Commit Graph

3783 Commits

Author SHA1 Message Date
skyace65
74098ee23c Remove link to outdated networking library 2024-04-18 19:14:45 -04:00
Hugo Locurcio
8fdd378fa3 Update asset library demo URLs to point to Godot 4.x demos 2024-04-18 03:34:54 +02:00
Mikael Hermansson
0b7843b211 Add new --import command-line option to Command line tutorial (#9242) 2024-04-18 00:40:19 +02:00
Greg Cobb
25b8b8f20f Add more information about VS and VS Code debugging (#9222)
* Added more information about VS and VS Code debugging

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-15 13:57:27 +02:00
Max Hilbrunner
ce8f5aede3 Merge pull request #9218 from clayjohn/reverse-z
Add note about reverse z and update post processing doc to work with reverse z
2024-04-13 14:33:32 +02:00
Mudkipze
5114103e23 Update PhysicsServer2D naming for C# in ray-casting.rst
Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
2024-04-12 15:57:47 +00:00
clayjohn
a6a976b648 Add note about reverse z and update post processing doc to work with reverse z 2024-04-11 15:44:03 -07:00
Max Hilbrunner
3c83856d2b Merge pull request #9212 from TranquilMarmot/blender-skeleton-grammar
Fix grammar in Blender skeleton.rst
2024-04-11 18:18:03 +02:00
Nate Moore
b3bf72c0ad Fix grammar in Blender skeleton.rst 2024-04-10 23:22:16 -07:00
dawei-wang
1677faab23 Update Connect method example (#9202)
Update Connect method example
2024-04-10 14:04:35 +02:00
Danil Alexeev
60befd7527 GDScript: Clarify raw string literals documentation 2024-04-09 16:25:03 +03:00
Max Hilbrunner
836fddb7ec Merge pull request #9049 from skyace65/MultipleResolutions
Update multiple resolutions page
2024-04-08 15:45:40 +02:00
Max Hilbrunner
82d44dbe82 Merge pull request #9092 from Calinou/add-video-support
Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
Manuel Cascallar
4e6366ee69 Add tip for zooming in the bezier curve editor (#9152)
* Add tip for zooming in the bezier navigator

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-08 15:05:01 +02:00
Matthew
fce88a8d7a Merge pull request #9022 from PaulUlanovskij/master
Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
Jeff Magill
32981dc4e6 Android export: special chars in passwords caveat
See for more info about this: https://stackoverflow.com/questions/10338543/what-causes-keytool-error-failed-to-decrypt-safe-contents-entry
2024-04-07 08:19:48 +02:00
lena
2925c83390 docs: Clarify associativity of operators. (#9170)
* docs: Clarify associativity of operators.
2024-04-06 19:28:25 +02:00
Max Hilbrunner
208bd8f46e Merge pull request #9176 from BSChad/patch-1
Fix outdated _CLASS_ script template description.
2024-04-06 15:53:59 +02:00
dawei-wang
ec274eb46a Complete the example for "skip_vertex_transform"
Fix godotengine/godot-docs#9108
2024-04-05 13:18:47 -07:00
Ricardo Buring
60e05c8ef4 Clarify per-instance uniforms are not supported in the Compatibility renderer 2024-04-05 18:20:49 +02:00
Max Hilbrunner
3a577ea37b Merge pull request #9174 from Skyefre/patch-1
Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio
331484e9f6 Document decal sorting behavior in Using decals 2024-04-04 22:21:07 +02:00
Billy Guzik
9fdfe11004 More accurately describes what a Transform3D is
As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
Chad Stewart
47d13403e3 Fix outdated _CLASS_ script template description.
_CLASS_ works in gdscript as well, so remove the `(C# only)` note.
2024-04-02 23:55:27 -04:00
Max Hilbrunner
d195c9d046 Merge pull request #9155 from AThousandShips/article_fix
Fix incorrect uses of a/an
2024-03-31 23:03:53 +02:00
Max Hilbrunner
2227328e5b Merge pull request #9164 from paulloz/dotnet/space-in-single-line-initializers
Update C# style guide (spaces in single line initializers)
2024-03-31 23:02:53 +02:00
Paul Joannon
18dc933807 Update c_sharp_style_guide.rst 2024-03-30 18:27:05 +01:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Max Hilbrunner
a22c312b8f Merge pull request #9148 from Calinou/ssl-certificates-update
Update SSL/TLS certificates page for Godot 4.x
2024-03-28 20:52:31 +01:00
Hugo Locurcio
7e7182ba2b Mention how to improve font rendering quality in 3D text 2024-03-27 22:36:37 +01:00
Hugo Locurcio
3e3bbde35b Add support for embedding videos in documentation pages
This is more efficient than GIFs, animated PNGs or WebPs, while also
providing controls and audio playback if needed.
2024-03-27 19:58:27 +01:00
Hugo Locurcio
8acfc9fa52 Update SSL/TLS certificates page for Godot 4.x
- Recommend CA certificates as the first option, as they're trusted
  by other applications and require less configuration. Let's Encrypt
  has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
  (for local development purposes).
2024-03-27 19:17:47 +01:00
Max Hilbrunner
20ab694328 Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio
8673215b5c Update C# version recommendation in C# style guide
.NET 6.0 supports C# 10.0.
2024-03-25 18:51:26 +01:00
Abel Toy
bd7bc61e9e Document new feature allowing @exported Arrays to set property hints for their elements (#9061)
* Document export variations for arrays

