Commit Graph

2773 Commits

Author SHA1 Message Date
Hugo Locurcio
96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
92188329b4 Merge pull request #7045 from ganymoe/issue7044
fix paths used in gdextension example
2023-03-24 15:16:17 +01:00
Max Hilbrunner
e22128ca06 Merge pull request #7042 from Mercerenies/patch1
Corrected virtual function name in "Custom GUI Controls"
2023-03-24 00:00:38 +01:00
Max Hilbrunner
b01f7c7fa3 Merge pull request #7043 from deand0n/patch-1
Fix typo at 2d_movenet.rst
2023-03-23 23:48:23 +01:00
Hugo Locurcio
76941d213c Fix typo in Large world coordinates 2023-03-23 23:25:08 +01:00
ganymoe
9df4b09f3f fix paths used in gdextension example
fixes godotengine#7044
2023-03-23 21:30:46 +01:00
Silvio Mayolo
1269d592e1 Corrected virtual function name in "Custom GUI Controls" 2023-03-23 14:56:41 -04:00
VladKopylets
6085dad3ff Fix typo at 2d_movenet.rst 2023-03-23 20:56:28 +02:00
Kutub Gandhi
4ef67098a3 update animation tree images (#7030)
* update animation tree iamges

these animation trees used the "KinematicBody2D" node which has been
replaced in Godot4 with the CharacterBody2D node. These images have been
updated accordingly
2023-03-23 06:10:56 +01:00
Max Hilbrunner
62e502fe23 Merge pull request #7004 from kzerot/patch-1
Added info about range() with negative step
2023-03-23 04:49:37 +01:00
Max Hilbrunner
ebf3a02dbc Merge pull request #6498 from vmedea/2022-12-style-guide
Update style guide for new export and setget syntax
2023-03-23 04:46:52 +01:00
Max Hilbrunner
86c4c136ea Merge pull request #7005 from rcorre/array-type
Document array types.
2023-03-23 04:41:10 +01:00
Max Hilbrunner
b53e989669 Merge pull request #7012 from jwmcgettigan/onready-patch
Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Max Hilbrunner
29ead33bb3 Update mouse button enum references 2023-03-23 04:16:39 +01:00
Max Hilbrunner
9afa1b02a9 Merge pull request #7020 from notPelf/patch-2
Updated MouseButton enum values in input examples
2023-03-23 04:13:41 +01:00
Max Hilbrunner
7d5fb4e6a2 Various fixups 2023-03-23 03:13:29 +01:00
Max Hilbrunner
8d1cfa6c37 Merge pull request #6345 from Calinou/add-custom-platform-ports
Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
Martin Majewski
bc925e0c80 Made a sentence easier to read and included a reference to class_String (#7034)
* Excluded user created Python venv folder

* Added monospace format to code and added ref to String doc
2023-03-23 02:28:05 +01:00
Hugo Locurcio
12ff0a170d Document the Visual Profiler debugger tab, update some screenshots to 4.0 (#6976)
* Document the Visual Profiler debugger tab, update some screenshots to 4.0

* Update tutorials/scripting/debug/debugger_panel.rst

Co-authored-by: Clay John <claynjohn@gmail.com>

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-03-22 11:29:05 +01:00
RedStainedInk
a434971e4f Updating the instructions for C# debugging in Visual Studio Code (#6977)
* Updating the instructions for Visual Studio Code

Edited the instructions needed to make Visual Studio Code debugging work with Godot 4 - .net. Explained the situation with the not yet updated Godot c# extension for Visual Studio Code.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-03-22 11:26:22 +01:00
Ivan Shakhov
c3869d986a update the profiling C# code section of the doc for Godot 4 (#7025)
* update the profiling C# code section of the doc for Godot 4

---------

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-22 11:01:59 +01:00
Kasper Frandsen
69e8f24fdd docs: fix for File -> FileAccess change 2023-03-21 15:17:09 +00:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
Max Hilbrunner
e7ec0d54bc Merge pull request #6993 from Calinou/using-fonts-embolden
Document embolden and font spacing in Using fonts
2023-03-20 02:42:02 +01:00
Max Hilbrunner
fb2b7860ac Merge pull request #6991 from Calinou/update-bbcode-in-richtextlabel
Update and improve BBCode in RichTextlabel documentation for Godot 4.0
2023-03-20 02:39:09 +01:00
Hugo Locurcio
38aea06740 Update and improve BBCode in RichTextlabel documentation for Godot 4.0
- Update screenshots for Godot 4.0.
- Document RichTextLabel having its own vertical scrollbar.
- Document `push_[tag]()` and `pop()` functions as a faster alternative
  to BBCode.
- Document threading support and when to use it.
- Document how to escape user input to prevent it from having its
  BBCode tags parsed.
- Document stripping BBCode tags from the text.
- Mention entangled tags not being supported.
- Mention faux bold/italic versus real bold/italic fonts.
- Document `[hint]` and `[dropcap]` BBCode tags.
- Mention animated RichTextEffects pausing when the scene tree is paused
  and how to control this behavior.
- Modify RichTextEffect examples to use the actual default values.
- Add screenshot showcasing how to add a RichTextEffect to the
  Custom Effects inspector property.
- Fix and improve `[pulse]` custom RichTextEffect. This adds an easing parameter
  and makes the target color a multiplier, so that colored text keeps its original
  color while fading in and out.
2023-03-19 21:11:55 +01:00
notPelf
b146d3f359 Updated MouseButton enum values in input examples
MouseButton enums were not updated in the input examples page, i.e. BUTTON_LEFT should be MOUSE_BUTTON_LEFT, etc
2023-03-19 12:28:55 -04:00
Max Hilbrunner
016422f300 Merge pull request #7001 from jacobsteffler/patch-1
Fix a grammar mistake by adding an apostrophe
2023-03-19 02:13:27 +01:00
Max Hilbrunner
292804554e Merge pull request #6974 from hmans/improve-shader-include-docs
Improve shader #include documentation
2023-03-19 02:11:35 +01:00
Justin McGettigan
7f7042c515 Updated instances of onready to @onready. 2023-03-18 16:06:11 -04:00
Ryan Roden-Corrent
cd0fad3bab Document array types.
Fixes #6972.
2023-03-17 19:26:49 -04:00
Max
07175e60a0 Added info about range with negative step
Added info about range with a negative step, because I have a lot of questions "how can I get a reversed range in GDScript?" in my local community.
2023-03-17 18:08:51 -05:00
clayjohn
0c8c8feb72 Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Jacob Steffler
d24d85acc1 Fix a grammar mistake by adding an apostrophe 2023-03-16 19:51:08 -05:00
Max Hilbrunner
ec143f7bbc Merge pull request #6983 from derkork/patch-2
fix: link to animation tree tutorial
2023-03-16 11:04:33 +01:00
Hugo Locurcio
771b02a543 Document embolden and font spacing in Using fonts
This also mentions what the default project font is for reference.
2023-03-16 03:45:21 +01:00
smix8
7f6c15beab Add navigation documentation how to improve performance (#6879)
Adds documentation page about how to improve performance for navigation mesh baking and pathfinding.
2023-03-15 12:24:06 -07:00
Jan Thomä
09551bfa73 fix: link to animation tree tutorial
The link to the animation tree tutorial is wrong: 

```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending

IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Arpit Srivastava
258a980fb1 Update matrices_and_transforms.rst (#6922)
Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Max Hilbrunner
e61ad46a09 Merge pull request #6965 from frigorific44/patch-1
Update rename changes to SurfaceTool
2023-03-14 03:50:10 +01:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Hugo Locurcio
f658307ac7 Add a page on creating custom platform ports 2023-03-13 18:53:38 +01:00
Clay John
6538f38db8 Mention Sorting Offset property in 3D rendering limitations (#6944)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-03-13 18:20:19 +01:00
George Marques
4d86f91ff7 Add note in GDScript reference about inference with Variant (#6934) 2023-03-13 17:41:07 +01:00
Max Hilbrunner
74b9f0b725 Merge pull request #6975 from hmans/fix-typo-shader-includes-page
Fix typo ("blackslash") on shader preprocessor page
2023-03-13 15:05:56 +01:00
Hendrik Mans
57a1bce6e2 Fix typo ("blackslash") on shader preprocessor page 2023-03-13 11:33:10 +01:00
Hendrik Mans
6360ebc73c Improve shader #include documentation 2023-03-13 11:29:37 +01:00
pcamp
264df54c2a Fix typo in gdscript_basics
"change" -> "changes"
2023-03-13 01:05:08 -05:00
Hugo Locurcio
17e6a5f7bb Mention function overloading not being supported in Shading language (#6940)
* Mention function overloading not being supported in Shading language

This also adds a performance note for `discard`.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-13 02:25:17 +01:00
Max Hilbrunner
e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00