Nathan Lovato
512b074039
Merge pull request #3948 from samjabrahams/sabrahams/update_scripting_tutorial_connect
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Update GDScript examples - Step By Step: Scripting
2020-09-03 12:36:54 -06:00
Yuri Sizov
45d95db39f
Update instant search plugin to a packaged version ( #3963 )
2020-09-03 18:57:59 +02:00
Nathan Lovato
d07b64ea94
Merge pull request #3959 from skyace65/WindowsIcon
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Fix and improve changing application icon for Windows page
2020-09-03 10:46:23 -06:00
Nathan Lovato
2e3cc7a928
Apply suggestions from code review
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Try to improve the phrasing, split a sentence, and add some missing commas.
2020-09-03 10:43:44 -06:00
Nathan Lovato
521cd9b4b7
Merge pull request #3960 from androclus/master
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Added line to clarify we'll be starting a new project.
2020-09-03 10:28:29 -06:00
Marcel Admiraal
4e5393150a
Remove unused import from GDNative cpp example SConstruct file.
2020-09-03 14:38:15 +01:00
Marcel Admiraal
14ef5a64da
Explicitly add implicitly added semicolon.
2020-09-03 13:06:39 +01:00
Jeffrey Stern
33c3671b99
Added line to clarify we'll be starting a new project.
2020-09-02 18:52:52 -07:00
Beuc
f648f7bc09
Fix texture mapping in Custom post-processing ( #3957 )
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When the viewport is not fullscreen, the view is cropped and distorted after applying a shader.
This is due to using SCREEN_UV (meant for SCREEN_TEXTURE) instead of UV (meant for TEXTURE).
2020-09-03 00:15:01 +02:00
skyace65
b2fe936881
Fix and improve changing application icon for Windows page
2020-09-02 16:41:40 -04:00
Hugo Locurcio
e27d64924f
Apply suggestions from code review
2020-09-02 15:49:10 +02:00
HaSa1002
5df18b894f
Add yield with multiple arguments example to GDSCript Basics
2020-09-02 14:09:06 +02:00
skyace65
8cff063857
Improve import process page
2020-09-01 22:32:26 -04:00
Nathan Lovato
e37ee4239c
Merge pull request #3949 from Calinou/class-reference-info-blocks
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Add a style guide for informational blocks in the class reference
2020-09-01 17:16:21 -06:00
Hugo Locurcio
b4f9966e8a
Add a style guide for informational blocks in the class reference
2020-09-02 01:14:35 +02:00
Nathan Lovato
5b635d94b8
Merge pull request #3931 from skyace65/PCKWarning
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Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Nathan Lovato
c0c6183a22
Merge pull request #3930 from Calinou/rcedit-embed-pck-warning
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Document known bugs with rcedit in executables that embed a PCK file
2020-09-01 16:32:23 -06:00
Nathan Lovato
12c7223525
Merge pull request #3921 from Calinou/best-practices-library-licensing
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Mention licensing requirements in Best practices for engine contributors
2020-09-01 16:31:47 -06:00
Nathan Lovato
f710e61562
Merge pull request #3945 from Calinou/3d-transforms-euler-image-background
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Fix Euler angles image being unreadable on a dark background
2020-09-01 16:30:41 -06:00
Nathan Lovato
f753c83d7a
Merge pull request #3942 from skyace65/KinematicCollision
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Add information on how get_slide_count counts collisions
2020-09-01 16:28:55 -06:00
Nathan Lovato
d3c8aeb881
Merge pull request #3943 from Calinou/gdscript-debugger-no-threads
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Document the GDScript debugger not supporting threads yet
2020-09-01 16:28:22 -06:00
Sam Abrahams
83ed812b76
Update GDScript examples - Step By Step: Scripting
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In Godot 4.0, the connect() function no longer takes an object and
a string name of a function, but rather the new Callable type. Following
the old instructions leads to errors.
Unfortunately, I don't have C# development set up on my machine, so I
have not updated the C# examples as I'm currently unable to validate that
they work as intended.
