Merge pull request #10866 from bruvzg/no_sim

Remove iOS simulator mentions.
This commit is contained in:
Matthew
2025-04-15 19:03:57 -04:00
committed by GitHub
2 changed files with 6 additions and 15 deletions

View File

@@ -59,17 +59,6 @@ To compile a release build:
scons platform=ios target=template_release generate_bundle=yes
Alternatively, you can run the following command for Xcode simulator libraries (optional):
::
scons platform=ios target=template_debug ios_simulator=yes arch=arm64
scons platform=ios target=template_debug ios_simulator=yes arch=x86_64 generate_bundle=yes
These simulator libraries cannot be used to run the exported project on the
target device. Instead, they can be used to run the exported project directly on
your Mac while still testing iOS platform-specific functionality.
To create an Xcode project like in the official builds, you need to use the
template located in ``misc/dist/ios_xcode``. The release and debug libraries
should be placed in ``libgodot.ios.debug.xcframework`` and
@@ -84,9 +73,13 @@ linked on iOS; there is no dynamic linking option available, unlike macOS.
Run
---
To run on a device or simulator, follow these instructions:
To run on a device, follow these instructions:
:ref:`doc_exporting_for_ios`.
iOS exports can run directly on an Apple Silicon Mac. To run exported iOS project
on Mac, open exported project in Xcode and select ``My Mac`` in the ``Run Destinations``
dropdown.
Troubleshooting
---------------

View File

@@ -38,7 +38,7 @@ Supported platforms
the project should be exported to.
- **iOS:** Exports the project with debugging enabled and runs it on the
connected device or simulator.
connected device.
- Make sure to follow the steps described in :ref:`doc_exporting_for_ios`.
Otherwise, the one-click deploy button won't appear.
@@ -80,8 +80,6 @@ Using one-click deploy
- Make sure the device is on the same local network and a correct network
interface is selected in the editor settings (see `Network ⇾ Debug ⇾ Remote Host`).
By default, the editor is listening for `localhost` connections only.
- For running in simulator:
- Install and start simulator from the Xcode.
- Device screen should be unlocked.
- **Desktop platforms:**