Commit Graph

4622 Commits

Author SHA1 Message Date
skyace65
5a185cb0cf Document animation markers 2025-02-17 12:36:22 -05:00
Hugo Locurcio
51a597f7b6 GitHub Actions: Check URLs using lychee
This makes it possible to be aware of dead links and replace
them with other resources (such as archived versions) as
soon as possible.
2025-02-17 15:56:09 +01:00
Hugo Locurcio
8d9085ae7c Add guidelines on inline comments in GDScript style guide (#9433)
* Add guidelines on inline comments in GDScript style guide
2025-02-15 23:03:26 -05:00
tetrapod00
6902e58d09 Reorder Output panel message categories to match order in editor 2025-02-15 18:28:54 -08:00
Harry Keightley
126dcf1b6d Switch ordering of *error* and *warning* in debug docs.
Error and Warning were incorrectly given each-other's descriptions. This change switches the sub-titles for each section.
2025-02-16 10:59:39 +09:00
Matthew
3d1bd087e9 Merge pull request #10693 from GlitchCode24/master
Add `else if` to shading reference
2025-02-15 17:07:47 -05:00
tetrapod
3870586d32 Merge pull request #10640 from skyace65/GridmapsUpdate
Update Gridmaps page for 4.4
2025-02-15 13:05:28 -08:00
tetrapod
247213ac8b Merge pull request #10594 from skyace65/OpenXRAndroid
Update XR Deploying to android page for 4.4
2025-02-15 12:59:41 -08:00
GlitchCode24
619edd2cae Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-15 22:56:43 +02:00
GlitchCode24
99b4f2494c Add else if 2025-02-15 22:47:20 +02:00
Thibault J.
70def630be Clarify the global registration of named_classes (#10679)
* Add a clarification about named class registry
2025-02-15 15:24:53 -05:00
Artsiom Babukh
bbb720ec7f Add missing InputEvent.is_echo()
Seems that it was accidentally removed in 4b8ffe3600
2025-02-15 10:10:11 +01:00
cosmiccrossway
ed0e60302b Updated GPUParticles3D typo on the 2d particle systems page
This sentence is about preferring GPUParticles2D instead of CPUParticles2D. The mention of GPUParticles3D doesn't make sense in the context of the sentence or the page. As such I assumed this to be a type and am submitting a fix to it.
2025-02-13 14:48:45 -07:00
Matthew
9d5712ec5b Merge pull request #10677 from tetrapod00/no-profiler-macos
Document limitation of Visual Profiler on macOS in Compatibility
2025-02-12 06:56:59 -05:00
tetrapod00
6311520290 Document limitation of Visual Profiler on macOS 2025-02-12 00:31:40 -08:00
tetrapod00
6476bd6be4 Remove outdated disadvantages to upgrading to Godot 4 2025-02-11 12:39:50 -08:00
tetrapod00
048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Matthew
058f0f65ba Merge pull request #10649 from Muller-Castro/shape-keys-warning
Change path to "Export Deformation Bones Only"
2025-02-09 18:59:30 -05:00
tetrapod00
9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
skyace65
ffb3f46445 Update XR Deploying to android page for 4.4 2025-02-09 11:41:41 -05:00
Muller-Castro
0999453158 Change path to "Export Deformation Bones Only" 2025-02-09 11:03:52 -03:00
skyace65
97373a67a5 Update exporting projects page 2025-02-08 14:48:52 -05:00
Max Hilbrunner
1683f6a2c4 Merge pull request #10634 from skyace65/Supersampling
Document supersampling for lightmaps
2025-02-08 20:01:03 +01:00
Max Hilbrunner
35eb8dad83 Merge pull request #10643 from skyace65/MP3Loading
Document MP3 runtime loading
2025-02-08 20:00:33 +01:00
skyace65
5cf03b89ea Update UV preivew screenshot 2025-02-08 11:18:40 -05:00
skyace65
773c2928e2 Document MP3 runtime loading 2025-02-08 11:11:41 -05:00
skyace65
c3650fb0e9 Update Gridmaps page for 4.4 2025-02-07 17:27:51 -05:00
skyace65
8decfe764c Document supersampling for lightmaps 2025-02-07 14:17:20 -05:00
Rémi Verschelde
ffac3a0408 GDExtension: Fix typo on compatibility_minimum property 2025-02-07 13:25:14 +01:00
skyace65
1a4ba56b0f Remove shader materials page 2025-02-06 19:59:36 -05:00
Vojtech Krajnansky
4421c6226c Update binding Signal connection args docs 2025-02-06 18:34:43 +01:00
Vojtech Krajnansky
ff89b4611e Fix C# _Process method signatures 2025-02-05 20:14:35 +01:00
Max Hilbrunner
5dea521db6 Merge pull request #10619 from skyace65/ParticleMinMaxImage
Update particle process material min max image
2025-02-05 13:15:05 +01:00
Hugo Locurcio
7d34e4e42e Clarify difference between Godot's scene instancing and hardware instancing
- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
2025-02-05 11:23:25 +01:00
skyace65
caabb14bc2 Update particle process material min max image 2025-02-04 19:49:56 -05:00
Matthew
971fe5a4c1 Merge pull request #10613 from Vocco/expression-logical-operators
Document logical operator support in `Expression`
2025-02-04 17:57:24 -05:00
Matthew
ea1b882aa7 Merge pull request #10606 from tetrapod00/first-3d-update
Improve First 3D shader tutorial
2025-02-04 17:35:24 -05:00
Vojtech Krajnansky
404a2bc96e Document logical operator support in Expression 2025-02-04 15:36:49 +01:00
tetrapod00
39bbba660d Fix video alignment after dependency update without CSS 2025-02-03 11:52:04 -08:00
tetrapod00
049b42989e Revert "Fix video alignment after dependency update"
This reverts commit 0e87849415.
2025-02-03 10:22:46 -08:00
Max Hilbrunner
36359b2fcd Merge pull request #10566 from tetrapod00/fix-video-align
Fix video alignment after dependency update
2025-02-03 10:28:24 +01:00
Max Hilbrunner
7813926781 Merge pull request #10597 from skyace65/Particles2DUpdate
Update 2D particles page for Godot 4.4
2025-02-03 10:19:31 +01:00
Martin Delille
b338f45258 Fix editor shortcut documentation for macos (#10575)
* Fix open 2D/3D/Script editor shortcut documentation for macos

