Merge pull request #10871 from pyrophone/ShaderFormatFix

Fix missing back-ticks on "Shading lanugage" page
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Matthew
2025-04-17 17:49:07 -04:00
committed by GitHub

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@@ -1257,7 +1257,7 @@ Built-in variables
A large number of built-in variables are available, like ``UV``, ``COLOR`` and
``VERTEX``. What variables are available depends on the type of shader
(``spatial``, ``canvas_item``, ``particle``, etc) and the
function used (``vertex``, ``fragment``, ``light``, ``start``, ``process,
function used (``vertex``, ``fragment``, ``light``, ``start``, ``process``,
``sky``, or ``fog``). For a list of the built-in variables that are available,
please see the corresponding pages: