Matthew
8cd8564ba3
Merge pull request #6135 from bfedie518/patch-1
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update "Apply Reset" option location
2022-09-19 22:24:14 -04:00
Max Hilbrunner
84278a443a
Merge pull request #6188 from Jayman2000/improvements-for-makefiles-english
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Minor English improvements for `Makefile`
2022-09-19 14:07:58 +02:00
Max Hilbrunner
4f4ce03bb3
Merge pull request #6189 from Calinou/improve-3d-text
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Improve the 3D text documentation
2022-09-19 14:07:15 +02:00
Max Hilbrunner
ee6e70798a
Merge pull request #6199 from bruvzg/apk_no_encrypt
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Add note about Android exports not using PCK.
2022-09-19 14:04:09 +02:00
Brandon
3580038439
update "Apply Reset" option location
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Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu. It's actually located in the "Edit" dropdown menu.
2022-09-19 05:15:00 -05:00
bruvzg
631485af4c
Add note about Android exports not using PCK.
2022-09-19 11:20:09 +03:00
Hugo Locurcio
5c1800db66
Improve the 3D text documentation
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- Describe Label3D and TextMesh in more detail.
- Add a section on projected Control node, which is a worthwhile
alternative in many cases.
- Add a summary that gives some recommendations on which method to use.
2022-09-16 20:46:36 +02:00
Jason Yundt
f3d1dff63b
Minor English improvements for Makefile
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This commit rewords some messages in the makefile to make them simpler
and more natural sounding. It also corrects a minor grammatical mistake
where the word “a” was used before a vowel sound.
2022-09-16 12:57:20 -04:00
Max Hilbrunner
1b2fa6e316
Merge pull request #6182 from Jayman2000/improvements-to-best-practices-for-engine-contributors
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English improvements for “Best practices for engine contributors”
2022-09-16 13:16:40 +02:00
Clay John
83337fc636
Merge pull request #6180 from Calinou/fog-volumes-tweak-property-descriptions
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Tweak property descriptions on Volumetric fog and fog volumes
2022-09-15 13:15:07 -07:00
Jason Yundt
35e0e65b88
English improvements for “Best practices for engine contributors”
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This commit simplfies many sentences and rewords many sentences to make
them sound more natural. In some places, this commit rewords sentences to make
their structure more parallel. The goal of all of these changes is to
make “Best practices for engine contributors” easier to understand.
2022-09-15 12:58:13 -04:00
Max Hilbrunner
b4863e70f2
Merge pull request #6160 from Calinou/add-occlusion-culling
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Add a page on occlusion culling
2022-09-15 11:57:04 +02:00
Max Hilbrunner
d2330743ee
Merge pull request #6172 from Jayman2000/license-details
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Use official CC BY 3.0 terminology and resources
2022-09-15 11:50:51 +02:00
Rémi Verschelde
c273baa258
classref: Sync with current master branch (4ba934bf3)
2022-09-15 10:40:29 +02:00
Hugo Locurcio
c5a72ac78f
Tweak property descriptions on Volumetric fog and fog volumes
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- Rename the page to Volumetric fog and fog volumes for better SEO.
2022-09-15 02:19:57 +02:00
Hugo Locurcio
ce6daa0a8e
Add a page on occlusion culling
2022-09-14 21:50:15 +02:00
Jason Yundt
5175fb8256
Use official CC BY 3.0 terminology and resources
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This change makes the docs repo always use the official abbreviation (CC BY 3.0)
for its license. Previously, it would sometimes use “CC-BY 3.0” or
“CC-BY-3.0”. This change also make the docs repo always point to the
official Commons deed [1] for more information about CC BY 3.0.
Previously, it would sometimes link to an unofficial source [2].
