Commit Graph

7557 Commits

Author SHA1 Message Date
Bruno Teixeira
ae860fbc2e Update gdscript_format_string.rst
Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio
b3b44c55c8 Link to Importing images' Mipmaps section in Multiple resolutions 2023-10-09 01:22:21 +02:00
Hugo Locurcio
18b86b939c Clarify hiding lights doesn't disable baking in Using LightmapGI 2023-10-09 01:22:14 +02:00
Luca
fee5f15728 Update internationalizing_games.rst
fixed locale path on project settings

Delete tutorials/i18n/img/locale_test.png

Add files via upload

updated image in webp format
2023-10-09 01:22:06 +02:00
Yuri Sizov
25ee8dd977 Improve introduction into buildsystem
And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-09 01:21:58 +02:00
skyace65
e266f5668f Fix Build issue 2023-10-09 01:21:50 +02:00
skyace65
2353fdbd96 Remove outdated trimesh note 2023-10-09 01:21:41 +02:00
Ryan Flynn
157dbc59e8 Add note for windows laptop to class reference doc (#8097)
Add note regarding the fn key when trying to open the class reference in editor
2023-10-09 01:21:33 +02:00
Hex-4
d5ec2c6e5f Close #7690 (add info for shader hints and default values) (#8117)
* add comment for default values

* Add a line telling where the default value goes

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-09 01:21:22 +02:00
Hana - Piralein
1d5fb5a274 clarify wording
Co-Authored-By: Ershn <ershnsyn@gmail.com>
2023-10-09 01:21:10 +02:00
toafloast
797f19e7ff Update ray casting tutorial. 2023-10-09 01:21:02 +02:00
nightpool
5075faf97c Remove outdated Firefox Linux warning
The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
Sean Campbell
8c65e66181 Corrected --e to -e (#8111)
Change --e to -e in the rider setup docs.
2023-10-09 01:20:47 +02:00
TheBlckbird
329d207273 Add Swift to what_is_gdextension.rst 2023-10-09 01:20:28 +02:00
dependabot[bot]
942ed1f1c8 Bump actions/checkout from 3 to 4
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-09 01:20:21 +02:00
dependabot[bot]
7f993ac4cc Bump requests from 2.20.0 to 2.31.0 in /_tools/redirects
Bumps [requests](https://github.com/psf/requests) from 2.20.0 to 2.31.0.
- [Release notes](https://github.com/psf/requests/releases)
- [Changelog](https://github.com/psf/requests/blob/main/HISTORY.md)
- [Commits](https://github.com/psf/requests/compare/v2.20.0...v2.31.0)

---
updated-dependencies:
- dependency-name: requests
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-09 01:20:13 +02:00
Hugo Locurcio
08806845c5 Document Forward+ limitations with decal and reflection probe rendering
This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr
ae2bdfd44e Update spatial_shader.rst
The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.

Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov
3f2c423bfe Update style guide (#8038)
Used get instead of set.
2023-10-09 00:50:13 +02:00
Seth McCombs
aaafd88a00 fix getting started URL (#8034)
* fix getting started URL

* ref to reST for getting started

* doc_getting_started_intro
2023-10-09 00:49:52 +02:00
Ershn
56bf13634f Remove doc of a missing feature of the tilemap select tool
Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
Hugo Locurcio
c82e214dc5 Remove outdated mention about low-processor mode on mobile in FAQ
Low processor mode has been working correctly on mobile since 3.5
at least.
2023-10-09 00:49:23 +02:00
cabbagestole
cce9204a48 Update godot_interfaces.rst
One too many open curly bracket "{".

Wrong
        public void PrintMe() {

Correct
        public void PrintMe()
2023-10-09 00:49:15 +02:00
Ershn
904a9543e9 Make some clarifications/fixes in the C# docs 2023-10-09 00:49:05 +02:00
profande
9e1f1da45a Correct mouse_and_input_coordinates.rst 2023-10-09 00:48:58 +02:00
llzen44
5a40120702 Fix compiled flle names when building on Windows 2023-10-09 00:48:28 +02:00
curious-broccoli
88e850f3e8 Fix sentence in tutorial code in the editor 2023-10-09 00:48:20 +02:00
Hugo Locurcio
7464d64c97 Mention firewall issues causing long project startup times in Troubleshooting 2023-10-09 00:48:07 +02:00
Emmanuel Ferdman
23e7cc6aa0 fix: update location of audio_stream_player.cpp 2023-10-09 00:47:59 +02:00
Andrew Henning-Kolberg
51fe4bae1d Update Instantiate menu in 03.player_movement_code.rst (#7978)
This commit updates the instructions for instantiating a new child
scene in the getting started first 3d game tutorial so that the
menu option matches the language used in version 4.1.1.

The associated image is updated to match and is updated to the
preferred `webp` format.

The "Instance Child Scene" menu now reads "Instantiate Child Scene".
2023-10-09 00:47:45 +02:00
Hugo Locurcio
4ff475d16f Document particle flipbook animation in 2D, improve existing 3D flipbook docs
- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
smix8
f312aaf338 Update Navigation Overview for new obstacles
Updates Navigation Overview for new obstacles.
2023-10-09 00:47:14 +02:00
Bruno
10dd8184b5 update folder-content img on 01.project_setup.rst (#7851)
update folder content img
2023-10-09 00:47:03 +02:00
Hugo Locurcio
c37e09d37c Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-10-09 00:46:21 +02:00
Hugo Locurcio
0caf2ac2bc Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Adam Scott
f3068fce52 Fix Olde Sküül link 2023-10-09 00:46:04 +02:00
Hugo Locurcio
0d40b298fb Add Olde Sküül to list of porting companies in Console support in Godot 2023-10-09 00:45:53 +02:00
31
bec4c9757c Remove outdated VS setup and 2019 support info
Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-10-09 00:45:40 +02:00
Henry Li
be0419035b Update 02.player_scene.rst
Add macOS shortcut `Cmd + A`
2023-10-09 00:31:54 +02:00
BuildTools
7b409be760 Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter. 2023-10-09 00:31:47 +02:00
imnachos
a3f84f2ca1 Fixed URL underscore in general_optimization.rst
Added double underscore to fix
2023-10-09 00:31:39 +02:00
Corey
1061b17070 Update c_sharp_basics.rst
* Fix incorrect file name with regards to adding the `program` parameter.
2023-10-09 00:31:31 +02:00
Emmanuel Ferdman
79a5ee8d14 fix: update location fo node_3d_editor_gizmos.cpp
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-10-09 00:30:44 +02:00
Noctor Onwood
f296133f7c Custom editor icon section's command wrong or out of date.
In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.

Update with capnm's suggestion. Thank you all for your attention and reply!
2023-10-09 00:30:35 +02:00
dashdotdashdot
c281171150 Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
Fixes #7864
2023-10-09 00:30:18 +02:00
TidB
8f9f3fa4bc Fix SIZE built-in in fog shader reference
It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-10-09 00:30:04 +02:00
Danil Alexeev
c7e4d1a2c8 GDScript: Mention Array.assign() method in typed arrays documentation 2023-10-09 00:29:52 +02:00
Mateus Elias
9e96b3d345 Fix wrong C# code examples in making plugins tutorial 2023-10-09 00:29:38 +02:00
Scott Campbell
59c44c591b PoolVector3Array now should be PackedVector3Array 2023-10-09 00:29:12 +02:00
Mateus Elias
5cc951540d Add missing C# code in making plugins tutorial
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-10-09 00:29:00 +02:00