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Getting Started: Introduction
=============================
This series will introduce you to Godot and give you an overview of its
features.
In the following pages, you will get answers to questions such as "Is Godot for
me?" or "What can I do with Godot?". We will then run you through the editor's
interface, introduce the engine's most essential concepts, and give you tips to
make the most of your time learning it.
.. toctree::
:maxdepth: 1
:name: toc-learn-introduction
learning_new_features

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.. _doc_learning_new_features:
Learning new features
=====================
Godot is a feature-rich game engine. There is a lot to learn about it. This page
explains how you can use the online manual, built-in code reference, and join
online communities to learn new features and techniques.
Making the most of this manual
------------------------------
What you are reading now is the reference manual. It documents each of the
engine's concepts and available features. When learning a new topic, you can
start by browsing the corresponding section of this website. The left menu
allows you to explore broad topics while the search bar will help you find more
specific pages. If a page exists for a given theme, it will often link to more
related content.
The manual has a companion class reference that explains each Godot class's
available functions and properties when programming. While the manual covers
general features, concepts, and how to use the editor, the reference is all
about using Godot's scripting API (Application Programming Interface). You can
access it both online and offline. We recommend browsing the reference offline,
from within the Godot editor. To do so, go to Help -> Search or press
:kbd:`Shift F1`.
To browse it online, head to the manual's :ref:`Class Reference <toc-class-ref>`
section.
A class reference's page tells you:
1. Where the class exists in the inheritance hierarchy. You can click the top
links to jump to parent classes and see the properties and methods a type
inherits.
2. A summary of the class's role and use cases.
3. An explanation of the class's properties, methods, signals, enums, and
constants.
4. Links to manual pages further detailing the class.
.. note:: If the manual or class reference is missing or has insufficient
information, please open an Issue in the official `godot-docs
<https://github.com/godotengine/godot-docs/issues>`_ GitHub repository
to report it.
You can Ctrl-click anything underlined in blue like the name of a class,
property, method, signal, or constant to jump to it.
Learning to think like a programmer
-----------------------------------
Teaching programming foundations and how to think like a game developer is
beyond the scope of Godot's documentation. If you're new to programming, we
recommend two excellent free resources to get you started:
1. The Harvard university offers a free courseware to learn to program,
`CS50<https://cs50.harvard.edu/x/2020/>`_. It will teach you programming
fundamentals, how code works, and how to think like a programmer. These
skills are essential to become a game developer and learn any game engine
efficiently. You can see this course as an investment that will save you time
and trouble when you learn to create games.
2. If you prefer books, check out the free ebook `Automate The Boring Stuff With
Python <https://automatetheboringstuff.com/>`_ by Al Sweigart's.
Learning with the community
---------------------------
Godot has a growing community of users. If you're stuck on a problem or need
help to better understand how to achieve something, you can ask other users for
help on one of the many `active
communities<https://godotengine.org/community>`_.
The best place to ask for questions and find already answered ones is the
official `Questions & Answers <https://godotengine.org/qa/>`_ site. These
responses show up in search engine results and get saved, allowing other users
to benefit from discussions on the platform. Once you asked a question there,
you can share its link on other social platforms. Before asking a question, be
sure to look for existing answers that might solve your problem on this website
or using your preferred search engine.
Asking questions well and providing details will help others answer you faster
and better. When asking questions, we recommend to include the following
information:
1. Describe your goal. You want to explain what you are trying to achieve
design-wise. If you are having trouble figuring out how to make a solution
work, there may be a different, easier solution that accomplishes the same
goal.
2. If there is an error involved, what is the exact error message you see? You
can copy the exact error message in the editor's Debugger bottom panel by
clicking the Copy Error icon. Knowing what it says can help community members
better identify how you triggered the error.
3. If there is code involved, please share a code sample. Often, other users
won't be able to help you fix a problem without seeing your code. Try to
share the code as text directly. To do so, you can copy and paste a short
code snippet in the chat directly, or use a website like `Pastebin
<https://pastebin.com/>`_ to share long files. A screenshot of the scene in
which your code runs also helps.
4. If you're not using the stable version of Godot, please mention the version
you're using. The answer can be different as available features and the
interface evolve rapidly.
Community tutorials
-------------------
This manual aims to provide a comprehensive reference of Godot's features. Aside
from the 2D and 3D getting started series, it does not contain tutorials to
implement specific game genres. If you're looking for a tutorial about creating
a role-playing game, a platformer, or other, please see
:ref:`doc_community_tutorials`, which lists content made by the Godot community.