[1]: <https://creativecommons.org/licenses/by/3.0/ >
[2]: <https://tldrlegal.com/license/creative-commons-attribution-(cc) >
2022-09-13 14:05:04 -04:00
Max Hilbrunner
16e513ed62
Merge pull request #6167 from Calinou/update-common-engine-methods
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Update `print_line()` and add `print_rich()` in Common engine methods and macros
2022-09-12 20:03:50 +02:00
Max Hilbrunner
59636f74f6
Merge pull request #6161 from Calinou/add-mesh-lod-visibility-ranges
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Add pages on mesh LOD and visibility ranges
2022-09-12 19:57:45 +02:00
Max Hilbrunner
41ce4f8ee7
Merge pull request #6162 from Calinou/add-volumetric-fog
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Add a page on volumetric fog and FogVolumes
2022-09-12 19:51:05 +02:00
Hugo Locurcio
28cfb8a22f
Update print_line() and add print_rich() in Common engine methods and macros
2022-09-11 18:43:28 +02:00
Hugo Locurcio
e9b3c69159
Add a page on volumetric fog and FogVolumes
2022-09-10 00:58:18 +02:00
Hugo Locurcio
a4391f1473
Add pages on mesh LOD and visibility ranges
2022-09-10 00:53:20 +02:00
Rémi Verschelde
b0ebd8b7c6
classref: Sync with current master branch (93be33748)
2022-09-09 15:22:52 +02:00
Rémi Verschelde
a8d74915f5
Fixup recent merges
2022-09-09 15:21:59 +02:00
Rémi Verschelde
1f499d5d4b
Compiling for Windows: Clarify that VS is Windows only ( #5970 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2022-09-09 14:56:12 +02:00
Rémi Verschelde
b7797068fa
Merge pull request #6130 from akien-mga/data-paths-fix-and-improve
2022-09-09 14:54:50 +02:00
Rémi Verschelde
00beb9f6f5
Data paths: Fix editor paths and improve docs on custom user dir
2022-09-08 15:14:54 +02:00
Max Hilbrunner
af4c582f08
Merge pull request #6153 from paddy-exe/fix-typos-spatial-shader-built-ins
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Typo fix and add forgotten built-in for spatial shader docs
2022-09-08 13:01:58 +02:00
Douglas Leão
6939935aa8
Fix FFmpeg filter command in Creating movies and Playing videos ( #6151 )
2022-09-08 03:02:30 +02:00
Patrick
c298b8f494
Typo fix and add forgotten built-in for spatial shader docs
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Added the . at the end of the built-ins I forgot and the built-ins CAMERA_DIRECTIOON_WORLD for the fragment built-ins
2022-09-07 19:49:10 +02:00
Max Hilbrunner
cb42140735
Merge pull request #6139 from raulsntos/dotnet/note-on-activate-now
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Warn users about `Activate now` on C#
2022-09-07 12:05:20 +02:00
Morgan Harris
75060e93e7
Added VERTEX_ID, clarified CUSTOM# as inout ( #6144 )
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* Added VERTEX_ID, clarified CUSTOM# as inout
Yeah no of course that's not actually writeable haha. CUSTOM0 etc are `in`, not `out`.
2022-09-07 12:03:37 +02:00
Max Hilbrunner
e5223c3601
Merge pull request #6147 from jeffgamedev/fix/module-summator-example
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Fix Godot Engine Module Summator code examples.
2022-09-07 12:01:16 +02:00
David Briscoe
9a14c8ded3
Rename print_x_times to print_n_times in Cross-language scripting ( #6143 )
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Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:16 +02:00
Jeff Brooks
f65672381a
Fix example Module Summator syntax.
2022-09-06 08:19:48 -05:00
hhhhour
3fae8416f6
Use exact name of AnimationPlayer node in Character animation ( #6141 )
2022-09-06 01:50:54 +02:00
Raul Santos
39f488e62e
Warn users about Activate now on C#
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- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values
2022-09-05 11:51:01 +02:00
miguel
807a9d9572
📝 add bitbrain tutorial link ( #4550 )
2022-09-05 10:03:43 +02:00
Max Hilbrunner
8ac0d6a0b0
Merge pull request #6136 from Calinou/gdscript-reference-no-nested-typed-arrays
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Fix nested typed arrays being claimed as supported in GDScript reference
2022-09-05 08:24:26 +02:00
Hugo Locurcio
696f746dff
Fix nested typed arrays being claimed as supported in GDScript reference
2022-09-04 19:41:53 +02:00
Max Hilbrunner
625a759826
Merge pull request #6127 from Calinou/remove-visualscript-docs
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Remove mentions of VisualScript in the documentation
2022-09-01 09:10:26 +02:00
Hugo Locurcio
d917648102
Remove mentions of VisualScript in the documentation
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VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Yuri Sizov
81a4cc2002
Fix the styling of the HTML shell reference ( #6119 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-31 16:35:48 +02:00
Rémi Verschelde
465dd176b6
classref: Sync with current master branch (46a568e0a)
2022-08-31 15:18:54 +02:00
0xF812
b08b95d4f5
Fix missing quote in GDScript reference ( #6123 )
2022-08-30 16:39:44 +02:00
Max Hilbrunner
3218b85663
Document missing classref BBCode tags, formatting ( #6114 )
2022-08-29 15:14:17 +03:00
Jeferson 'Shin' Leite Borges
0ca949a46c
Update GDScript syntax in the First 3D game tutorial ( #6118 )
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Co-authored-by: Jeferson Leite Borges <jeferson.borges@ihsmarkit.com >
2022-08-29 14:46:59 +03:00
AndyAnon14
8bb2b02eda
Update compiling_for_android.rst ( #6115 )
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* Update compiling_for_android.rst
* Apply suggestions from code review
* Update compiling_for_android.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-28 23:53:39 +02:00
Max Hilbrunner
c2f7474ec5
Merge pull request #6110 from raulsntos/dotnet/new-signals
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Update C# signal documentation
2022-08-26 18:22:46 +02:00