* Update 01.game_setup.rst
Grid Snap uses correct shortcut for 4.2
Screenshot of toolbar with Grid Snap selected.
macOS shortcut fixes
small text tweaks
On the collision processing code (Chapter 6 - Jumping and squashing monsters) there is a misleading comment saying that the collision.get_collider() == null has the purpose of checking for a collision with the ground.
This addresses the following open issue: https://github.com/godotengine/godot-docs/issues/9355
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The order of mentioned nodes (SpawnPath and SpawnLocation) does not match the previous sentence when using "respectively". The following image confirms the order may be backwards.
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