Hugo Locurcio
ff86324204
Add a FAQ item about why Godot aims to keep its core feature set small
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(cherry picked from commit f850f03b2b )
2021-03-23 13:52:57 +01:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Rémi Verschelde
3cc907b03c
Rewrite release policy to clarify versioning and include 3.3
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We are often asked if Godot follows SemVer, so I rewrote the relevant section
to clarify that our versioning is based on SemVer but takes some liberties to
accommodate the complexity of versioning so many interconnected components with
a single version number. Examples should help make the rationale clear.
Additionally, with the upcoming 3.3 release we're aiming at increasing the
release pace for future 3.x minor releases, and keep patch releases better
focused on actually being maintenance releases (with 3.2.2 being a significant
exception to that rule).
(cherry picked from commit 6ab33ddabb )
2021-03-17 15:47:36 +01:00
Hugo Locurcio
c9d5311d53
Document disabling the NVIDIA text overlay in the Troubleshooting page ( #4753 )
2021-03-13 18:51:32 +01:00
Hugo Locurcio
548ac22170
Add an Using the web editor page ( #4629 )
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This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Matthew
2918ee8f03
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:36:05 +01:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
Hugo Locurcio
c1b00dfafe
Add a Troubleshooting page with common problems and solutions
2020-09-26 20:06:29 +02:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Zachary Gardner
2a867ca51d
Fix typo "simulatenous" in Input section
2020-09-18 17:22:22 -04:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Rémi Verschelde
7c1663642b
Merge pull request #4007 from Calinou/faq-why-vulkan-opengl
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Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D
2020-09-18 14:37:50 +02:00
Hugo Locurcio
0f0695aaad
Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D
2020-09-15 14:04:16 +02:00
Rémi Verschelde
58335901ab
Merge branch 'master' into 3.2
2020-09-15 10:44:12 +02:00
Hugo Locurcio
b0097a4b95
Add a FAQ item about "When is the next release of Godot out?"
2020-09-13 18:12:18 +02:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
skyace65
99a95a0449
Improve importing images page
2020-09-07 09:11:04 -04:00
Omicron
64c0747eaf
Fix typo "parabolid" -> "paraboloid" ( #3902 )
2020-08-17 17:20:44 +02:00
Hugo Locurcio
87e6e9de99
Fix nested list formatting in List of features
2020-08-13 22:15:52 +02:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
Hugo Locurcio
c599492d77
Fix C# link in List of features
2020-07-24 18:13:05 +02:00
Hugo Locurcio
4866c6082d
Add a page listing all features supported by Godot 3.2
2020-07-24 15:44:48 +02:00
Hugo Locurcio
58a2757d37
Add a page listing all features supported by Godot
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This closes #3727 .
2020-07-24 10:34:21 +02:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Hugo Locurcio
1980216a2d
Add a FAQ item about why Godot can't be used as a library
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This is a relatively common question on the forums and Q&A platform,
so it makes sense to document it here.
2020-06-30 10:48:35 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Hugo Locurcio
fc6d5ae891
Add a page describing Godot's release policy ( #3662 )
2020-06-22 11:01:29 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Max Hilbrunner
bec53f476a
Merge pull request #2956 from merumelu/docs-changelog-3.2
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Add new tutorials to doc changelog
2020-05-18 13:36:06 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
997fc68e78
Merge branch 'master' into 3.2
2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
62725b30f1
Move the GDScript history to the FAQ, reference it in GDScript basics
2020-04-09 16:24:31 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
skyace65
117a837bec
Update FBX info in FAQ
2020-01-29 10:02:52 -05:00
Hugo Locurcio
408a502f4b
Add a FAQ meta keyword to the frequently asked questions page
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This makes it possible to find that page by simply searching "faq"
in the documentation search. Previously, no results would have been
returned.
2019-12-30 16:14:53 +01:00
Michael Alexsander
55dc5d58f3
Fix VR tutorial references in changelog page
2019-12-21 09:11:15 -03:00
merumelu
ee3e785c6d
Add new tutorials to doc changelog
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Add visual shaders and microphone tutorials
and update the version numbers in the first
paragraph.
2019-11-30 17:28:37 +01:00
jtoar
4302dd2f37
Remove redundant adjective in introduction.rst
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The adjective "main" before "raison d'etre" in the second bullet of the last section (Organization of the documentation) is redundant.
"raison d'etre" means "the most important reason for something's existence", so to say "the main raison d'etre" is to say "the main most important reason..."
I know this is pedantic, but I wanted to start contributing so I figured I'd tackle something easy the first time.
2019-10-27 13:01:56 -04:00
Chris Bradfield
5dade117a8
Merge pull request #2711 from Chaosus/visual_shader_plugins
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Tutorial for visual shader plugins
2019-08-31 17:33:54 -07:00
Yuri Roubinski
1b70b0a802
Tutorial for visual shader plugins
2019-08-27 11:01:47 +03:00
Juan Linietsky
bcc8754f59
Added more items to the FAQ
2019-08-21 09:13:22 -03:00
Clay John
23b5ff7989
Procedural Geometry tutorial ( #2375 )
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* intro for procedural geometry
* added using arraymesh tutorial
* added immediategeometry tutorial
* added final procedural geometry tutorial sections
2019-08-04 12:56:26 -07:00
Rémi Verschelde
6b2dee0c47
Fix rst formatting issues that confuse pandoc
2019-07-26 13:24:50 +02:00
Hugo Locurcio
5dc7263156
Update documentation changelog with new pages added since 3.1
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This also moves some pages that were said to be added since 3.0,
but were actually added after the 3.1 release.
This orders categories in the order they are mentioned in the index.
2019-07-02 14:54:04 +02:00
Hugo Locurcio
1b70def5c3
Update changelog to add the "Localization using gettext" page
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This also infers page names automatically from the pages.
2019-06-20 09:58:13 +02:00
Max Hilbrunner
439ebe8a7d
Introduction: Add "Before you start"
2019-05-28 18:26:47 +02:00
Max Hilbrunner
59e6ae66ae
Merge pull request #2408 from YeldhamDev/all_around_me_are_familiar_faces
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Fixes for the new Android tutorials
2019-04-25 13:21:27 +02:00