mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Fixup recent merges
This commit is contained in:
@@ -187,7 +187,7 @@ the ``vsproj=yes`` parameter, like this::
|
||||
You will be able to open Godot's source in a Visual Studio solution now,
|
||||
and able to build Godot using Visual Studio's **Build** button.
|
||||
|
||||
.. sealso:: See :ref:`doc_configuring_an_ide_vs` for further details.
|
||||
.. seealso:: See :ref:`doc_configuring_an_ide_vs` for further details.
|
||||
|
||||
Cross-compiling for Windows from other operating systems
|
||||
--------------------------------------------------------
|
||||
|
||||
@@ -25,7 +25,7 @@ Export a Godot project to Xcode
|
||||
In the Godot editor, open the **Export** window from the **Project** menu. When the
|
||||
Export window opens, click **Add..** and select **iOS**.
|
||||
|
||||
The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category
|
||||
The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category
|
||||
are required. Leaving them blank will cause the exporter to throw an error.
|
||||
|
||||
After you click **Export Project**, there are still two important options left:
|
||||
|
||||
Reference in New Issue
Block a user