Commit Graph

4624 Commits

Author SHA1 Message Date
Nathan Lovato
512b074039 Merge pull request #3948 from samjabrahams/sabrahams/update_scripting_tutorial_connect
Update GDScript examples - Step By Step: Scripting
2020-09-03 12:36:54 -06:00
Yuri Sizov
45d95db39f Update instant search plugin to a packaged version (#3963) 2020-09-03 18:57:59 +02:00
Nathan Lovato
d07b64ea94 Merge pull request #3959 from skyace65/WindowsIcon
Fix and improve changing application icon for Windows page
2020-09-03 10:46:23 -06:00
Nathan Lovato
2e3cc7a928 Apply suggestions from code review
Try to improve the phrasing, split a sentence, and add some missing commas.
2020-09-03 10:43:44 -06:00
Nathan Lovato
521cd9b4b7 Merge pull request #3960 from androclus/master
Added line to clarify we'll be starting a new project.
2020-09-03 10:28:29 -06:00
Marcel Admiraal
4e5393150a Remove unused import from GDNative cpp example SConstruct file. 2020-09-03 14:38:15 +01:00
Marcel Admiraal
14ef5a64da Explicitly add implicitly added semicolon. 2020-09-03 13:06:39 +01:00
Jeffrey Stern
33c3671b99 Added line to clarify we'll be starting a new project. 2020-09-02 18:52:52 -07:00
Beuc
f648f7bc09 Fix texture mapping in Custom post-processing (#3957)
When the viewport is not fullscreen, the view is cropped and distorted after applying a shader.
This is due to using SCREEN_UV (meant for SCREEN_TEXTURE) instead of UV (meant for TEXTURE).
2020-09-03 00:15:01 +02:00
skyace65
b2fe936881 Fix and improve changing application icon for Windows page 2020-09-02 16:41:40 -04:00
Hugo Locurcio
e27d64924f Apply suggestions from code review 2020-09-02 15:49:10 +02:00
HaSa1002
5df18b894f Add yield with multiple arguments example to GDSCript Basics 2020-09-02 14:09:06 +02:00
skyace65
8cff063857 Improve import process page 2020-09-01 22:32:26 -04:00
Nathan Lovato
e37ee4239c Merge pull request #3949 from Calinou/class-reference-info-blocks
Add a style guide for informational blocks in the class reference
2020-09-01 17:16:21 -06:00
Hugo Locurcio
b4f9966e8a Add a style guide for informational blocks in the class reference 2020-09-02 01:14:35 +02:00
Nathan Lovato
5b635d94b8 Merge pull request #3931 from skyace65/PCKWarning
Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Nathan Lovato
c0c6183a22 Merge pull request #3930 from Calinou/rcedit-embed-pck-warning
Document known bugs with rcedit in executables that embed a PCK file
2020-09-01 16:32:23 -06:00
Nathan Lovato
12c7223525 Merge pull request #3921 from Calinou/best-practices-library-licensing
Mention licensing requirements in Best practices for engine contributors
2020-09-01 16:31:47 -06:00
Nathan Lovato
f710e61562 Merge pull request #3945 from Calinou/3d-transforms-euler-image-background
Fix Euler angles image being unreadable on a dark background
2020-09-01 16:30:41 -06:00
Nathan Lovato
f753c83d7a Merge pull request #3942 from skyace65/KinematicCollision
Add information on how get_slide_count counts collisions
2020-09-01 16:28:55 -06:00
Nathan Lovato
d3c8aeb881 Merge pull request #3943 from Calinou/gdscript-debugger-no-threads
Document the GDScript debugger not supporting threads yet
2020-09-01 16:28:22 -06:00
Sam Abrahams
83ed812b76 Update GDScript examples - Step By Step: Scripting
In Godot 4.0, the connect() function no longer takes an object and
a string name of a function, but rather the new Callable type. Following
the old instructions leads to errors.

