f9f3fa4bc
Fix SIZE built-in in fog shader reference
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It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-10-09 00:30:04 +02:00
Danil Alexeev
c7e4d1a2c8
GDScript: Mention Array.assign() method in typed arrays documentation
2023-10-09 00:29:52 +02:00
Mateus Elias
9e96b3d345
Fix wrong C# code examples in making plugins tutorial
2023-10-09 00:29:38 +02:00
Scott Campbell
59c44c591b
PoolVector3Array now should be PackedVector3Array
2023-10-09 00:29:12 +02:00
Mateus Elias
5cc951540d
Add missing C# code in making plugins tutorial
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-10-09 00:29:00 +02:00