2020-08-30 21:31:30 -07:00
skyace65
51f9b61b39
Add information on how get_slide_count counts collisions
2020-08-30 21:56:51 -04:00
Matthew
70e9184552
Fix TextureButton texture number in Design interfaces with the Control nodes ( #3928 )
2020-08-30 17:26:11 +02:00
Hugo Locurcio
9267a602ca
Fix Euler angles image being unreadable on a dark background
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- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio
334357ebc5
Document how to start a server in Exporting for dedicated servers
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This mainly applies to projects where both the client and server
are implemented as part of the same project.
2020-08-29 18:23:34 +02:00
Hugo Locurcio
73919fe092
Document the GDScript debugger not supporting threads yet
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The notice is duplicated to make it harder to miss.
See https://github.com/godotengine/godot/issues/2446 .
2020-08-29 02:23:46 +02:00
wizardlu
6418e67568
Fix typo in visual scripting Nodes and terminology ( #3941 )
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Fix Typo "sequenced getter" -> "sequenced setter"
2020-08-28 17:15:35 +02:00
Beuc
77f13f16a5
Normalize texture coordinates in [0,1] to avoid seam mark ( #3936 )
2020-08-28 11:51:43 +02:00
Hugo Locurcio
9931060f06
Use a more explicit git bisect command in Bisecting regressions
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This command makes it possible to specify the good and bad commits
in any order, avoiding issues with specifying commits in the wrong
order.
2020-08-28 11:32:59 +02:00
Beuc
f54e18fef0
Fix double scaling ( #3934 )
2020-08-27 01:24:33 +02:00
Beuc
ab7c0a62fc
Clarify what UV means in CanvasItem shaders ( #3933 )
2020-08-26 23:02:00 +02:00
Matthew
87f90b8d89
Document direction and flatness properties in Particle systems (2D) ( #3932 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-25 17:59:50 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Hugo Locurcio
9bbed16be7
Document known bugs with rcedit in executables that embed a PCK file
2020-08-24 21:42:13 +02:00
Matthew
394c72a4da
Reorder exporting articles to be more logically ordered ( #3929 )
2020-08-24 21:25:55 +02:00
Nicholas Loomans
85f96530cf
Fix incorrect state machine parameter in example ( #3926 )
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Co-authored-by: Nicholas Loomans <beaverusiv@gmail.com >
2020-08-24 14:49:37 +02:00
arkadye
cf563274e4
Fix GD.RandRange C# call in the "Your First Game" example ( #3923 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-23 23:26:13 +02:00
Hugo Locurcio
0bc5917d43
Mention licensing requirements in Best practices for engine contributors
2020-08-22 18:29:23 +02:00
Nathan Lovato
6787eca889
Merge pull request #3920 from skyace65/UnityRemove
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Remove Unity to Godot page
2020-08-21 20:14:45 -06:00
skyace65
72618e68c2
Remove Unity to Godot page
2020-08-21 19:20:25 -04:00
parishrutpandey
d356d12421
Fix typo in Custom Godot servers ( #3919 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-22 00:18:19 +02:00
Nathan Lovato
6e9055f4e8
Edit docs_writing_guidelines
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Tweaked some sentences to remove parentheses
Turned the note about pngquant into a note box
2020-08-21 10:34:23 -06:00
Nathan Lovato
481e7bae24
Merge pull request #3918 from Calinou/improve-docs-writing-guidelines-2
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Improve Docs writing guidelines
2020-08-21 10:19:22 -06:00
Nathan Lovato
2be83bc743
Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
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Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Nathan Lovato
a08609e360
Merge pull request #3909 from Calinou/gdscript-style-guide-numbers
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Add recommendations for numbers in the GDScript style guide
2020-08-21 10:18:21 -06:00
Hugo Locurcio
207c2e015d
Improve Docs writing guidelines
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- Add a return type to the "don't add return type hints" example.
- Update the Node2D brief description to match the current documentation.
- Recommend a colorblind-friendly color for outlines in screenshots.
- Reference Squoosh and OxiPNG in the image compression guidelines.
2020-08-21 15:42:48 +02:00
Clay John
ff9d67f7e8
Add disable_fog to Sky shaders documentation ( #3906 )
2020-08-20 15:02:11 +02:00
Hugo Locurcio
f0d0ef0ce3
Add recommendations for numbers in the GDScript style guide
2020-08-19 14:04:25 +02:00
Hugo Locurcio
9e699409d3
Document support for underscores in number literals in GDScript basics
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This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.
This closes #3907 .
2020-08-18 15:07:23 +02:00