Max Hilbrunner
5ebc3a794b
Merge pull request #10800 from vgezer/inspectordock
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Update inspector dock
2025-04-29 01:48:21 +02:00
Max Hilbrunner
bf0fb5af0d
Merge pull request #10812 from Calinou/data-paths-file-logging
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Document file logging in Data paths
2025-04-29 01:47:27 +02:00
Max Hilbrunner
58578cbef9
Merge pull request #10873 from Calinou/cpp-usage-guidelines-stl-datatypes
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Add a table listing STL datatypes and their Godot equivalents in C++ usage guidelines
2025-04-29 01:44:34 +02:00
Max Hilbrunner
5777a01fdf
Merge pull request #10902 from Calinou/404-page-hide-user-notes
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Hide user notes on 404 page
2025-04-29 01:42:03 +02:00
Max Hilbrunner
465b800caa
Merge pull request #10901 from Muller-Castro/add-template-placeholder
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Add `_CLASS_SNAKE_CASE_` script template placeholder
2025-04-29 01:40:12 +02:00
Hugo Locurcio
c82da08457
Add a table listing STL datatypes and their Godot equivalents in C++ usage guidelines
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This is more comprehensive than the previous advice.
2025-04-28 22:10:41 +02:00
yesfish
58f4c57a63
Remove incorrect section about occluder ordering
2025-04-28 18:33:20 +01:00
Hugo Locurcio
c3a22b4364
Add a Troubleshooting section to Exporting packs, patches and mods
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- Mention that the pack must be loaded early enough to have an effect.
- Mention load order being important.
- Mention ZIP format throughout the page, as it can be used in the same
way as PCK files.
- Link to Run-time resource loading and saving tutorial as an alternative.
2025-04-28 19:31:15 +02:00
Hugo Locurcio
2bfc2f04cf
Hide user notes on 404 page
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This switches to `404.rst` instead of an embedded 404 page in `conf.py`,
so we can specify page metadata.
2025-04-28 19:04:58 +02:00
Muller-Castro
c8583abde8
Add _CLASS_SNAKE_CASE_ script template placeholder
2025-04-28 13:00:02 -03:00
Matthew
4124f61eef
Merge pull request #10747 from Calinou/gdscript-typed-dictionaries
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Document typed dictionaries in GDScript
2025-04-26 16:29:06 -04:00
Hugo Locurcio
6c3cef80b3
Document typed dictionaries in GDScript
2025-04-26 18:33:00 +02:00
Matthew
5193b4efc9
Merge pull request #10894 from godotengine/classref/sync-e37c626
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classref: Sync with current master branch (e37c626)
2025-04-26 07:54:58 -04:00
Godot Organization
e66e1fb4a1
classref: Sync with current master branch (e37c626)
2025-04-26 03:23:58 +00:00
Max Hilbrunner
19ff7aa26d
Merge pull request #10892 from MJacred/patch-2
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Document new bbcode [br] in RichTextLabel
2025-04-25 23:17:15 +02:00
MJacred
f0258bd879
Document new bbcode [br] in RichTextLabel
2025-04-25 15:53:23 +02:00
Lukas Tenbrink
028abe15d1
Split C++ (godot-cpp) and GDExtension system info into separate categories, children of Scripting.
2025-04-24 21:59:02 +02:00
Matthew
10016f5e32
Merge pull request #10857 from jaydensipe/add-git-lfs-section
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Add Git LFS section
2025-04-23 15:02:09 -04:00
Matthew
7965c36594
Merge pull request #10868 from Calinou/environment-post-processing-remove-outdated-fog-transmit
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Remove outdated reference to fog transmission in Environment and post-processing
2025-04-23 15:00:39 -04:00
BluesM18A1
bd2aa87578
Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts ( #10880 )
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* Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts
Closes https://github.com/godotengine/godot-docs/issues/10855
Non-monospaced image fonts have been supported for quite some time, but the documentation has not yet been updated to reflect this.
There are now some additional screenshots and examples of how to use the extra parameters in the Character Ranges, and how to use the Kerning Pairs list.
