Hugo Locurcio
471618db61
Clarify that GDScript is not based on Python
...
This also fixes capitalization where "GDscript" was used instead of
"GDScript".
This closes #4378 .
2020-11-19 14:57:12 +01:00
Nathan Lovato
9df8c5c383
Edit content guidelines, remove typographic marks
...
- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Nathan Lovato
1eb9da99b6
Write and edit overridable_functions.rst, remove scripting_continued.rst
2020-11-08 09:49:48 -06:00
Nathan Lovato
7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
2020-11-07 23:23:19 -06:00
Nathan Lovato
9927bfbb71
Write nodes_and_scene_instances.rst from scripting_continued.rst
...
Rewrote the docs
Added an intro section about getting nodes and syntactic sugar
2020-11-07 23:11:29 -06:00
Nathan Lovato
61863b181f
Move and rewrite groups.rst from sripting_continued.rst
2020-11-07 20:20:10 -06:00
Nathan Lovato
e67663f81b
Add idle_and_physics_processing.rst, write scripting/index.rst
2020-11-07 19:15:14 -06:00
Nathan Lovato
4741f8dba2
Move assets section to a new assets pipeline section
2020-11-04 12:37:30 -06:00
Nathan Lovato
36e6b29d5e
Move project_setup documents to best_practices
2020-11-04 12:32:02 -06:00
Nathan Lovato
a4c21f735d
Move the best practices section to tutorials/
2020-11-04 12:32:02 -06:00
Nathan Lovato
edeb6a961f
Move the export section to tutorials/
2020-11-04 12:32:02 -06:00
Nathan Lovato
4481e89331
Move editor manual
2020-10-28 13:51:33 -06:00
Leonardo Jeanteur
199818695a
Correct small mistakes to Step By Step Tutorial
2020-10-26 19:12:36 +01:00
Hugo Locurcio
266001be6e
Document that "hidden" files and folders are never included in a PCK
...
This closes https://github.com/godotengine/godot/issues/32826 .
2020-10-24 13:40:45 +02:00
Hugo Locurcio
15f6aec75d
Clarify the requirements for exporting projects from the command line
2020-10-22 16:31:12 +02:00
Aaron Franke
7bcfdafdc0
Merge pull request #4208 from aaronfranke/dtc-consistency
...
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-21 01:50:54 -04:00
Nathan Lovato
9df5158bca
Merge pull request #4258 from willnationsdev/learning-new-features
...
Add 'Learning new features' page.
2020-10-13 09:21:06 -06:00
Nathan Lovato
765bb16898
Fix typos and style in learning-new-features.rst
2020-10-13 07:51:34 -06:00
Nathan Lovato
8db4af1728
Edit learning_new_features.rst
2020-10-12 14:36:10 -06:00
Nathan Lovato
d71d06c076
Edit learning_new_features.rst
2020-10-12 14:16:14 -06:00
Hugo Locurcio
6005362104
Revert "Update external editor page to explain presets ( #4261 )"
...
The PR in question hasn't been merged yet.
This reverts commit 3a78fd216b .
2020-10-12 13:30:04 +02:00
opl-
3a78fd216b
Update external editor page to explain presets ( #4261 )
2020-10-12 13:22:25 +02:00
willnationsdev
f2b7965cea
Add 'Learning new features' page.
2020-10-12 00:05:24 -05:00
Nathan Lovato
76234aae4b
Remove obsolete warning in signals.rst
...
The editor doesn't let you connect a signal to a node without a script attached to it anymore.
Closes #4237
2020-10-11 09:24:11 -06:00
Alexander Ignatov
f706376ef5
Add macOS default tools locations on Android export page ( #4253 )
2020-10-11 16:04:05 +02:00
Aaron Franke
1e46292592
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-10 16:27:59 -04:00
Hugo Locurcio
5ba8d31af9
Document that rcedit requires valid metadata to work correctly
...
This also documents the required version formats.
