Scott
7c3926dec8
Fix variable casing for class load() in GDScript basics ( #5309 )
2021-10-09 08:29:38 +02:00
Jonathan Harford
84f2a3d14a
Fix emit_signal arity in Signals tutorial ( #5294 )
2021-10-05 01:54:40 +02:00
Michael Alexsander
93451ff415
Fix wrong comment syntax for C# in "Exporting packs" page ( #5287 )
2021-09-30 18:23:35 +02:00
Patrick Gelvin
85e062a73e
Add example of error handling with load_resource_pack
2021-09-30 18:23:30 +02:00
Andrew Kim
807734819e
Fix void typed function code sample in GDScript basics ( #5281 )
2021-09-25 19:48:24 +02:00
Mitchell Davis
6f54a7d851
Update --no-window option description in Command line tutorial ( #5157 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-07 00:18:24 +02:00
Hugo Locurcio
b30ef4c58b
Document running Godot from a terminal on macOS in Command line tutorial
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(cherry picked from commit f972d52d2a )
2021-07-26 16:35:21 +02:00
Hugo Locurcio
8f66f4799f
Add keywords to the Default editor shortcuts page
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This improves search results when trying to look for the list of
editor shortcuts.
(cherry picked from commit e5b8585130 )
2021-07-26 16:35:05 +02:00
Hugo Locurcio
48bc1fc595
Document the lack of debugging support in Using the web editor
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The editor debugger protocol is not implemented yet in HTML5.
(cherry picked from commit 2eedf45fde )
2021-07-22 21:09:01 +02:00
Rémi Verschelde
b2fe0f0967
Exporting for Web: Update info about WebGL
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(cherry picked from commit 1e375578c1 )
2021-07-22 20:50:49 +02:00
Hugo Locurcio
edda1f36f6
Add notes about Blender backface culling when exporting to glTF
2021-07-19 17:06:19 +02:00
Max Hilbrunner
dbe89d5cc9
Merge pull request #5093 from Duroxxigar/callback-correction
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Fixed wording for when _enter_tree and _ready is called.
(cherry picked from commit c805464a22 )
2021-07-16 13:27:30 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
hpnrep6
5c1b2cfd18
Rename generic C# function name to GDScript equivalent
2021-07-13 00:15:56 +02:00
Lunadyn
fc9edcc549
Fixed minor error in wording in Scene Organisation tutorial ( #4780 )
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* Fixed minor error in wording in Scene Organisation tutorial
2021-07-13 00:13:08 +02:00
hpnrep6
e71e5d878e
Properly format file paths
2021-07-13 00:08:22 +02:00
Hugo Locurcio
20a048814f
Backport One-click deploy page from the master branch
2021-07-12 23:51:56 +02:00
BlueStag
7458cde87a
Fixed GetNode inconsistencies ( #5056 )
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* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-12 23:34:07 +02:00
Vladislav Vorobev
594b086995
Fixed class_name keyword ordering in GDScript style guide
2021-07-12 23:04:27 +02:00
Hugo Locurcio
1359c05fcb
Add note about deploying to Android device where relevant
2021-07-12 22:04:34 +02:00
Hugo Locurcio
de64c64c89
Mention the editor must be restarted for class_name icons to display ( #5031 )
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* Mention the editor must be restarted for `class_name` icons to display
2021-07-06 07:17:46 +02:00
Hugo Locurcio
62d1d25aa7
Update the keyboard shortcut to open the editor help
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The shortcut was changed in 3.3.
This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:04:34 +02:00
hpnrep6
5960dda284
Replace C# if statement with switch statement to match GDScript ( #5018 )
2021-06-20 00:12:44 +02:00
DeeJayLSP
7db6e38b99
Design a title screen: change text to avoid use of first person ( #4970 )
2021-06-08 16:40:37 +02:00
DeeJayLSP
4fd2c9d62f
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:32 +02:00
DeeJayLSP
3060d6838e
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
(cherry picked from commit 81863d0518 )
2021-06-04 09:46:06 +02:00
DeeJayLSP
ec9ada2c8e
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
(cherry picked from commit 939719f9eb )
2021-06-04 09:45:35 +02:00
DeeJayLSP
77a372d266
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:36 +02:00
skyace65
63c8462a31
Update exporting for android images
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(cherry picked from commit ce93d89f7d )
2021-06-02 13:17:39 +02:00
Hugo Locurcio
4b66f6d744
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:00 +02:00
horhorou
8ecde2ecfc
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
(cherry picked from commit d8eca54e0c )
2021-06-02 13:16:34 +02:00
git_vb
c39853a639
Hard wrap some long comments in godot_interfaces.rst ( #4892 )
2021-06-02 11:49:44 +02:00
Hugo Locurcio
f2dcc1a4fd
Mention the new main screen switch shortcuts
2021-05-29 16:24:36 +02:00
Matthew
10b7d8411b
Update images on the Feature tags page ( #4888 )
2021-05-03 15:09:11 +02:00
allkhor
7621eb8d12
Update build-tools to 30.0.3
2021-04-27 11:54:59 +06:00
Hugo Locurcio
af8e35e142
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
(cherry picked from commit ea7814b25c )
2021-04-26 17:03:17 +02:00
skyace65
2be629a748
Remove duplicate setup instructions from android custom build page
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(cherry picked from commit 5e47201745 )
2021-04-26 17:03:16 +02:00
swift502
5da97b25cf
Fix broken C# tab in Resources scripting tutorial
2021-04-25 22:08:06 +02:00
Hugo Locurcio
6bb857590a
Mention ICO size caveats in Changing application icon for Windows
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(cherry picked from commit 7d84733c36 )
2021-04-21 15:07:31 +02:00
31
c8dccbeee5
Update C# Connect method: binds is a Godot array ( #4777 )
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(cherry picked from commit 6e96d8d262 )
2021-04-21 15:06:00 +02:00
31
0b5b8ef496
Polish new sentence about restoring NuGet packages
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(cherry picked from commit 8c55f98736 )
2021-04-21 15:05:05 +02:00
31
15449e8df7
Simplify C# NuGet package doc to match 3.2.3+
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(cherry picked from commit eb10a49864 )
2021-04-21 15:04:48 +02:00
Hugo Locurcio
4eb9661ba6
Document how override.cfg works in relation with feature tags
2021-04-13 00:26:56 +02:00
Pierre Caye
e0c7f2db26
Remove a stray double quote from Exporting ( #4823 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:42:15 +02:00
Rémi Verschelde
30199c8096
Merge pull request #4809 from skyace65/C#Setup3.3
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Improve VSCode and VS C# instructions and mention "Build" button(3.3)
2021-04-06 09:46:19 +02:00
Matthew
b6292735e9
Remove extra "v" option from exporting for android (3.3) ( #4812 )
2021-04-05 01:08:38 +02:00
skyace65
d857777240
Improve VSCode and VS C# instructions
2021-04-03 20:14:30 -04:00
Fabio Alessandrelli
b6f33a8e25
Improve the Exporting for the Web section.
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Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.
(cherry picked from commit 6d36e32eb5 )
2021-03-31 18:16:17 +02:00
Fredia Huya-Kouadio
1673686c15
Update the Android export instructions
2021-03-31 10:18:51 +02:00
Rémi Verschelde
073ec58a8b
Merge pull request #4737 from Calinou/update-ios-3.2
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[3.3] Update iOS plugins documentation
2021-03-31 10:15:32 +02:00