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Fix incorrect input port in visual_shader_plugins.rst
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@@ -77,9 +77,9 @@ all you need to initialize your plugin.
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func _get_input_port_type(port):
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match port:
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0:
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return VisualShaderNode.PORT_TYPE_VECTOR
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return VisualShaderNode.PORT_TYPE_VECTOR_3D
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1:
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return VisualShaderNode.PORT_TYPE_VECTOR
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return VisualShaderNode.PORT_TYPE_VECTOR_3D
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2:
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return VisualShaderNode.PORT_TYPE_SCALAR
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3:
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