Rémi Verschelde
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c52286a42a
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Remove 3.2.x notes not needed in the 3.3 branch
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2021-03-19 14:11:10 +01:00 |
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Hugo Locurcio
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b7f52574f5
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Fix height() functions missing return in Your second Spatial shader
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2021-02-08 11:45:48 +01:00 |
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Hugo Locurcio
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9e48634865
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Fix confusing writing in Your first Spatial shader
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2021-02-07 16:56:04 +01:00 |
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Hugo Locurcio
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0cbfd6fcd0
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Fix shader TIME description to match how it actually works
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2020-10-24 13:32:13 +02:00 |
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Hugo Locurcio
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8b65e6d4f5
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Improve explanations around shader language's TIME variable
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2020-10-17 15:29:27 +02:00 |
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Rémi Verschelde
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a16e10538f
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Merge branch 'master' into 3.2
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2020-09-28 15:43:06 +02:00 |
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Nathan Lovato
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42a06ee9b7
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Update tutorials/shading/shading_reference/shading_language.rst
- Use US English instead of British English
- Add edit from PR review
- Tweak commas
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2020-09-22 09:16:43 -06:00 |
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Arman
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2817e712c7
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Formalize language and improve grammar in "Shading Language"
- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
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2020-09-20 19:33:36 -07:00 |
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Rémi Verschelde
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36659945b9
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Merge branch 'master' into 3.2
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2020-09-18 14:50:35 +02:00 |
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CDWimmer
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3245853e78
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Fix varying name in Your first spatial shader (#4031)
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2020-09-18 12:53:12 +02:00 |
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Rémi Verschelde
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e337af304f
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Merge branch 'master' into 3.2
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2020-09-09 13:02:26 +02:00 |
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Beuc
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77f13f16a5
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Normalize texture coordinates in [0,1] to avoid seam mark (#3936)
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2020-08-28 11:51:43 +02:00 |
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Beuc
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f54e18fef0
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Fix double scaling (#3934)
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2020-08-27 01:24:33 +02:00 |
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Beuc
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ab7c0a62fc
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Clarify what UV means in CanvasItem shaders (#3933)
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2020-08-26 23:02:00 +02:00 |
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Clay John
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ff9d67f7e8
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Add disable_fog to Sky shaders documentation (#3906)
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2020-08-20 15:02:11 +02:00 |
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Rémi Verschelde
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76cf11c890
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Merge branch 'master' into 3.2
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2020-07-30 17:14:54 +02:00 |
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Per Malmberg
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8d48933e91
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Fix return value for float-version of mix() in shading reference (#3812)
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2020-07-19 17:16:43 +02:00 |
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Kurt
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8708a56a3d
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fix typo of 'Cross croduct' to 'Cross product'
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2020-07-10 17:36:50 -04:00 |
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Yuri Roubinsky
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744d1b2852
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Added 'fma' function to shader docs
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2020-07-10 21:46:07 +03:00 |
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Rémi Verschelde
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d48ff2b0a1
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Merge branch 'master' into 3.2
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2020-07-06 14:30:28 +02:00 |
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bmolyneaux
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f48162e9cc
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Add clamp to custom light function example (#3752)
Without this clamp, negative lighting will be applied to the back side of the object.
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2020-07-03 22:15:48 +02:00 |
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Yuri Roubinsky
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49cb63e5fa
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Adds 'const' as shader function parameter qualifier
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2020-07-03 09:09:13 +03:00 |
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Michael Alexsander
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cfc0465760
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Remove references for the now removed "Constants" section in the shader migration page
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2020-07-01 11:43:59 -03:00 |
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Yuri Roubinsky
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77d02a2524
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Removed "Constants" paragraph from migrating-to shader page
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2020-07-01 10:27:22 +03:00 |
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Rémi Verschelde
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223570eb13
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Merge branch 'master' into 3.2
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2020-06-26 13:29:38 +02:00 |
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Yuri Roubinsky
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c6c323b1c4
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Fix shader array formatting (#3725)
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2020-06-23 11:20:28 +02:00 |
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Rémi Verschelde
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80957b8581
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Merge branch 'master' into 3.2
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2020-06-22 13:05:41 +02:00 |
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clayjohn
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1faf5210d9
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Update screen reading shader doc with 3D info
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2020-06-20 12:57:37 -07:00 |
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Yuri Roubinsky
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c944952339
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Added note about global shader arrays
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2020-06-20 09:18:53 +03:00 |
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Hugo Locurcio
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0d6f2e8703
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Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
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2020-06-13 20:05:39 +02:00 |
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Hugo Locurcio
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251b86949c
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Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980.
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2020-06-08 11:22:55 +02:00 |
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Rémi Verschelde
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f3d374ebf1
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Merge branch 'master' into 3.2
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2020-06-05 17:15:28 +02:00 |
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Rémi Verschelde
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ce7a9a6eab
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Images: Remove unused images (no 'image::' or 'figure::' reference)
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2020-06-05 14:43:20 +02:00 |
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Rémi Verschelde
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8f6b4a2ace
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Merge branch 'master' into 3.2
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2020-05-27 13:45:21 +02:00 |
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Hugo Locurcio
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f7cfcacc58
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Fix numbering in the ordering section of Shader language style guide
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2020-05-21 14:38:01 +02:00 |
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Rémi Verschelde
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10f20b00cb
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Merge branch 'master' into 3.2
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2020-05-20 15:08:42 +02:00 |
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Hugo Locurcio
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4f6fdbc710
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Fix various spacing and capitalization issues
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2020-05-18 09:54:32 +02:00 |
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Hugo Locurcio
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d494d19dac
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Remove trailing whitespace and irregular whitespace
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2020-05-17 00:26:19 +02:00 |
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Pedro J. Estébanez
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a947d8ca1d
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Document upcoming CI shader builtin MODULATE
And improve TIME.
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2020-05-07 20:12:21 +02:00 |
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Rémi Verschelde
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e614de27ed
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Merge pull request #3494 from RandomShaper/canvas_modulate
Improve docs on TIME
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2020-05-06 08:15:52 +02:00 |
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Pedro J. Estébanez
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10e2e31c88
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Improve documentation about TIME CI shader builtin
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2020-05-05 20:46:40 +02:00 |
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Marcel Admiraal
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a865a960f7
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Convert SpatialMaterial references to StandardMaterial3D.
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2020-05-04 20:09:23 +01:00 |
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Clay John
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8bd9da0ca0
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Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
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2020-04-27 18:56:10 +02:00 |
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Rémi Verschelde
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0a9fc75dc0
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Merge branch 'master' into 3.2
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2020-04-27 12:18:11 +02:00 |
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Rémi Verschelde
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e6b00ca97a
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Misc formatting fixes
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2020-04-27 12:17:47 +02:00 |
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Yuri Sizov
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135b33b768
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Replace British spelling and fix various typos
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2020-04-27 12:18:52 +03:00 |
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Rémi Verschelde
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c0cc4698f8
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Merge branch 'master' into 3.2
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2020-04-27 09:58:35 +02:00 |
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Hugo Locurcio
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c3e05904a0
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Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
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2020-04-25 21:20:32 +02:00 |
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Michael Alexsander
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fec78c3c04
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Fix some more errors
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2020-04-17 16:43:12 -03:00 |
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Rémi Verschelde
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997fc68e78
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Merge branch 'master' into 3.2
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2020-04-17 19:09:14 +02:00 |
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