Rémi Verschelde
ef45052cae
Scripting: Fix wrong merge of 4.0 connect syntax
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Fixes #3984 .
2020-09-11 09:14:34 +02:00
Rémi Verschelde
08fcc85422
Fix title case
2020-09-11 09:13:16 +02:00
Rémi Verschelde
a95c173ae9
Merge pull request #3693 from Calinou/matrices-transforms-shear
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Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Rémi Verschelde
24d58f3dc4
Merge pull request #3991 from Calinou/improve-bbcode-tags-description
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Improve the BBCode tags description, mention lack of vertical centering
2020-09-10 19:24:54 +02:00
Hugo Locurcio
59c686d04d
Improve the BBCode tags description, mention lack of vertical centering
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This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Sam
2056817404
Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-10 15:39:17 +01:00
Rémi Verschelde
bf00d41fdf
Merge pull request #3986 from pyacier/master
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Fix quote marks
2020-09-10 14:45:41 +02:00
Pierre Caye
eb52c7330f
Fix quote marks
2020-09-10 13:34:16 +02:00
Nathan Leiby
97384fd5ee
styleguide: clarify "static typing" syntax ( #3687 )
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* styleguide: clarify "static typing" syntax
I first explored making an update here because I felt the current docs were confusing:
1. I could not tell if everything below "bad" was actually bad... It seemed like some of it was "good".
2. The examples involving ` var health := 0 # The compiler will use the int type.` seemed redundant, and re: (1) it was confusing to see one in "good" and one in "bad".
Do you agree whether a change is merited or did I misunderstand the docs as written?
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While writing this proposed update, I realize that my explanation is less focused on style, but instead also explaining how declared and inferred types work. Is that what we expect in the style guide, or is the intent to be laser-focused it on syntax and code clarity? If so, perhaps we should avoid explanation and use the linked static typing guide as the source of truth for a rich explanation: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/static_typing.html#doc-gdscript-static-typing ).
Thanks for the awesome game engine!
* clarify why it doesn't work in the get_node() case
2020-09-09 19:05:35 -06:00
Rémi Verschelde
eff98682dc
Merge pull request #3983 from hubertekvall/patch-1
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Fix of a grammatical error.
2020-09-09 21:25:24 +02:00
Hubert Ekvall
ad95164095
Fix of a grammatical error.
2020-09-09 20:26:24 +02:00
Rémi Verschelde
9c92e2fb71
Merge pull request #3852 from Calinou/improve-optimization-3.2
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Proofread and improve the optimization guides
2020-09-09 15:07:13 +02:00
Hugo Locurcio
8b40561866
Proofread and improve the optimization guides
2020-09-09 15:01:45 +02:00
Rémi Verschelde
1fec4eacfc
Merge pull request #3785 from Calinou/add-autotile-templates
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Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio
747af9b3c7
Mention the Node2D shearing property in Matrices and transforms
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This closes #3604 .
2020-09-09 14:15:06 +02:00
Rémi Verschelde
1740baf9de
Merge pull request #3898 from faintdeception/patch-1
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Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
Hugo Locurcio
93679aa6c9
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
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Thanks to @golddotasksquestions for providing these autotile templates :)
This closes #3316 .
2020-09-09 14:13:59 +02:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Rémi Verschelde
e9c1abe054
Merge pull request #3976 from skyace65/ImportImages
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Improve importing images page
2020-09-09 12:44:36 +02:00
Rémi Verschelde
7312a542f5
Merge pull request #3964 from madmiraal/fix-lgtm-alerts
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Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Rémi Verschelde
e5835248af
Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
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Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
Numan Zaheer Ahmed
fcbe81e0f4
Updated Python Code Style Guidelines ( #3828 )
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Updated Python Code Style Guidelines to use Black now.
2020-09-09 12:38:04 +02:00
GoOtterGo
f28a1de445
Update instructions to make subresources unique in inspector ( #3895 )
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As of 3.2.2 the icon for Object Properties is no longer a down arrow, it is now a tools emoji. It's also not clear from the sentence the tutorial is expecting the user to look for the Object Properties button, just 'the down arrow', so I added clarity there as well.
