Fix incorrect input port in visual_shader_plugins.rst

This commit is contained in:
Yuri Rubinsky
2022-10-17 09:19:23 +03:00
parent 6d885fa634
commit 56b65faf24

View File

@@ -77,9 +77,9 @@ all you need to initialize your plugin.
func _get_input_port_type(port):
match port:
0:
return VisualShaderNode.PORT_TYPE_VECTOR
return VisualShaderNode.PORT_TYPE_VECTOR_3D
1:
return VisualShaderNode.PORT_TYPE_VECTOR
return VisualShaderNode.PORT_TYPE_VECTOR_3D
2:
return VisualShaderNode.PORT_TYPE_SCALAR
3: