Commit Graph

145 Commits

Author SHA1 Message Date
skyace65
226197f3f2 Update first 3D game setup page picture for 4.4 2025-02-14 19:57:58 -05:00
Kostas Kontaxis
5599391e07 Ambiguous description of _process() (#9084)
* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Max Hilbrunner
0a6c134c42 Merge pull request #9382 from fmnjose/patch-1
Change misleading comment in 'Your first 3D game'
2024-11-17 14:00:04 +01:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod
f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
Philip Woods
e9ef898fed Changed Autoload to Globals -> Autoload
Since the Autoload tab is under Globals, I updated the documentation to reflect its new position.
2024-09-01 10:47:38 -04:00
Dark Star
124742666b Update 18_register_autoload.webp
Correct menu layout
2024-08-17 21:51:17 +02:00
Dark Star
0fe736bce8 Update 07.killing_player.rst
Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
tetrapod00
387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
Matthew
6c312f011b Merge pull request #9482 from arim97/master
Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97
88baaa1a6e Add a segment about converting the imported project to current version 2024-08-09 18:04:06 -04:00
Trevor
cdd8ba9e0f 1st 3D Game Tutorial: Setting up the game area update (#9578)
* Update 01.game_setup.rst
Grid Snap uses correct shortcut for 4.2
Screenshot of toolbar with Grid Snap selected.
macOS shortcut fixes
small text tweaks
2024-07-15 18:40:07 -04:00
Russell Sanborn
d095668491 Update 2D and 3D example file names to snake case 2024-06-30 08:05:53 -05:00
Russell Sanborn
4f1e2910de Update played.gd/tscn filename to Played.gd to match example casing
This update aligns with the Dodge The Creeps example git example repo.

Reference:
0ec2fff5bf/2d/dodge_the_creeps
2024-06-29 19:35:38 -05:00
Kukhyeon Heo
7e2a730d05 pi/4 is 45 degrees. 2024-06-25 18:18:02 +09:00
Stephen Li
0d27e57246 Fix indented text captured by tabs group directive
This paragraph has a leading space which causes it to be captured by the previous tabs directive
2024-06-14 22:43:34 -04:00
skyace65
056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
aGuyWhoMadeGames
a4606200bb change shrink to enlarge in "Your first 3D game" tutorial 2024-05-30 15:28:36 -05:00
Bamarin [IT]
8853a6af08 updated image reference 2024-05-29 18:46:11 +02:00
Bamarin [IT]
6d5e0f0ea9 convert screenshot to webp 2024-05-29 18:40:09 +02:00
Bamarin [IT]
cb513c83ef update input-action screenshot to 4.2 2024-05-29 14:52:33 +02:00
Filipe José
d3e8abd710 Change misleading comment in 'Your first 3D game'
On the collision processing code (Chapter 6 - Jumping and squashing monsters) there is a misleading comment saying that the collision.get_collider() == null has the purpose of checking for a collision with the ground.

This addresses the following open issue: https://github.com/godotengine/godot-docs/issues/9355
2024-05-15 23:15:51 +01:00
谢天
4547b5b301 Update outdated link in first_3d_game's going_further.rst (#9163)
* Update outdated link in first_3d_game's going_further.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-02 20:50:48 +02:00
Hugo Locurcio
680d3a7a71 Fix autoplay icon link in Your first 3D game - Adding animations 2024-03-13 01:57:13 +01:00
Max Hilbrunner
43bcea0655 Merge pull request #8932 from skyace65/macOS-Opt
Replace "alt" with "opt" for macOS shortcuts
2024-03-10 22:39:30 +01:00
skyace65
8916cbd4b2 Unify C# naming notes and comments 2024-03-10 12:08:45 -04:00
skyace65
175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
skyace65
266e266995 Fix and update Dodge the Creeps Issues 2024-02-28 21:26:54 -05:00
Matthew
a20f86c298 Merge pull request #8978 from MarsAstro/patch-1
Update 04.mob_scene.rst
2024-02-18 11:00:23 -05:00
MarsAstro
cd48dd0245 Update 04.mob_scene.rst
Removed an unnecessary instruction
2024-02-16 20:24:25 +01:00
Gabriel Cassidy
9e3b9ce844 grammar error
fixed verb agreement
2024-02-14 19:21:11 -05:00
Shane Smith
c1c33e7908 Several improvements to "First 3D Game" tutorial
This fixes the "Animation > Copy" issue mentioned in
https://github.com/godotengine/godot-docs/issues/6744
(see Step 09, around Line 264)

The same issue as above was referenced in
https://github.com/godotengine/godot/issues/60848
and the fix was to use the solution by @riidom

Also, a reference to a button icon has been changed
from "A+" to "A>" per feedback on PR 8460
2024-02-13 20:49:08 -05:00
Matthew
c42e54bfbb Merge pull request #8772 from docrinehart/first-3d-game-animation-fixes
First 3d game animation fixes
2024-02-01 21:47:16 -05:00
Matthew
553e3f6f4a Merge pull request #7890 from AThousandShips/pos_fix
Fix use of global position in 3d game tutorial
2024-01-22 19:11:49 -05:00
Doc Rinehart
9bda45c962 Remove warning comment regarding player vs character nodes 2024-01-21 12:56:24 -05:00
Doc Rinehart
daa3a75cc1 Revert "Update keyframe icon/marker language to be more generic"
This reverts commit 81e598daa0.
2024-01-21 12:54:01 -05:00
Doc Rinehart
a45b233389 Update images to include corrected keyframe icons 2024-01-21 12:53:51 -05:00
Matthew
855fb288d0 Merge pull request #8699 from BenAmundson/patch-2
Update 05.spawning_mobs.rst (typo regarding 'respectively')
2024-01-16 21:38:41 -05:00
Doc Rinehart
89965b6aa8 Convert replaced images to webp format per formatting guidelines 2024-01-15 12:32:19 -05:00
Doc Rinehart
81e598daa0 Update keyframe icon/marker language to be more generic
In Godot 4.2.1.stable, the icons are represented by squares instead of diamonds.
2024-01-14 23:32:44 -05:00
Doc Rinehart
b0a8c6a521 Add warning text when starting section about keyframes 2024-01-14 23:29:08 -05:00
Doc Rinehart
49f44b72bb Replace screenshots showing animations against root Player node 2024-01-14 23:23:05 -05:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
A Thousand Ships
2954936286 Use Basis.look_at for player orientation 2024-01-07 00:58:13 +01:00
Benjamin Amundson
c243b307a9 Update 05.spawning_mobs.rst (typo regarding 'respectively')
The order of mentioned nodes (SpawnPath and SpawnLocation) does not match the previous sentence when using "respectively". The following image confirms the order may be backwards.
2024-01-01 16:04:02 -05:00
David C. Drake
83bc0c5e97 "as long" -> "as long as" in 03.player_movement_code.rst
Changed "as long it is not on or collides" to "as long as it is not on or colliding".
2023-11-17 20:49:38 -07:00
René van der Ark
4ada3f63a6 Fixes typo in reference to normalized method. 2023-11-17 16:39:22 +01:00
Hugo Locurcio
f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Jackie Xu
8625ccb362 Fix duplicate mob squash logic in Your first 3D game (#7767) 2023-11-09 11:12:02 +01:00
Hugo Locurcio
071d49a489 Fix various cases of unused images
Some of these images were duplicates or not relevant anymore,
so they have been removed entirely. Others have had their links fixed
or added where relevant.
2023-11-07 18:04:26 +01:00