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godot-docs/tutorials/scripting
TheYellowArchitect 6c566613a8 [Instancing with signals] Updated to 4.0 (#6268)
* [Instancing with signals] Updated to 4.0

Basically started with changing `instance()` to `instantiate()`

Was a good chance to also upgrade the badly named `b` variables into proper intuitive names.

It's a good tutorial, short and to the point, though kinda abstract so I don't think there is anything more to add (if I put an image above the final codeblock, on how to add a signal via UI, it would ruin the abstraction imo)

* Made the signal location a bit more obvious

* Updated signal emission to 4.0 syntax

Interesting that emit_signal did work, backwards compatibility ftw!
`emit_signal()` its less intuitive as you must know a "magical function" of Godot instead of using the obvious variable, and also takes string argument lmao
2022-10-07 16:08:35 +02:00
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2022-08-26 15:59:43 +02:00