Yuri Sizov
4e9b3ab73b
Merge pull request #6717 from Flavelius/patch-1
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Fix wrong registration method names for 3D gizmo plugins
2023-02-04 22:17:37 +03:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Julien Winning
0f5a516a0f
Update 3d_gizmos.rst
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As mentioned here https://github.com/godotengine/godot-docs/issues/6716
add/remove_node3d_gizmo_plugin is the wrong method name. But i'm not sure if it intentionally changed to add/remove_node_3d_gizmo_plugin.
Here are the adjustments anway in case it is intentional and going to stay that way.
2023-02-01 13:42:27 +01:00
Winston
9f6be55665
Use correct function names and arguments
2023-01-24 12:30:27 +01:00
Yuri Sizov
64a60696bf
Pin additional build requirements to avoid syntax highlighting issues
2023-01-14 18:49:07 +03:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
AndrewPerson
ac4995d01e
Fixed incorrect Texture type in example
2022-12-30 15:37:30 +11:00
Bartkk
363526018a
Update inspector plugins documentation
2022-10-23 10:22:10 +00:00
Jiri Suchan
4d8b50bb09
rename EditorSpatialGizmo* to EditorNode3DGizmo*
2022-10-18 09:00:11 +09:00
Yuri Rubinsky
56b65faf24
Fix incorrect input port in visual_shader_plugins.rst
2022-10-17 09:19:23 +03:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
c86881f7fa
Merge pull request #6251 from SchultzenDK/master
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Add C# for 'Making main screen plugins'
2022-10-11 08:10:50 +02:00
yed podtrzitko
f4573fd49e
fix: replace invalid World references with World3D/ World2D ( #6256 )
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* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Max Hilbrunner
664723bf4e
Merge pull request #6206 from Structed/patch-1
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Replace call to non-existent function get_editor_main_control()
2022-10-04 15:47:30 +02:00
Martin Schultz
379250ba7e
Add C# for 'Making main screen plugins'
2022-10-01 21:47:52 +02:00
Max Hilbrunner
c9d41855e2
Merge pull request #6211 from Evanaellio/fix-tool-annotation
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Fix references to the @tool annotation
2022-09-22 17:24:35 +02:00
Evanaellio
3cb674285e
Fix references to the @tool annotation
2022-09-21 22:48:04 +02:00
Evanaellio
bc35550dc5
Swap arguments of ResourceSaver.save()
2022-09-21 22:30:25 +02:00
Johannes Ebner
0269514bfb
Replace call to non-existent function get_editor_main_control()
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get_editor_interface().get_editor_main_control() no longer exists. `get_editor_main_control()` has been replaced with `get_editor_main_screen()`.
I changed all the occurrences in code, as well as adapted the text describing this accordingly.
2022-09-20 23:05:26 +02:00
Raul Santos
39f488e62e
Warn users about Activate now on C#
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- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values
2022-09-05 11:51:01 +02:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
Max Hilbrunner
9cc34c72de
Merge pull request #6103 from Calinou/making-plugins-register-autoload
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Document registering an autoload when an editor plugin is enabled
2022-08-24 19:58:20 +02:00
Hugo Locurcio
9baaf4dc42
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:33:01 +02:00
Max Hilbrunner
2dd9212352
Improve flow and remove banned words
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Improves flow and removes banned words.
Co-authored-by: WakaJoekoe <48286673+WakaJoekoe@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <Calinou@users.noreply.github.com >
Co-authored-by: skyace65 <trekie96@hotmail.com >
2022-08-24 19:24:00 +02:00
Gilles
e95f58e58d
Replace use of rotation_degrees in Running code in the editor ( #6026 )
2022-08-04 10:22:27 +02:00
Loki McKay
c9da1e8a37
Update instance() call to instantiate() in Making Plugins ( #5917 )
2022-07-08 20:07:33 +02:00
Andrew Rublyov
057dfc2d67
Add missing C# samples for the "Inspector plugins" page ( #5829 )
2022-06-08 13:22:43 +02:00
Stephen Molyneaux
e0dfdf96ce
Update mentions of "editor_hint" ( #5589 )
2022-04-29 12:35:49 +02:00
HoustonBass
b3973b93a0
updating setget to godot 4 syntax ( #5781 )
2022-04-29 12:34:10 +02:00
Christian Wookey
6fcaed6497
Fixed an old-style .connect() call ( #5772 )
2022-04-29 12:19:48 +02:00
Dan Boorstein
601a110ec8
Update main screen plugin tutorial for 4.0 changes ( #5749 )
2022-04-08 18:39:04 +02:00
Hugo Locurcio
f6b4edcdae
Clarify purpose of Node.owner in Running code in the editor
2022-03-18 01:33:57 +01:00
Bruno Garcia
1381983226
fix 'making_plugin' tutorial code snippet ( #5585 )
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* Fix making plugin tutorial
2022-03-03 12:52:27 +01:00
Christian Winter
8322cff165
Fix missing underline in methods
2022-02-03 02:10:10 +01:00
Hugo Locurcio
cfe29cdf72
Fix title underline being too short in Running code in the editor
2022-01-28 19:42:25 +01:00
SnailRhymer
21246a9376
Update plugin tutorial to use @tool
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Replaces instances of tool with @tool in plugin tutorial.
2022-01-27 01:00:02 +00:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Yuri Sizov
9d7fc8c603
Fix a misleading statement in the inspector plugins tutorial
2021-08-06 21:10:46 +03:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Florian Heide
154da0733a
Update making_main_screen_plugins.rst
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updated the function name from get_editor_viewport() to get_editor_main_control()
2021-07-03 23:04:56 +02:00
Martin
dc0fca892a
Fix GDScript example formating
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First 3 lines of actual code appeared in the tab title instead of in the code block.
2021-06-09 12:50:39 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Yuri Roubinsky
f710754994
Replaced one screenshot to actual version in visual_shader_plugins.rst
2021-04-05 20:46:34 +03:00
Nathan Lovato
7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
2020-11-07 23:23:19 -06:00
Beuc
e93159960a
Make PerlinNoise3D accept scalars directly
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The current code requires creating and plugging a Scalar node just to enter the value "10" (see current screenshot); with this change, the node, like existing Godot nodes, can take the scalar value directly within the PerlinNoise3D Node.
2020-10-13 18:11:50 +02:00
Nathan Lovato
1fc736e5ae
Merge pull request #3867 from pycbouh/better-inspector-plugin
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Improve Inspector plugin tutorial with a better example
2020-10-10 13:10:56 -06:00