2020-09-09 12:20:51 +02:00
TheTrainDoctor
b9072edace
fixed incorrect variable in C# code example
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save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
Rémi Verschelde
d27279babe
Merge pull request #3940 from Calinou/bisecting-regressions-clarify-command
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Use a more explicit `git bisect` command in Bisecting regressions
2020-09-09 12:08:19 +02:00
Rémi Verschelde
a74a93a6c4
Merge pull request #3944 from Calinou/start-dedicated-server
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Document how to start a server in Exporting for dedicated servers
2020-09-09 11:57:59 +02:00
Kiran Joshi
d03e109db4
Update your_first_game.rst ( #2762 )
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Clarify that "Use Snap" must also be turned on to get snapping to work.
Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-09 11:56:16 +02:00
Rémi Verschelde
c440854beb
Merge pull request #3980 from Calinou/batching-gles2-only
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Document that 2D batching currently only works with the GLES2 renderer
2020-09-09 11:50:39 +02:00
Hugo Locurcio
1875ceb8b8
Document that 2D batching currently only works with the GLES2 renderer
2020-09-09 01:00:07 +02:00
MrCelticFox
237491a6d8
Fix RichTextEffects not loading correctly in BBCode in RichTextLabel ( #3975 )
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Added class names to all three of the custom RichText examples, as without these the effects did not load correctly in the "Custom Effect Array" property of the RichTextLabel. (Godot v3.2.2.stable)
2020-09-08 15:36:03 +02:00
Yetizone
6ab6e7f609
Qt Creator tutorial: Specify C++ code style settings location ( #3979 )
2020-09-07 18:14:21 +02:00
Nathan Lovato
a53ad083b0
Merge pull request #3958 from NathanLovato/edit/what-are-godot-classes
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Edit "What are Godot classes"
2020-09-07 07:31:48 -06:00
skyace65
99a95a0449
Improve importing images page
2020-09-07 09:11:04 -04:00
Tooniis
2e5e28be1a
Update GLES2 restrictions in Environment and post-processing ( #3978 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-07 14:39:59 +02:00
Nathan Lovato
de9d9bf06a
Fix errors in What are Godot classes
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-09-06 14:15:30 -06:00
Nathan Lovato
6849c80d9d
Merge pull request #3954 from skyace65/Reimport
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Improve import process page
2020-09-06 12:56:05 -06:00
Nathan Lovato
d76bc93c2f
Merge pull request #3970 from Calinou/rename-using-assetlib
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Rename "Using the AssetLib" to "Using the Asset Library"
2020-09-06 12:44:27 -06:00
Nathan Lovato
82eee31df5
Fix bad table format in command_line_tutorial
2020-09-06 09:33:41 -06:00
Nathan Lovato
3bccbf3746
Add --export-pack option to the command_line_tutorial
2020-09-06 09:33:41 -06:00
Nathan Lovato
bd7b52ba77
Merge pull request #3971 from Calinou/rename-hdr-page
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Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Nathan Lovato
b575bf5c61
Merge pull request #3972 from Calinou/rename-csg-page
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Rename the CSG page to give it a more descriptive title
2020-09-06 08:51:32 -06:00
Nathan Lovato
3d893be4a3
Merge pull request #3973 from Calinou/update-command-line-tutorial
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Update the command line tutorial with the options currently in `master`
2020-09-06 08:43:39 -06:00
Nathan Lovato
cadf87ca40
Edit paragraph about PCK files in command line tutorial
2020-09-06 08:43:17 -06:00
Nathan Lovato
fe959a18a0
Edit "What are Godot classes"
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Changes:
- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00
Yuri Roubinsky
1cd84e46fa
Merge pull request #3974 from Chaosus/vs_fix_visual_shader_plugins
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Fix tool keyword in visual shader plugins tutorial
2020-09-06 12:46:00 +03:00
Yuri Roubinsky
9f9efbff56
Fix tool keyword in visual shader plugins tutorial
2020-09-06 12:42:29 +03:00
Hugo Locurcio
802b8d0d7d
Update the command line tutorial with the options currently in master
2020-09-05 14:25:40 +02:00
Hugo Locurcio
3d0f2ce395
Rename the CSG page to give it a more descriptive title
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See #3969 .
2020-09-05 14:12:19 +02:00
Hugo Locurcio
0c6c09538a
Rename the high dynamic range page, add a note about HDR output
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See #3969 .
2020-09-05 14:09:22 +02:00
Hugo Locurcio
e24580e912
Rename "Using the AssetLib" to "Using the Asset Library"
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See #3969 .
2020-09-05 13:49:53 +02:00