Commit Graph

10149 Commits

Author SHA1 Message Date
Rinevard
78d2ddb14c Update screenshots and descriptions in Asset Library docs (#10665)
* doc: update support level and screenshots in Asset Library docs
2025-02-12 19:40:53 -05:00
Matthew
9d5712ec5b Merge pull request #10677 from tetrapod00/no-profiler-macos
Document limitation of Visual Profiler on macOS in Compatibility
2025-02-12 06:56:59 -05:00
tetrapod00
6311520290 Document limitation of Visual Profiler on macOS 2025-02-12 00:31:40 -08:00
Matthew
167335705f Merge pull request #10671 from tetrapod00/remove-disadvantage
Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 18:58:58 -05:00
Matthew
f845160a05 Merge pull request #10672 from tetrapod00/add-i18n-bug
Add i18n (internationalization) label to Bug triage guidelines
2025-02-11 18:58:03 -05:00
tetrapod00
0eb095eaef Add i18n label to Bug triage guidelines 2025-02-11 13:04:55 -08:00
tetrapod00
6476bd6be4 Remove outdated disadvantages to upgrading to Godot 4 2025-02-11 12:39:50 -08:00
Matthew
058f0f65ba Merge pull request #10649 from Muller-Castro/shape-keys-warning
Change path to "Export Deformation Bones Only"
2025-02-09 18:59:30 -05:00
Max Hilbrunner
65c9060419 Merge pull request #10658 from tetrapod00/remove-plugin-link
Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr
0314e67367 Updating "Run Current Scene" usage for consistency/clarity (#10656)
* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project

Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6).  Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00
c3dac649da Remove links and screenshots of old plugins 2025-02-09 12:43:05 -08:00
Matthew
3e0cbab97d Merge pull request #10654 from tetrapod00/step-step-link
Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
Matthew
211ec555f8 Merge pull request #10651 from raziel444/patch-2
Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052 Update getting_started/step_by_step/signals.rst 2025-02-09 11:57:54 -05:00
Matthew
39cb9a7eef Merge pull request #10653 from tetrapod00/forum-not-qa
Update links to Q&A site to forum
2025-02-09 11:51:18 -05:00
raziel444
4429083dc5 Removing note and instead clarifying the action step to use F6
Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
Muller-Castro
0999453158 Change path to "Export Deformation Bones Only" 2025-02-09 11:03:52 -03:00
tetrapod00
239c16c494 Update links to Q&A site to forum 2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21 Add note on pressing F6 for current scene vs. F5 for default scene
When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon.  After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene".  If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Max Hilbrunner
1d9c4a4ae1 Merge pull request #10621 from Calinou/compiling-macos-ios-xcode-troubleshooting
Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 20:01:38 +01:00
Max Hilbrunner
1683f6a2c4 Merge pull request #10634 from skyace65/Supersampling
Document supersampling for lightmaps
2025-02-08 20:01:03 +01:00
Max Hilbrunner
35eb8dad83 Merge pull request #10643 from skyace65/MP3Loading
Document MP3 runtime loading
2025-02-08 20:00:33 +01:00
Max Hilbrunner
766d92b388 Merge pull request #10644 from skyace65/UVChannelPreview
Update UV preivew screenshot
2025-02-08 20:00:11 +01:00
Max Hilbrunner
324440cdd4 Merge pull request #10647 from Calinou/intro-build-system-target-template-debug
Fix meaning of `target=template_debug` in Introduction to the buildsystem
2025-02-08 19:59:20 +01:00
Hugo Locurcio
8ee0e4fc22 Fix meaning of target=template_debug in Introduction to the buildsystem
This also mentions that available CLI arguments differ depending on
the build target.
2025-02-08 18:46:41 +01:00
skyace65
5cf03b89ea Update UV preivew screenshot 2025-02-08 11:18:40 -05:00
skyace65
773c2928e2 Document MP3 runtime loading 2025-02-08 11:11:41 -05:00
Hugo Locurcio
039f8d7a19 Add a troubleshooting section to Compiling for macOS/iOS 2025-02-08 16:56:24 +01:00
A Thousand Ships
95743e3ef5 Merge pull request #10642 from godotengine/classref/sync-36d90c7
classref: Sync with current master branch (36d90c7)
2025-02-08 13:03:26 +01:00
Godot Organization
06119cd6c3 classref: Sync with current master branch (36d90c7) 2025-02-08 03:20:41 +00:00
skyace65
8decfe764c Document supersampling for lightmaps 2025-02-07 14:17:20 -05:00
Max Hilbrunner
cb0009a3c8 Merge pull request #10637 from akien-mga/gdextension-compatability-typo
GDExtension: Fix typo on `compatibility_minimum` property
2025-02-07 17:28:01 +01:00
Rémi Verschelde
ffac3a0408 GDExtension: Fix typo on compatibility_minimum property 2025-02-07 13:25:14 +01:00
tetrapod
31fa74b0b0 Merge pull request #10628 from skyace65/RemoveShaderMaterial
Remove shader materials page
2025-02-06 17:13:03 -08:00
skyace65
1a4ba56b0f Remove shader materials page 2025-02-06 19:59:36 -05:00
Matthew
b96b3a6dc0 Merge pull request #10630 from berarma/patch-2
Fix library/binary confusion in compiling_for_linuxbsd.rst
2025-02-06 18:25:14 -05:00
Bernat
990fe8334f Fix library/binary confusion in compiling_for_linuxbsd.rst 2025-02-06 13:15:56 +01:00
tetrapod
fd34a007ba Merge pull request #10624 from Vocco/fix-process-signature
Fix C# _Process method signatures
2025-02-05 13:24:16 -08:00
Vojtech Krajnansky
ff89b4611e Fix C# _Process method signatures 2025-02-05 20:14:35 +01:00
Max Hilbrunner
5dea521db6 Merge pull request #10619 from skyace65/ParticleMinMaxImage
Update particle process material min max image
2025-02-05 13:15:05 +01:00
Max Hilbrunner
256561c7ea Merge pull request #10622 from Calinou/instancing-scene-vs-shaders
Clarify difference between Godot's scene instancing and hardware instancing
2025-02-05 13:13:29 +01:00
Hugo Locurcio
7d34e4e42e Clarify difference between Godot's scene instancing and hardware instancing
- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
2025-02-05 11:23:25 +01:00
Matthew
3e61c1026b Merge pull request #10608 from chellygel/chellygel/docs-edit
Add clarifying text for instance docs
2025-02-04 21:16:15 -05:00
skyace65
caabb14bc2 Update particle process material min max image 2025-02-04 19:49:56 -05:00
Chelsea Winfree
fc1f052d32 Added clarifying text for instance docs
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Matthew
971fe5a4c1 Merge pull request #10613 from Vocco/expression-logical-operators
Document logical operator support in `Expression`
2025-02-04 17:57:24 -05:00
Matthew
ea1b882aa7 Merge pull request #10606 from tetrapod00/first-3d-update
Improve First 3D shader tutorial
2025-02-04 17:35:24 -05:00
Max Hilbrunner
1afdbafaf3 Merge pull request #10611 from tetrapod00/fix-video-again
Fix video alignment after dependency update without CSS
2025-02-04 17:42:46 +01:00
Vojtech Krajnansky
404a2bc96e Document logical operator support in Expression 2025-02-04 15:36:49 +01:00