Commit Graph

4624 Commits

Author SHA1 Message Date
Gr4ph0s
2a46300358 Fix typo in macOS compiling (#3801) 2020-07-30 15:23:01 +02:00
Rémi Verschelde
693d2586cd Merge pull request #3777 from clayjohn/3.2-optimizations
Overhaul optimization tutorials
2020-07-30 15:21:45 +02:00
Johannes Witt
f8a40dd763 Fix GUI Skinning typo in code (#3846) 2020-07-30 14:53:46 +02:00
Johannes Witt
f20dbc52b2 Update GUI Skinning Code and warn about custom theme (#3825) 2020-07-30 10:58:06 +02:00
Hugo Locurcio
8ca94173bf Document the expected window size in Design a title screen
This closes #3800.
2020-07-29 10:28:22 +02:00
Matthew
f86ffbfd08 Update VS Code debugging setup instructions (#3843) 2020-07-28 22:42:14 +02:00
towai
14cee05e6c Update running_code_in_the_editor.rst (#3831)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-28 22:31:26 +02:00
Bruno
ceb7395b0b Change "centre" to "center" for consistency with the editor UI (#3842) 2020-07-28 09:58:36 +02:00
follower
34f246d6dc Typo fix: "comprsing" -> "comprising" (#3819)
* Typo fix: "comprsing" -> "comprising"

* Update tutorials/content/procedural_geometry/meshdatatool.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-07-27 01:30:04 -04:00
Aaron Franke
69f6893e3f Add an exception for "ing" verbs where the subject is not clear 2020-07-26 14:54:28 -04:00
Rémi Verschelde
04f7c48b90 Merge pull request #3833 from Calinou/list-of-features-fix-csharp-link
Fix C# link in List of features
2020-07-24 22:10:10 +02:00
Hugo Locurcio
c599492d77 Fix C# link in List of features 2020-07-24 18:13:05 +02:00
Rémi Verschelde
38a497568e Merge pull request #3832 from Calinou/add-list-of-features-3.2
Add a page listing all features supported by Godot 3.2
2020-07-24 17:24:49 +02:00
Poq Xert
19cb5ec6a2 iOS GameCenter: Add authenticate method
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-24 23:51:08 +10:00
Hugo Locurcio
4866c6082d Add a page listing all features supported by Godot 3.2 2020-07-24 15:44:48 +02:00
Rémi Verschelde
3bd144f193 Merge pull request #3775 from Calinou/add-list-of-features
Add a page listing all features supported by Godot
2020-07-24 13:58:10 +02:00
Hugo Locurcio
58a2757d37 Add a page listing all features supported by Godot
This closes #3727.
2020-07-24 10:34:21 +02:00
Aaron Franke
6d8c808a13 Add note for how to deal with screenshots in an asset (#3826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23 22:18:35 +02:00
Rémi Verschelde
bb58b9d3e0 Merge pull request #3822 from Calinou/update-community-channels
Update Discord server link in Community channels
2020-07-22 14:49:55 +02:00
Hugo Locurcio
7c81178435 Update Discord server link in Community channels
This also makes URLs use HTTPS when possible.
2020-07-22 14:25:58 +02:00
kilojool
e7bf11d1af Added "-convcol" to the list of import hints (#3820)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22 11:49:40 +02:00
Ryan Roden-Corrent
bb017ba445 Add link to MeshDataTool API in tutorial (#3817) 2020-07-21 14:01:52 +02:00
Rémi Verschelde
f556bfb12f Merge pull request #3807 from Calinou/binary-serialization-color-overbright
Mention that colors can be overbright in Binary serialization API
2020-07-21 13:41:41 +02:00
Rémi Verschelde
a395c99082 Merge pull request #3815 from akien-mga/linuxbsd-is-correct
Compiling for Linux/*BSD: Add note on platform rename in 4.0
2020-07-21 11:55:39 +02:00
Rémi Verschelde
f5dc0dc906 Compiling for Linux/*BSD: Add note on platform rename in 4.0 2020-07-21 08:20:19 +02:00
Rémi Verschelde
b3f86b4f5d Merge pull request #3803 from TheDuriel/patch-1
Update gdscript_exports.rst
2020-07-20 17:19:54 +02:00
Jonas
d8a0848634 Add notice for signing issues when exporting to iOS with same name (#3810) 2020-07-20 09:43:53 +02:00
Ricardo Alcantara
2d7f79cd3f Android plugin: Fix link to demo project (#3813) 2020-07-20 09:42:55 +02:00
Per Malmberg
8d48933e91 Fix return value for float-version of mix() in shading reference (#3812) 2020-07-19 17:16:43 +02:00
Hugo Locurcio
cbb5f8c1ef Mention that colors can be overbright in Binary serialization API
This also tweaks capitalization for consistency with the rest of the
documentation.
2020-07-17 11:48:50 +02:00
Sergey Minakov
3edcb5581b iOS: mention MoltenVK SDK for iOS compilation. 2020-07-16 20:48:58 +03:00
Manuel 'TheDuriel' Fischer
a5f313fbe6 Update gdscript_exports.rst
Remove bogus information.
Just tested it. No form of declaration causes an array to be shared across instances.