2020-10-09 15:04:56 +02:00
Nathan Lovato
ead19c22da
Merge pull request #4226 from NathanLovato/organization/move-scripting-section
...
Move scripting section to tutorials
2020-10-08 13:41:32 -06:00
Hugo Locurcio
6d926d285a
Clarify that the Godot editor isn't a "real" Godot project
...
See
https://www.reddit.com/r/godot/comments/j77igb/editing_the_editor_in_the_editor/ .
2020-10-08 16:48:34 +02:00
Nathan Lovato
4272395ab7
Move scripting section to tutorials/
...
Closes #4113
2020-10-07 14:05:48 -06:00
Nathan Lovato
cb1537d7ae
Merge pull request #4212 from aaronfranke/cs-const
...
Document how struct "constants" aren't really constants in C#
2020-10-06 14:59:30 -06:00
Aaron Franke
1430ddfff5
Document how struct "constants" aren't really constants in C#
2020-10-06 15:04:53 -04:00
Hugo Locurcio
c9bad52585
Document .gitignore template and editor bug in Version control systems
2020-10-06 16:00:17 +02:00
Marcelo Silveira Hayden
252d430a06
Update the Blender collision empties tip for Blender 2.80+ ( #4204 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-10-05 19:20:15 +02:00
Benjamin Kane
f4954c8a22
Your first game: Add "Play Scene" keyboard shortcut for MacOS ( #4190 )
2020-10-02 19:03:19 +02:00
Nathan Lovato
0ad3152004
Merge pull request #4099 from rcorre/patch-2
...
Improve grammar in script templates doc
2020-10-01 07:20:51 -06:00
Ryan Roden-Corrent
62d28caccb
Remove needless note about signals and classes.
...
As far as I know, any user-defined class must extend Object or a
subclass thereof, meaning it would be impossible to define a class that
couldn't use signals. This warning is therefore unnecessary.
2020-10-01 07:47:21 -04:00
Ryan Roden-Corrent
839643149a
Improve grammar in script templates doc
...
- Remove duplicate `default`
- "Both per-project and the editor" didn't make sense
2020-10-01 07:26:54 -04:00
Heikki Hokkanen
5df02c1543
Fix markup in the GDScript style guide ( #4095 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-30 15:09:51 +02:00
Nathan Lovato
98f2916fa1
Remove outdated tutorials in the 4.0 documentation
...
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial
Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011
<!--
**Note:** Pull Requests should be made against the `master` by default.
Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.
All pull requests for Godot 3 should usually go into `master`.
-->
2020-09-28 15:53:26 +02:00
bmolyneaux
3192b46a0a
Correct .has() to .has_method()
2020-09-27 20:02:50 -04:00
Nathan Lovato
23a8dcaf78
Merge pull request #4072 from daviewales/patch-1
...
[Docs] Clarify type of Main Node in tutorial.
2020-09-26 22:18:49 -06:00
David Wales
3ef063dbe8
Update getting_started/step_by_step/your_first_game.rst
...
Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-27 12:02:00 +10:00
Nathan Lovato
de80fb8406
Merge pull request #4058 from Calinou/add-troubleshooting-page
...
Add a Troubleshooting page with common problems and solutions
2020-09-26 13:54:51 -06:00
Hugo Locurcio
c1b00dfafe
Add a Troubleshooting page with common problems and solutions
2020-09-26 20:06:29 +02:00
Nathan Lovato
18d88b443e
Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
...
Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
David Wales
f5ed5d0343
Clarify type of Main Node.
...
If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.
This expected (although possibly confusing) behaviour for Node2D is described in [#18166 ][3].
[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Rémi Verschelde
d5a855bf35
Merge pull request #4062 from greenmoggle/master
...
Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Alex S
92372cc63a
fix(getting_started): wording
2020-09-25 14:31:03 +02:00
Peter DV
634ab34a4c
Removed GD namespace from RandRange
...
`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00