Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Yuri Sizov
ff4f111677
Add a warning that docs are WIP and a status flag for articles
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By default (no flag) articles are considered up-to-date, with the end goal to have no
articles marked as outdated.
Use `:article_outdated: True` at the top of an article to mark it as being outdated.
2023-02-26 12:57:38 +01:00
Brett Chalupa
c51ccca5f0
Add note about removing new_game() _ready() in 2D tut ( #6781 )
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* Add note about removing new_game() _ready() in 2D tut
The Start button handles calling `new_game()` so without removing the `_ready()` function that called `new_game()`, the game will automatically start on launch.
* Revise 2d tut new_game() removal to be a reminder
Based on feedback from cbscribe since it's mentioned in the
previous part of the tutorial.
2023-02-26 10:08:13 +01:00
Max Hilbrunner
3592c269ac
Merge pull request #6792 from RedworkDE/compiling-with-mono-net
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Update the `Compiling with Mono` page
2023-02-26 10:06:15 +01:00
Max Hilbrunner
032a5cd23c
Merge pull request #6787 from Calinou/first-game-orthogonal-camera-shadow-quality
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Document shadow quality workaround with orthogonal camera in Your first 3D game
2023-02-26 10:01:09 +01:00
Kirito
c1847892a3
Update class_name in Static typing in GDScript to follow style guide ( #6821 )
2023-02-26 01:03:32 +01:00
Yuri Sizov
2b63c6759d
Merge pull request #6814 from YuriSizov/web-use-templates-not-js
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Move the latest branch warning from JS into templates
2023-02-25 20:46:55 +01:00
Clay John
c591c416e2
Mention the need for Flip Faces when using QuadMesh for post-processing ( #6818 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 23:24:06 +01:00
Yuri Sizov
1da407b921
Move the latest branch warning into templates
2023-02-24 19:42:51 +01:00
Yuri Sizov
e7c7cf1510
Allow specifying a list of files for the make command
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This allows doing targetted rebuilds to cut down on the build time significantly,
if you know that you don't need to regenerate every page.
Usage: make html SPHINXOPTS=-j12 FILELIST=index.rst
2023-02-24 19:21:36 +01:00
Yuri Sizov
16eacf62c8
Merge pull request #6813 from YuriSizov/ci-enable-error-reporting
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Enable error reporting on the CI and address the remaining errors
2023-02-24 19:20:53 +01:00
Rémi Verschelde
f604baa936
Merge pull request #6772 from raulsntos/dotnet/collections
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Add C# collections documentation page
2023-02-24 18:07:28 +01:00
Yuri Sizov
9473b6c9e3
Enable error reporting on the CI and address the remaining errors
2023-02-24 17:35:32 +01:00
Yuri Sizov
f951304fbe
Fix heading type in the list of features (regression from #6796 and #6773 )
2023-02-24 16:06:41 +01:00
31
a9ed49e29f
Scene unique nodes: clarify intended usage ( #6670 )
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Scene unique nodes: clarify intended usage
2023-02-24 17:46:48 +03:00
Clemens Tolboom
36c87b3400
Make more explicit there are noise_types. ( #6802 )
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* Make more explicit there are noise_types.
It helped me to convert https://docs.godotengine.org/en/stable/classes/class_opensimplexnoise.html to know of types in this example.
2023-02-24 15:09:02 +01:00
Max Hilbrunner
0847b43a24
Merge pull request #6777 from GeroVeni/master
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Add enum examples to the documentation comments
2023-02-24 15:04:56 +01:00
Max Hilbrunner
996bf94cc0
Merge pull request #6809 from Calinou/volumetric-fog-finite-distance
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Document volumetric fog having a finite distance
2023-02-24 15:01:10 +01:00
Max Hilbrunner
bf217ce573
Merge pull request #6810 from Calinou/spatial-shader-transparent-limitations
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Clarify limitations of transparent materials in Spatial shaders
2023-02-24 15:00:44 +01:00
Matthew
98800fc6a2
Merge pull request #6801 from clemens-tolboom/patch-3
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Remove reference to 4D noise
2023-02-23 20:54:21 -05:00
Hugo Locurcio
513b1792c3
Clarify limitations of transparent materials in Spatial shaders
2023-02-24 02:33:20 +01:00
Hugo Locurcio
e152980c29
Document volumetric fog having a finite distance
2023-02-24 02:28:38 +01:00
Angad Kambli
c8d0af5ea5
Add pseudolocalization tutorial ( #5119 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 00:23:58 +01:00
Rémi Verschelde
1dc22280b6
classref: Sync with current master branch (e0de3573f)
2023-02-23 14:11:39 +01:00
Rémi Verschelde
3f73172085
Merge pull request #6774 from BastiaanOlij/room_scale
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Add documentation about XR room scale
2023-02-23 08:47:31 +01:00
Matthew
4da9f813fc
Fix your first 3D game issues ( #6763 )
2023-02-22 21:47:40 -08:00
markawilson
b7c5dfdfcc
Add C# Examples for ArrayMesh Tutorial ( #6778 )
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* Create C# Examples for ArrayMesh Tutorial
Shows array types for generating meshes. Provides equivalent C# to existing GDScript examples.