2025-04-23 11:42:17 -04:00
Matthew
3dbb51b86c
Merge pull request #10889 from Calinou/running-code-in-the-editor-no-debugger
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Mention the lack of debugger support in Running code in the editor
2025-04-23 10:01:08 -04:00
Hugo Locurcio
9401baf5bc
Document loading FBX scenes in Run-time file loading and saving
2025-04-22 19:57:44 +02:00
Max Hilbrunner
51ffca92c9
Merge pull request #10887 from Calinou/running-code-in-the-editor-fix-csharp-typo
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Fix typo in C# example in Running code in the editor
2025-04-22 17:56:15 +02:00
Ivan Šachov
d73c629ed5
Update Rider instructions for doctest in Configuring an IDE ( #10885 )
2025-04-22 14:48:56 +02:00
Hugo Locurcio
c737b30d5d
Mention the lack of debugger support in Running code in the editor
2025-04-22 14:38:51 +02:00
Hugo Locurcio
72834c31a3
Fix typo in C# example in Running code in the editor
2025-04-22 14:14:59 +02:00
Matthew
c5da624227
Merge pull request #10882 from hexog/fix-format
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Fix code block format
2025-04-21 17:49:29 -04:00
Matthew
d359514a25
Merge pull request #10883 from toastynerd/patch-1
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Update introduction_to_2d.rst small typo fix
2025-04-21 17:48:13 -04:00
Tyler Morgan
cf52e8d52a
Update introduction_to_2d.rst
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small typo fix
2025-04-20 12:14:53 -07:00
Egor Nikulin
0030b27c2f
Fix code block format
2025-04-20 23:05:14 +04:00
Max Hilbrunner
1b7b5bd5fe
Merge pull request #10864 from skyace65/XR-Improvements
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Several minor XR page improvements
2025-04-20 17:06:07 +02:00
Matthew
937e49fca2
Merge pull request #10878 from Kaleb-Reid/time.h
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Update #include path for Time usage
2025-04-19 08:53:57 -04:00
Matthew
a87d5af07f
Merge pull request #10875 from godotengine/classref/sync-2d3bdca
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classref: Sync with current master branch (2d3bdca)
2025-04-19 08:46:57 -04:00
Kaleb Reid
a962fb740d
Update #include path for Time usage
2025-04-18 23:31:09 -07:00
Godot Organization
9c1d540344
classref: Sync with current master branch (2d3bdca)
2025-04-19 03:23:16 +00:00
Matthew
9a2b56e2dd
Merge pull request #10758 from WSQS/patch-1
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Update android_library.rst
2025-04-17 23:08:35 -04:00
Matthew
482b6460e4
Merge pull request #10871 from pyrophone/ShaderFormatFix
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Fix missing back-ticks on "Shading lanugage" page
2025-04-17 17:49:07 -04:00
Gio Aleman
c910af068e
Minor formatting fix
2025-04-16 21:37:34 -04:00
Matthew
28958a702c
Merge pull request #10756 from Repiteo/style/pragma-once
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Style: Integrate new `#pragma once` syntax
2025-04-15 19:09:39 -04:00
Matthew
3cfe5e45b2
Merge pull request #10866 from bruvzg/no_sim
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Remove iOS simulator mentions.
2025-04-15 19:03:57 -04:00
Matthew
cd06455d32
Merge pull request #10863 from bruvzg/cpp_style_docs
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Clarify auto usage.
2025-04-15 17:50:10 -04:00
Hugo Locurcio
dc7843fee9
Remove outdated reference to fog transmission in Environment and post-processing
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This was a 3.x feature that wasn't reimplemented in 4.x.
2025-04-15 23:39:40 +02:00
Volkan Gezer
dbb454cd55
update inspector dock
2025-04-15 21:34:07 +02:00
Pāvels Nadtočajevs
593264ca8e
Clarify auto usage.
2025-04-15 08:51:16 +03:00
Pāvels Nadtočajevs
0d85d2e5a6
Remove iOS simulator mentions.
2025-04-15 08:40:22 +03:00
Anish Mishra
69ef0202b9
Update android_library.rst
2025-04-15 08:54:52 +05:30
Booblesnoot42
4f4b6810c6
Change network termination instructions ( #9087 )
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Changes network termination instructions to avoid issues involving unexpected network errors (https://github.com/godotengine/godot/issues/77723 )
2025-04-14 20:03:23 -04:00
Jayden Sipe
398a4dbee3
Add Git LFS section
2025-04-14 18:43:23 -04:00
Max Hilbrunner
309c3c08ed
Merge pull request #10754 from van800/shakhov/macosx
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Reflect the changes to Rider setup after the fix of the project generation logic to support any OS with and without MSVC toolchain
2025-04-14 23:47:42 +02:00
Max Hilbrunner
f66ca150f5
Merge pull request #10821 from AThousandShips/nav_size_update
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[Navigation] Update contributing docs to reflect 2D navigation changes
2025-04-14 23:46:32 +02:00