Godot 3.2.2
2020-07-16 17:14:24 +02:00
Marco
9b6dfa766a fix: update jarsigner default location on windows (#3802)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-16 10:32:14 +02:00
Rémi Verschelde
7d5f2f8a0f Merge pull request #3780 from Calinou/multiple-resolutions-2d-3d-scaling
Document how to use Viewports for 2D/3D scaling in Multiple resolutions
2020-07-15 12:07:58 +02:00
Rémi Verschelde
cb27c6ea14 Merge pull request #3796 from akien-mga/warning-live-without-warning
CI: Split setup, linter and build in separate steps
2020-07-15 12:03:18 +02:00
Rémi Verschelde
7b743b7d8e CI: Split setup, linter and build in separate steps
Make sphinx-build treat warnings as errors.

(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
Rémi Verschelde
97b6eed4e6 Merge pull request #3797 from Calinou/doc-gdscript-escape-sequences
Mention GDScript escape sequences direclty in GDScript basics
2020-07-15 11:49:31 +02:00
Hugo Locurcio
81890d5120 Mention GDScript escape sequences direclty in GDScript basics
Many C escape sequences aren't valid in GDScript, so it's better to
document them directly in a table.

See https://github.com/godotengine/godot/issues/38716.
2020-07-15 11:43:17 +02:00
Rémi Verschelde
ac6450d21c Merge pull request #3795 from akien-mga/warning-live-without-warning
Fix C# code in Input examples
2020-07-15 10:51:02 +02:00
Rémi Verschelde
79113672ff Fix C# code in Input examples
And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Rémi Verschelde
ccda1dc5dd Merge pull request #3794 from akien-mga/latex-free-docs
Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial
2020-07-15 10:14:44 +02:00
Rémi Verschelde
ce564cdaeb Merge pull request #3788 from Calinou/best-practices-add-performance-vs-usability
Mention performance/usability in Best practices for engine contributors
2020-07-15 10:04:03 +02:00
Rémi Verschelde
c58ed951a1 Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial
It's the only tutorial where we used the extension for *3* formulas which anyway
ended up as fairly low res static images generated by sphinx.ext.imgmath, so
requiring ~1 GB of LaTeX setup for it is overkill.

The replacement pictures are the ones generated by sphinx.ext.imgmath, we could
replace them by higher resolution ones.
2020-07-15 09:58:21 +02:00
Rémi Verschelde
b181d3f07f Fix inner reference to editor/docs localization page
Having a `.. highlight:` tag between the reference and the title it refers to
breaks the index.
2020-07-15 09:46:19 +02:00
Hugo Locurcio
90d9dc28a8 Mention performance/usability in Best practices for engine contributors
This also wraps the text to 80 characters.

See https://github.com/godotengine/godot-proposals/issues/575.
2020-07-14 22:54:26 +02:00
Rémi Verschelde
d387eea8a3 RTD: Re-enable EPUB builds for stable branch
Might timeout, let's see.
2020-07-14 16:52:31 +02:00
clayjohn
8c02d179a5 Overhaul optimization tutorials
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-07-13 13:40:59 -07:00
Rémi Verschelde
05b109d13b Merge pull request #3784 from akien-mga/contrib-docs-l10n
Contributing: Editor and docs localization
2020-07-13 16:45:58 +02:00
Rémi Verschelde
070da218be Merge pull request #3783 from Calinou/fix-multimesh-csharp-code-sample
Fix C# code sample in Optimization using MultiMeshes
2020-07-13 15:42:14 +02:00
Hugo Locurcio
6bfcbe0d3e Fix C# code sample in Optimization using MultiMeshes
Thanks to @Dr-Primary for providing a fix :)

This closes #3659.
2020-07-13 15:32:50 +02:00