FeralBytes
fad177f9b0
Change match typeof() example from REAL to FLOAT in GDScript reference ( #6384 )
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TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Jean-Samuel Aubry-Guzzi
5e421754ec
Add warning about importing c#
2022-10-25 21:24:37 -04:00
Max Hilbrunner
4bdf16e6fe
Merge pull request #6336 from opl-/fix/tool-mode-anchor
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Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl-
e0757940cf
Fix tool mode section reference position
2022-10-23 21:52:52 +02:00
atn
eb60c8968c
small correction
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Removed an additional notify in the function's name
2022-10-20 09:27:51 +02:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
Max Hilbrunner
9862cbea87
Reference -> RefCounted
2022-10-15 17:26:59 +02:00
Max Hilbrunner
89bd854f66
Merge pull request #6285 from yedpodtrzitko/yed/viewport-subviewport
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fix: rename `ViewportContainer` to `SubViewportContainer`
2022-10-11 21:11:34 +02:00
Max Hilbrunner
1fffab8cf2
Formatting, syntax and URL fixes
2022-10-11 10:14:37 +02:00
NationalityNZ
24770fd215
Update gdscript_basics.rst ( #5873 )
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* Update gdscript_basics.rst
Added some pragmatic advice for for-loops
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-10-11 09:32:13 +02:00
Max Hilbrunner
0f77b03a42
Merge pull request #6276 from HolonProduction/master
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Add explanation of lambdas to GDScript basics.
2022-10-11 08:08:32 +02:00
Max Hilbrunner
505fd7dfc1
Merge pull request #6280 from HolonProduction/patch-1
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Improve description of `range` function.
2022-10-11 08:06:33 +02:00
TheYellowArchitect
5542bf980f
[Resources] Update example to be compatible with 4.0 ( #6279 )
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* [Resources] Update example to be compatible with 4.0
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-10-11 08:05:24 +02:00
Jiri Suchan
3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
2022-10-09 20:07:25 +09:00
HolonProduction
bd27c031a8
Add explanation of lambdas to GDScript basics.
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Some examples and wordings were copied from the original proposal godotengine/godot-proposals#2431 .
This also contains notion of one line functions.
2022-10-08 08:58:50 +02:00
HolonProduction
b0001380c0
Improve description of range function.
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Fixes #5763
The description from before did not take negative `s` into account.
2022-10-07 23:30:45 +02:00
TheYellowArchitect
6c566613a8
[Instancing with signals] Updated to 4.0 ( #6268 )
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* [Instancing with signals] Updated to 4.0
Basically started with changing `instance()` to `instantiate()`
Was a good chance to also upgrade the badly named `b` variables into proper intuitive names.
It's a good tutorial, short and to the point, though kinda abstract so I don't think there is anything more to add (if I put an image above the final codeblock, on how to add a signal via UI, it would ruin the abstraction imo)
* Made the signal location a bit more obvious
* Updated signal emission to 4.0 syntax
Interesting that emit_signal did work, backwards compatibility ftw!
`emit_signal()` its less intuitive as you must know a "magical function" of Godot instead of using the obvious variable, and also takes string argument lmao
2022-10-07 16:08:35 +02:00
Hugo Locurcio
f13651cf96
Fix link to AutoLoads documentation in Using SceneTree
2022-10-05 18:31:11 +02:00
Kirrby
9d9d4b821c
Updating change_scene and change_scene_to ( #6175 )
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* Updating change_scene and chnage_scene_to
solves #6156
2022-10-05 12:57:40 +02:00
yed podtrzitko
c6406c876a
External Editor: add info about debugger setting option ( #6253 )
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* External Editor: add info about debugger setting option
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-04 13:11:09 +02:00
Max Hilbrunner
c9d41855e2
Merge pull request #6211 from Evanaellio/fix-tool-annotation
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Fix references to the @tool annotation
2022-09-22 17:24:35 +02:00
Evanaellio
3cb674285e
Fix references to the @tool annotation
2022-09-21 22:48:04 +02:00
Evanaellio
bc35550dc5
Swap arguments of ResourceSaver.save()
2022-09-21 22:30:25 +02:00
David Briscoe
9a14c8ded3
Rename print_x_times to print_n_times in Cross-language scripting ( #6143 )
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Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:16 +02:00
Hugo Locurcio
696f746dff
Fix nested typed arrays being claimed as supported in GDScript reference
2022-09-04 19:41:53 +02:00
0xF812
b08b95d4f5
Fix missing quote in GDScript reference ( #6123 )
2022-08-30 16:39:44 +02:00
Max Hilbrunner
c2f7474ec5
Merge pull request #6110 from raulsntos/dotnet/new-signals
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Update C# signal documentation
2022-08-26 18:22:46 +02:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
skyace65
5fce24792d
Remove visual scripting from the documentation
2022-08-25 22:18:25 -04:00
Hugo Locurcio
9baaf4dc42
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:33:01 +02:00
Max Hilbrunner
e7233356f4
Merge pull request #6036 from Boxfort/master
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Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Jack Anderson
2eed5a5cda
Fix grammar in 'pausing_games.rst'
2022-08-05 18:58:15 +01:00
Pixelatex
8bc58f580a
Singletons tutorial has deprecated methods. ( #6018 )
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* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
seanfy
1273f4a490
Fix typo in GDScript reference: 'user' -> 'use' ( #6033 )
2022-08-05 09:51:04 +02:00
Max Hilbrunner
6352a30ef1
Merge pull request #5981 from jynus/4.0-templates
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Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Vladislav Vorobev
3dd5afca78
Fix missing code blocks in GDScript exports ( #5998 )
2022-07-28 23:08:51 +02:00
luz paz
04f66dc5d0
Fix various typos
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Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Max Hilbrunner
420ed2739f
Merge pull request #5985 from 31/dev/31/winbugs
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Add notes for common C# bugs on Windows
2022-07-27 02:54:00 +02:00
Max Hilbrunner
3f00b445e6
Merge pull request #5983 from 31/dev/31/cli
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Add "dotnet CLI" option to all C# editor docs
2022-07-26 00:40:05 +02:00
31
b8c3411a40
Add notes for common C# bugs on Windows
2022-07-24 21:04:45 -07:00
31
b3296f0573
Remove "Core" from .NET SDK, simplify Mono mention
2022-07-24 17:55:10 -07:00
31
5f60723cd4
Add "dotnet CLI" option to all C# editor docs
2022-07-24 16:03:24 -07:00
Jcrespo
b2cfd379c2
Document new script template system for Godot 4.0
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The script templates page wasn't updated after godotengine/godot#53957
The templates are now per node type and folder organization has changed.
A few behaviours and configuration have also changed. Documenting based
on current editor behaviour and source code HEAD.
Fixes #5887
2022-07-24 01:59:09 +02:00
Jaime Crespo
33caaf6535
Fix misc syntax/style errors/warnings on documentation head ( #5977 )
2022-07-23 18:29:56 +02:00
bruvzg
b82de55573
Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions.
2022-07-21 12:54:21 +03:00
Moté
48f10af7da
Update Godot Kotlin link to point to newer implementation ( #5921 )
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The makers did a new implementation that works better, according to them.
2022-07-11 20:25:44 +02:00