Unfortunately, I don't have C# development set up on my machine, so I
have not updated the C# examples as I'm currently unable to validate that
they work as intended.
2020-08-30 21:31:30 -07:00
skyace65
51f9b61b39 Add information on how get_slide_count counts collisions 2020-08-30 21:56:51 -04:00
Matthew
70e9184552 Fix TextureButton texture number in Design interfaces with the Control nodes (#3928) 2020-08-30 17:26:11 +02:00
Hugo Locurcio
9267a602ca Fix Euler angles image being unreadable on a dark background
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio
334357ebc5 Document how to start a server in Exporting for dedicated servers
This mainly applies to projects where both the client and server
are implemented as part of the same project.
2020-08-29 18:23:34 +02:00
Hugo Locurcio
73919fe092 Document the GDScript debugger not supporting threads yet
The notice is duplicated to make it harder to miss.

See https://github.com/godotengine/godot/issues/2446.
2020-08-29 02:23:46 +02:00
wizardlu
6418e67568 Fix typo in visual scripting Nodes and terminology (#3941)
Fix Typo "sequenced getter" -> "sequenced setter"
2020-08-28 17:15:35 +02:00
Beuc
77f13f16a5 Normalize texture coordinates in [0,1] to avoid seam mark (#3936) 2020-08-28 11:51:43 +02:00
Hugo Locurcio
9931060f06 Use a more explicit git bisect command in Bisecting regressions
This command makes it possible to specify the good and bad commits
in any order, avoiding issues with specifying commits in the wrong
order.
2020-08-28 11:32:59 +02:00
Beuc
f54e18fef0 Fix double scaling (#3934) 2020-08-27 01:24:33 +02:00
Beuc
ab7c0a62fc Clarify what UV means in CanvasItem shaders (#3933) 2020-08-26 23:02:00 +02:00
Matthew
87f90b8d89 Document direction and flatness properties in Particle systems (2D) (#3932)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-25 17:59:50 +02:00
skyace65
002b976255 Add warnings on embedded pck files 2020-08-24 20:11:00 -04:00
Hugo Locurcio
9bbed16be7 Document known bugs with rcedit in executables that embed a PCK file 2020-08-24 21:42:13 +02:00
Matthew
394c72a4da Reorder exporting articles to be more logically ordered (#3929) 2020-08-24 21:25:55 +02:00
Nicholas Loomans
85f96530cf Fix incorrect state machine parameter in example (#3926)
Co-authored-by: Nicholas Loomans <beaverusiv@gmail.com>
2020-08-24 14:49:37 +02:00
arkadye
cf563274e4 Fix GD.RandRange C# call in the "Your First Game" example (#3923)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-23 23:26:13 +02:00
Hugo Locurcio
0bc5917d43 Mention licensing requirements in Best practices for engine contributors 2020-08-22 18:29:23 +02:00
Nathan Lovato
6787eca889 Merge pull request #3920 from skyace65/UnityRemove
Remove Unity to Godot page
2020-08-21 20:14:45 -06:00
skyace65
72618e68c2 Remove Unity to Godot page 2020-08-21 19:20:25 -04:00
parishrutpandey
d356d12421 Fix typo in Custom Godot servers (#3919)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-22 00:18:19 +02:00
Nathan Lovato
6e9055f4e8 Edit docs_writing_guidelines
Tweaked some sentences to remove parentheses
Turned the note about pngquant into a note box
2020-08-21 10:34:23 -06:00
Nathan Lovato
481e7bae24 Merge pull request #3918 from Calinou/improve-docs-writing-guidelines-2
Improve Docs writing guidelines
2020-08-21 10:19:22 -06:00
Nathan Lovato
2be83bc743 Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Nathan Lovato
a08609e360 Merge pull request #3909 from Calinou/gdscript-style-guide-numbers
Add recommendations for numbers in the GDScript style guide
2020-08-21 10:18:21 -06:00
Hugo Locurcio
207c2e015d Improve Docs writing guidelines
- Add a return type to the "don't add return type hints" example.
- Update the Node2D brief description to match the current documentation.
- Recommend a colorblind-friendly color for outlines in screenshots.
- Reference Squoosh and OxiPNG in the image compression guidelines.
2020-08-21 15:42:48 +02:00
Clay John
ff9d67f7e8 Add disable_fog to Sky shaders documentation (#3906) 2020-08-20 15:02:11 +02:00
Hugo Locurcio
f0d0ef0ce3 Add recommendations for numbers in the GDScript style guide 2020-08-19 14:04:25 +02:00
Hugo Locurcio
9e699409d3 Document support for underscores in number literals in GDScript basics
This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.

This closes #3907.
2020-08-18 15:07:23 +02:00