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Add notice for signing issues when exporting to iOS with same name (#3810)
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@@ -63,6 +63,9 @@ In the following example:
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* **exported_xcode_project_name** is the name of the exported iOS application (as above).
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* **godot_project_to_export** is the name of the Godot project.
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.. note:: **godot_project_to_export** must not be the same as **exported_xcode_project_name**
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to prevent signing issues in Xcode.
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Steps to link a Godot project folder to Xcode
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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