Max Hilbrunner
ac928bdff3
Merge pull request #7725 from Ymanawat/chroma_key_shader
...
Added chroma key shader tutorial in Playing Videos
2023-11-11 02:35:34 +01:00
Max Hilbrunner
2958e6d168
Merge pull request #8410 from Calinou/using-fonts-outline-shadow
...
Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 02:29:45 +01:00
Max Hilbrunner
31063027c8
Merge pull request #7579 from dalexeev/gds-setter-getter-doc
...
GDScript: Clarify setter/getter documentation
2023-11-11 02:26:01 +01:00
Max Hilbrunner
85fc55a922
Merge pull request #8250 from rarysson/update-warning-system
...
Update GDScript warning system to use `@warning_ignore`
2023-11-10 22:33:44 +01:00
Max Hilbrunner
455140b958
Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable
...
Mark Android system font loading as unreliable in Using fonts
2023-11-10 22:26:59 +01:00
Max Hilbrunner
51db4d1715
Merge pull request #8441 from Calinou/runtime-file-loading-saving-mipmaps
...
Document generating mipmaps in Runtime file loading and saving
2023-11-10 22:26:30 +01:00
Max Hilbrunner
9e6534f539
Merge pull request #8440 from tetrapod00/patch-2
...
c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-10 22:25:40 +01:00
Yuri Sizov
ce0f977510
Merge pull request #8444 from godotengine/classref/sync-8ebb3c7
...
classref: Sync with current master branch (8ebb3c7)
2023-11-10 16:12:05 +01:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Godot Organization
ca74950fac
classref: Sync with current master branch (8ebb3c7)
2023-11-10 15:05:36 +00:00
Rarysson Guilherme
49133c0e5c
Update GDScript warning system to use @warning_ignore
2023-11-10 11:33:27 -03:00
Hugo Locurcio
fc911e7433
Mark Android system font loading as unreliable in Using fonts
2023-11-10 12:08:43 +01:00
Hugo Locurcio
051b6f33c6
Document generating mipmaps in Runtime file loading and saving
...
This is often needed when displaying loaded images on a 3D surface.
2023-11-10 10:59:31 +01:00
Max Hilbrunner
66b59c1896
Merge pull request #8437 from Piralein/moreorlessorwarning
...
Remove the remaining reminder and add it as a warning (Your first 2D game - Heads up display)
2023-11-10 06:12:21 +01:00
Matthew
e760a9f18b
Merge pull request #7934 from RayFV/patch-1
...
Fixed macOS shortcut
2023-11-09 21:02:21 -05:00
Matthew
84828e231e
Merge pull request #8259 from arrayewhy/patch-1
...
Updated Code Folding Hotkey Reference for MacOS
2023-11-09 20:47:04 -05:00
tetrapod
5e16b58e79
Use uint for layers in c_sharp_exports.rst
2023-11-09 13:38:08 -08:00
Hana - Piralein
a24b42c366
Add the reminder as warning
2023-11-09 19:34:53 +01:00
Michael Gundlach
042c415e25
Correct the description of "tree order" ( #8294 )
...
* Update scene_tree.rst
Correct the description of "tree order".
The discussion conflated _ready()'s unusual traversal order (post-order traversal) with the usual "tree order" (preorder traversal) for most operations. It seemed to imply that _ready and most other notifications were received in identical orders.
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 15:48:53 +01:00
Max Hilbrunner
4debcdc48b
Merge pull request #8436 from Calinou/runtime-file-loading-saving-gltf-base-path
...
Document glTF base path in Runtime file loading and saving
2023-11-09 15:46:34 +01:00
Peter Lindgren
f64d6f51c8
Update WebRTC example code for Godot 4 ( #7882 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:52:41 +01:00
FelixBurkhard
d99a88235c
Fix minor issues in Your first 2D game ( #8129 )
...
- The `Dodge the Creeps!` string was not consistent through the page.
- The `\n` was removed from the Label Text because the Label should do the wrapping.
- There were two reminders to remove the `new_game()` call with only a few lines in between.
2023-11-09 13:42:32 +01:00
Ricardo Subtil
6bf14ca9c5
Add LSP/DAP configuration section on external editors ( #7948 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:33:05 +01:00
HolonProduction
1bc6c890b6
Update Viewports tutorial for Godot 4 ( #8210 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:32:31 +01:00
Paul PINA-GHERARDI
7e573eae55
Document requirement of having client + server RPCs in High-level multiplayer ( #7932 )
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:30:36 +01:00
Saif Kandil
ead42d79de
Fix `*.out` file path in integration tests documentation ( #8221 )
...
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-09 13:09:29 +01:00
Carl Meyer
8e18efa328
Mark Instancing tutorial as up-to-date ( #8146 )
...
