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Add missing InputEvent.is_echo()
Seems that it was accidentally removed in 4b8ffe3600
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@@ -217,7 +217,7 @@ Actions can be created from the Project Settings menu in the **Input Map**
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tab and assigned input events.
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Any event has the methods :ref:`InputEvent.is_action() <class_InputEvent_method_is_action>`,
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:ref:`InputEvent.is_pressed() <class_InputEvent_method_is_pressed>` and :ref:`InputEvent <class_InputEvent>`.
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:ref:`InputEvent.is_pressed() <class_InputEvent_method_is_pressed>` and :ref:`InputEvent.is_echo() <class_InputEvent_method_is_echo>`.
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Alternatively, it may be desired to supply the game back with an action
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from the game code (a good example of this is detecting gestures).
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