Fixup recent merges

This commit is contained in:
Rémi Verschelde
2022-09-09 15:21:59 +02:00
parent 1f499d5d4b
commit a8d74915f5
2 changed files with 2 additions and 2 deletions

View File

@@ -187,7 +187,7 @@ the ``vsproj=yes`` parameter, like this::
You will be able to open Godot's source in a Visual Studio solution now,
and able to build Godot using Visual Studio's **Build** button.
.. sealso:: See :ref:`doc_configuring_an_ide_vs` for further details.
.. seealso:: See :ref:`doc_configuring_an_ide_vs` for further details.
Cross-compiling for Windows from other operating systems
--------------------------------------------------------

View File

@@ -25,7 +25,7 @@ Export a Godot project to Xcode
In the Godot editor, open the **Export** window from the **Project** menu. When the
Export window opens, click **Add..** and select **iOS**.
The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category
The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category
are required. Leaving them blank will cause the exporter to throw an error.
After you click **Export Project**, there are still two important options left: