Update compiling_for_android.rst (#6115)

* Update compiling_for_android.rst

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* Update compiling_for_android.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
AndyAnon14
2022-08-28 14:53:39 -07:00
committed by GitHub
parent c2f7474ec5
commit 8bb2b02eda

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@@ -206,6 +206,50 @@ file in the ``bin\`` directory of your Godot source folder, so that the
next time you build you will automatically have the custom templates
referenced.
Building the Godot editor
-------------------------
Compiling the editor is done by calling SCons from the Godot
root directory with the following arguments:
::
scons platform=android android_arch=armv7 production=yes tools=yes target=release_debug
scons platform=android android_arch=arm64v8 production=yes tools=yes target=release_debug
scons platform=android android_arch=x86 production=yes tools=yes target=release_debug
scons platform=android android_arch=x86_64 production=yes tools=yes target=release_debug
cd platform/android/java
# On Windows
.\gradlew generateGodotEditor
# On Linux and macOS
./gradlew generateGodotEditor
The resulting APK will be located at ``bin/android_editor.apk``.
Removing the Editor templates
-----------------------------
You can use the following commands to remove the generated editor templates:
::
cd platform/android/java
# On Windows
.\gradlew cleanGodotEditor
# On Linux and macOS
./gradlew cleanGodotEditor
Installing the Godot editor
---------------------------
With an Android device with Developer Options enabled, connect the Android device to your computer via its charging cable to a USB/USB-C port.
Open up a Terminal/Command Prompt and run the following commands from the root directory with the following arguments:
::
adb install ./bin/android_editor.apk
Troubleshooting
---------------