I could follow it without any issues on 4.1.
2023-11-09 12:55:28 +01:00
Hugo Locurcio
04da2fb746
Document glTF base path in Runtime file loading and saving
2023-11-09 12:54:44 +01:00
Max Hilbrunner
8541b60e08
Merge pull request #8429 from ToasterBiome/patch-2
...
Clarifies that Lua-style dictionary keys must be string literals in the GD Reference
2023-11-09 12:35:06 +01:00
Steven Le Boëdec
12de91fe08
Improve grammar in Overridable functions ( #8193 )
2023-11-09 11:43:22 +01:00
hdubbs
d6da7be302
Fix vector value in bullet example in Instancing with signals ( #8203 )
2023-11-09 11:26:28 +01:00
Jackie Xu
8625ccb362
Fix duplicate mob squash logic in Your first 3D game ( #7767 )
2023-11-09 11:12:02 +01:00
Max Hilbrunner
1145e1a594
Merge pull request #8407 from hugarty/patch-1
...
Update register_types in binding_to_external_libraries.rst
2023-11-09 09:38:39 +01:00
Max Hilbrunner
e83fd34f10
Merge pull request #8430 from skyace65/FirstScript
...
Update images on first script page
2023-11-09 08:29:51 +01:00
David C. Drake
81be1460d5
Minor fixes in scripting_first_script.rst ( #8415 )
...
* Minor fixes in scripting_first_script.rst
Changed "by default" to "at their default values" and "calling the rotated() method on any Vector2" to "calling the Vector2 method rotated()" (in context, these changes are correct). Also added a missing comma.
* "at" -> "set to" in scripting_first_script.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-08 21:07:17 -05:00
Matthew
2678909bdb
Merge pull request #8414 from theDrake/patch-1
...
Add missing comma in instancing.rst
2023-11-08 21:05:19 -05:00
skyace65
36f035d62b
Update images on first script page
2023-11-08 20:59:44 -05:00
Byemoh
46c743ae37
Update gdscript_basics.rst
2023-11-08 18:44:05 -06:00
Matthew
d2c5133674
Merge pull request #8136 from Hex-4/fix-scripting-advanced-settings
...
fix #8076 , update image and remove note in GDScript warning system docs
2023-11-08 18:30:14 -05:00
Max Hilbrunner
d15aadf72b
Merge pull request #8406 from Calinou/making-main-screen-plugins-editorinterface
...
Use EditorInterface singleton in Making main screen plugins
2023-11-08 15:38:00 +01:00
Max Hilbrunner
40cc9c6833
Merge pull request #8378 from kleonc/vertex-shader-built-in-ids
...
Document `VERTEX_ID`, `INSTANCE_ID` built-ins for `canvas_item` vertex shader
2023-11-08 15:35:41 +01:00
Max Hilbrunner
02c72b9e80
Merge pull request #8424 from Calinou/optimizing-for-size-update-modules
...
Update list of modules that can be disabled in Optimizing for size
2023-11-08 15:34:04 +01:00
Max Hilbrunner
db00277f12
Merge pull request #8426 from Calinou/importing-images-ktx
...
Document support for importing KTX images in Importing images
2023-11-08 15:33:07 +01:00
Hugo Locurcio
83b532da66
Document support for importing KTX images in Importing images
...
- Link to Run-time file loading and saving page where relevant.
2023-11-08 14:40:18 +01:00
Hugo Locurcio
e0a8e07f56
Update list of modules that can be disabled in Optimizing for size
...
This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).
This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.
This also removes the platform options from each example as SCons
uses autodetection by default now.
2023-11-08 13:08:10 +01:00
Max Hilbrunner
2e097cd26f
Merge pull request #8422 from Calinou/project-manager-mark-as-up-to-date
...
Mark Using the Project Manager page as up-to-date
2023-11-08 12:11:29 +01:00
Hugo Locurcio
fad430ced6
Mark Using the Project Manager page as up-to-date
...
Screenshots were recently updated for 4.2.beta's revamped project
manager UI.
This also changes GUI option formatting to use bold text as is
standard elsewhere in the documentation.
2023-11-08 10:50:56 +01:00
Max Hilbrunner
96c26bfd2f
Merge pull request #8408 from Calinou/runtime-file-loading-saving-clarify-classref-links
...
Add class name in classref links in Run-time file loading and saving
2023-11-08 07:37:32 +01:00
Max Hilbrunner
353fa84c9f
Merge pull request #8409 from Calinou/improve-gdextension-docs
...
Improve GDExtension documentation
2023-11-08 07:36:52 +01:00
Max Hilbrunner
0de25a60c4
Merge pull request #8413 from Calinou/fix-unused-images
...
Fix various cases of unused images
2023-11-08 07:36:10 +01:00