Yuri Sizov
a5bf20bb6d
Add support for split class reference
2022-11-17 21:20:41 +03:00
Max Hilbrunner
f3227a63d0
Merge pull request #6380 from MinaRashad/patch-1
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Fixed a grammatical error
2022-11-17 04:25:03 +01:00
FeralBytes
fad177f9b0
Change match typeof() example from REAL to FLOAT in GDScript reference ( #6384 )
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TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Mina Eskandar
20e515aed3
Fixed a grammatical error
2022-11-13 21:29:56 +02:00
Rémi Verschelde
263e4d6224
classref: Sync with current master branch (fc1c25d29)
2022-11-07 14:06:01 +01:00
David Graham
d09033677f
Update VS Community license terms in Configuring an IDE ( #6360 )
2022-11-03 16:55:12 +01:00
Zach Coleman
b8feac6c1c
Update build instructions in Compiling for iOS ( #6351 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-31 17:27:07 +01:00
Max Hilbrunner
ea37817317
Merge pull request #6352 from Calinou/multiple-resolutions-add-tablet-recommendations
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Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 11:27:16 +01:00
LL3006
86d4a70de7
Replace update() with queue_redraw() in Custom drawing in 2D ( #6350 )
2022-10-31 03:17:00 +01:00
Hugo Locurcio
3df8454f27
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 03:01:18 +01:00
Max Hilbrunner
0160b5697d
Merge pull request #6348 from Calinou/volumetric-fog-fix-formatting
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Fix formatting in Volumetric fog and fog volumes
2022-10-30 00:06:14 +02:00
Hugo Locurcio
c5065e71d6
Fix formatting in Volumetric fog and fog volumes
2022-10-29 21:45:18 +02:00
Daniel Z
6f55c34259
Fix NDC coordinates for Vulkan in Screen-reading shaders ( #6344 )
2022-10-28 21:42:21 +02:00
Binney
203c26df45
Remove prints which make the program hang in Recording with microphone ( #6346 )
2022-10-28 21:39:53 +02:00
William Lim
d67a148cfa
Fix Local Projects tab name in First look at Godot's editor ( #6338 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-26 16:19:11 +02:00
Max Hilbrunner
77edd43b95
Merge pull request #6342 from DrPandemic/patch-1
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Add warning about importing c#
2022-10-26 12:53:11 +02:00
Jean-Samuel Aubry-Guzzi
5e421754ec
Add warning about importing c#
2022-10-25 21:24:37 -04:00
Max Hilbrunner
56f2654320
Merge pull request #6337 from Calinou/complying-with-licenses-engine-methods
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List Engine methods to get license text in Complying with licenses
2022-10-25 16:52:05 +02:00
Hugo Locurcio
add6f8273a
List Engine methods to get license text in Complying with licenses
2022-10-24 16:02:55 +02:00
Max Hilbrunner
4bdf16e6fe
Merge pull request #6336 from opl-/fix/tool-mode-anchor
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Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl-
e0757940cf
Fix tool mode section reference position
2022-10-23 21:52:52 +02:00
Max Hilbrunner
4024e8f069
Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
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Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Hugo Locurcio
085cd91a59
Add convention comparison chart to Introduction to 3D ( #6307 )
2022-10-21 17:19:02 +02:00
Silc Renew
046bcd4cb9
Add tutorials for blend animation and retargeting
2022-10-21 13:46:04 +09:00
Max Hilbrunner
6a2800e0e0
Merge pull request #6326 from atngames/patch-1
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Removed an additional 'notify' in the function's name
2022-10-20 14:09:22 +02:00
atn
eb60c8968c
small correction
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Removed an additional notify in the function's name
2022-10-20 09:27:51 +02:00
Max Hilbrunner
3eb13c7a3b
Merge pull request #6323 from JJBocanegra/patch-1
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Fixes typo saying `Main` where it should say `HUD`
2022-10-19 19:11:28 +02:00
Hugo Locurcio
a27cb50f5a
Document recording with transparency in Creating movies ( #6296 )
2022-10-19 17:39:51 +02:00
Max Hilbrunner
eae777d9b9
Merge pull request #6303 from yedpodtrzitko/yed/rename-spatialgizmo
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rename EditorNode3DGizmo's `redraw()` to `_redraw()`
2022-10-18 04:55:10 +02:00
Jiri Suchan
4d8b50bb09
rename EditorSpatialGizmo* to EditorNode3DGizmo*
2022-10-18 09:00:11 +09:00
Clay John
823021bed3
Fix text mentioning model vertex snapping in Large world coordinates ( #6324 )
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The doc originally said that model's vertices would snap to the nearest
number represented by floating point, however, it is the objects origin
position that will snap to the nearest floating point, the individual vertices
will be fine.
2022-10-17 22:35:12 +02:00
José Joaquín Bocanegra
c9e50fc27b
Fixes typo saying Main where it should say HUD
2022-10-17 17:28:46 +01:00
belzecue
520ceaac85
Fix typo in Exporting for the Web ( #6321 )
2022-10-17 16:56:56 +02:00
Yuri Rubinsky
6cd3a80ca3
Merge pull request #6320 from Chaosus/vs_fix
2022-10-17 09:23:08 +03:00
Yuri Rubinsky
56b65faf24
Fix incorrect input port in visual_shader_plugins.rst
2022-10-17 09:19:23 +03:00
Max Hilbrunner
6d885fa634
Merge pull request #6319 from mhilbrunner/renames-and-fixes
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Renames / fixes for Godot 4
2022-10-17 00:48:25 +02:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
e12fcc3da4
Merge pull request #6318 from mhilbrunner/nuke-old-pages
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Remove old renderer backend comparison and GDNative tutorial pages
2022-10-16 15:10:27 +02:00
Max Hilbrunner
70b324b70d
Merge pull request #6314 from Calinou/add-large-world-coordinates
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Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio
7c7fcb9ef3
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:27:15 +02:00
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
Max Hilbrunner
2fbc5c7d48
Update Github label list and their descriptions
2022-10-15 23:25:23 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
78526465c8
Merge pull request #6313 from mhilbrunner/fix-refs-and-renames
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Fix refs and renames
2022-10-15 18:26:27 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
Max Hilbrunner
9862cbea87
Reference -> RefCounted
2022-10-15 17:26:59 +02:00
Max Hilbrunner
1801243946
Merge pull request #6309 from Sauermann/fix-propagate-close-request
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Fix usage of NOTIFICATION_WM_CLOSE_REQUEST
2022-10-15 15:53:42 +02:00