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filesystem
scene_tree
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learning_new_features

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.. _doc_learning_new_features:
Learning new features
=====================
This page explains how to learn more about things you do not know.
The Manual and Class Reference
------------------------------
What you are reading now is the manual. It provides an overview of each of the
engine's concepts. When learning a new topic, start with the manual to see if
it already has an official explanation. If a page exists for a topic, it will
often link to more related content.
Godot provides most of its features through its scripting API ("Application
Programmer Interface"). This is the collection of Nodes, Resources, and other
classes available to your scenes and scripts. The
:ref:`Class Reference <toc-class-ref>` provides detailed explanations of
every class. This includes...
1. Where the class exists in the inheritance hierarchy.
2. An explanation of the class's properties, methods, signals, enums, and
constants.
3. Links to manual pages further detailing the class.
4. A summary of the class's role and use cases in the Godot API.
If the manual or class reference is missing or has insufficient information,
please open an Issue in the official
`godot-docs <https://github.com/godotengine/godot-docs/issues>`_ GitHub
repository to report it.
In the top-left corner of the documentation, you can search the manual and
class reference for anything.
You will also find an offline Godot API reference within the Godot Editor.
Click F4 to begin searching the Godot API, or go to Help > Search Help in the
main toolbar. Ctrl-clicking the name of a class, property, method, signal, or
constant will also open its description.
Tutorials
---------
The manual and class reference do not cover basic programming concepts.
For this, please use external learning resources such as the free
and open `CS50 courseware at Harvard <https://cs50.harvard.edu/x/2020/>`_
or
`Al Sweigart's Automate The Boring Stuff With Python <https://automatetheboringstuff.com/>`_
series.
Besides the 2D and 3D getting started series, they also do not cover tutorials.
For more detailed breakdowns of how to use Godot for specific tasks, please
see :ref:`doc_community_tutorials` for content made by the Godot community.
Questions
---------
If you have specific questions, please ask them in your preferred
:ref:`doc_community_channels`.
Please submit your questions to the official Q&A site. Share links to your
questions on other social platforms as needed. Q&A responses show up in
search engine results and the core Godot developers maintain them.
Before asking a question on other platforms, be sure to look for existing
questions that might serve your needs using your preferred search engine.
To get immediate help with live people, try the various chat-based
communities such as IRC, Matrix, and Discord.
When asking questions, please include the following information:
1. Which version of the engine are you using?
The available solutions may differ based on which version it is.
2. What is your goal?
If you are having trouble figuring out how to make a solution work, then
there may be a different, easier solution that accomplishes the same goal.
3. If there is an error involved, what is the exact error message you see?
Users sometimes share an inaccurate paraphrase of their errors. The exact
error message in the debugger or console is precise in what it states went
wrong. Knowing what it says can help community members better identify how
you triggered the error.
4. If there is code involved, can you share a code sample?
Seeing what code is causing the problem can provide more context for
community members to better assist you. A screenshot of the scene hierarchy
where the code is executing also helps.
Bug Reports
-----------
If you think you have found a bug but are unsure, then go ahead and open a bug
report on `GitHub <https://github.com/godotengine/godot/issues>`. Be sure to
check through previous issues to see if you can find a similar one.
If you do, please upvote the post to show that you too want to see the bug
fixed. If you have more information or context to add to the bug report, please
add a comment to it.
If you do not find any similar past issues, then please follow the template to
submit a new bug report.
If you ask in a community platform and someone informs you that it is a bug,
then please remember to submit the bug report. Without it, there is little
chance the Godot contributors will fix it.

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@@ -69,6 +69,7 @@ The main documentation for the site is organized into the following sections:
:caption: Getting started
:name: sec-learn
getting_started/introduction/index
getting_started/step_by_step/index
getting_started/editor/index
getting_started/workflow/index