Removes locals that don't need to be locals, and better matches GDScript example.
2023-02-22 22:25:01 +01:00
Max Hilbrunner
d8dd399304
Merge pull request #6804 from Calinou/canvasitem-shaders-sdf
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Document the generation source used for SDF in CanvasItem shaders
2023-02-22 22:21:27 +01:00
Hugo Locurcio
81f44d9fae
Document the generation source used for SDF in CanvasItem shaders
2023-02-22 21:16:24 +01:00
Yuri Sizov
6115f9bef9
Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1
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Update List of features for Godot 4.0.rc1
2023-02-22 20:34:30 +03:00
Yuri Sizov
9f2470d126
Merge pull request #6402 from Calinou/add-variable-rate-shading
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Add a page on variable rate shading (VRS)
2023-02-22 20:34:09 +03:00
Hugo Locurcio
8b0c550e2a
Add a page on variable rate shading (VRS)
2023-02-22 18:14:42 +01:00
bitsawer
e59dda20ea
Improve the Shader preprocessor documentation ( #6803 )
2023-02-22 18:11:55 +01:00
Yuri Sizov
b9953aeaea
Merge pull request #6796 from ivanday/features_heading
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Remove "features" subheading on "list of features" page in about section and promote its subheading to one level above
2023-02-22 20:01:05 +03:00
Clemens Tolboom
34712bb919
There is no 4D noise in base Noise
2023-02-22 16:00:54 +01:00
Matthew
70948ea2a2
Merge pull request #6273 from Calinou/update-environment-post-processing-4.0
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Update Environment and post-processing documentation for 4.0
2023-02-21 21:15:37 -05:00
Hugo Locurcio
8dc01d24dc
Update List of features for Godot 4.0.rc1
2023-02-22 02:23:12 +01:00
Hugo Locurcio
26a6729cb1
Update Environment and post-processing documentation for 4.0
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This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.
Co-authored-by: Isaac <isaacwelfare@gmail.com >
2023-02-21 19:40:26 +01:00
Raul Santos
4fc468e2e9
Apply suggestions from code review
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com >
2023-02-21 19:39:29 +01:00
RedworkDE
6cdaa558a2
A lot of renames mono -> .NET
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-02-21 11:08:05 +01:00
Ivan Day
361b02a6d5
Remove "features" subheading on "list of features" page in about section and promote each subheading to one level above - issue #6795
2023-02-20 16:08:29 -06:00
RedworkDE
c7a776bbc7
Recommend dotnet --info, clarify Nuget caching
2023-02-20 20:24:57 +01:00
RedworkDE
8f585bfd84
Fix Python link typo in Compiling for Linux ( #6794 )
2023-02-20 18:41:56 +01:00
RedworkDE
4d78c82027
Rename page mono->dotnet, Doc build_assemblies args, Note about mono, Reviews, Fixes
2023-02-20 12:28:56 +01:00
Matthew
3c910922d5
Merge pull request #6789 from Cykyrios/fix-code-block-formatting
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Fix code block formatting in gdscript_bascis.rst
2023-02-19 14:16:42 -05:00
RedworkDE
cab294b892
Update the Compiling with Mono page
2023-02-19 20:09:41 +01:00
Bastiaan Olij
3231484e7b
Add documentation about room scale
2023-02-19 23:59:09 +11:00
Cyril K.B
3a11c30915
Fix code block formatting in gdscript_bascis.rst
2023-02-18 10:14:00 +01:00
Hugo Locurcio
c0cdbf0617
Document shadow quality workaround with orthogonal camera in Your first 3D game
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This is required for now, as the DirectionalLight3D's Shadow Max Distance
isn't taken into account when using an orthogonal camera.
This is an engine issue, but since this tutorial is a starting point
for a lot of people, it's important to point out a workaround right here.
2023-02-18 02:03:07 +01:00
GeroVeni
4d6964bc9e
Add enum examples to the documentation comments
2023-02-17 09:32:48 +00:00