* Update tutorials/scripting/gdscript/gdscript_exports.rst

Co-authored-by: Raul Santos <raulsntos@gmail.com>

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-03-25 17:34:38 +01:00
Max Hilbrunner
9840c458db Merge pull request #9124 from chrisl8/update_debugging_tools_for_4.3
Update Overview of Debugging Tools for 4.3.
2024-03-25 14:32:50 +01:00
Max Hilbrunner
c1cce97efd Merge pull request #9123 from LunaCapra/master
Update note on exporting `SkeletonProfile`s in "Retargeting 3D Skeletons"
2024-03-25 13:34:06 +01:00
Hugo Locurcio
7a7f815b81 Mention per-vertex shading is currently unimplemented in Standard Material 3D
This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Matthew
ebeec1fd44 Merge pull request #9121 from BastiaanOlij/openxr_vendor_plugin_fix
OpenXR: Add a note about the vendor plugin
2024-03-21 17:53:34 -04:00
Christen Lofland
e939756910 Update Overview of Debugging Tools for 4.3. 2024-03-21 14:50:45 -05:00
SGiygas
67e079fa2c Update note on exporting SkeletonProfiles in "Retargeting 3D Skeletons" 2024-03-21 13:12:28 +01:00
444B
3d441150b1 Update gdscript_styleguide.rst - clarified sentence and grammar (#9110)
* Update gdscript_styleguide.rst - clarified sentence and grammar

- Clarified the statement on "One statement per line"
- Removed unclear sentence with incorrect grammar

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-03-21 11:49:25 +01:00
Bastiaan Olij
dd4c2439fe Add a note to the vendor plugin info that it no longer needs to be enabled. 2024-03-20 13:45:03 +11:00
Bastiaan Olij
32be83452e Add a help pages detailing out OpenXR settings 2024-03-19 10:00:18 +11:00
Max Hilbrunner
7c54d2268e Merge pull request #9101 from skyace65/Tool-Info
Add more tool script info and add a section
2024-03-17 05:43:41 +01:00
skyace65
49d3e3e714 add more tool script info and add a section 2024-03-16 12:44:30 -04:00
skyace65
77969eb138 Document that hint_color is now source_color 2024-03-15 22:35:09 -04:00
Max Hilbrunner
ea77d5a395 Merge pull request #9099 from broquaint/fix-incorrect-empty-call-for-rng-tutorial
Change call from empty to is_empty in RNG tutorial
2024-03-16 00:00:46 +01:00
Max Hilbrunner
f3ceda71b0 Merge pull request #9098 from skyace65/Web-Extension
Add extension support info for web export
2024-03-15 05:36:26 +01:00
Dan Brook
e1e3e4b157 Change call from empty to is_empty in RNG tutorial
The `empty` method was renamed to `is_empty` somewhere between 3.x and
4.x so the code in the tutorial just needed to be brought up to date.

This was brought to light by someone in the Godot server on the #beginner-2
channel noticing an error when running that code:

  https://discord.com/channels/212250894228652034/762480166248513577/1218050947385786438
2024-03-15 11:30:48 +07:00