From the code: https://github.com/godotengine/godot/blob/4.3/editor/editor_node.cpp#L7831-L7834

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-03 10:18:13 +01:00
Max Hilbrunner
cc38a8047b Merge pull request #10570 from Maarrk/pr-gdextension-tooling
Improve GDExtension tutorial based on own experience
2025-02-03 10:16:32 +01:00
Max Hilbrunner
091a4490bb Merge pull request #10605 from tetrapod00/builtin-varying-note
Add note to use varyings to access builtins in shader pages
2025-02-03 10:09:56 +01:00
tetrapod00
76da87bf07 Document [ExportToolButton] 2025-02-02 17:44:06 -08:00
tetrapod00
287ad02f83 Improve First 3D shader tutorial 2025-02-02 14:53:13 -08:00
skyace65
95946bf4b4 Rename particle_process_material_2D.rst to particle_process_material_2d.rst
rename title
2025-02-02 16:24:51 -05:00
tetrapod00
858c663ab1 Add note to use varyings to access builtins in shader pages 2025-02-02 13:00:12 -08:00
Marek S. Lukasiewicz
a5db6503b7 Improve GDExtension tutorial based on own experience
Changed code sample to runtime class to match GDScript default.
Recorded a new animation showing the desired result inside game window.
Changed the wording around SConstruct file to make it less intimidating.
Added link to IDE setup in building from source documentation.

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-01 21:32:24 +01:00