Hugo Locurcio
6fce62bbca
Improve the Compiling for Android page
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This mentions that Gradle will automatically download SDK components
(except the NDK, as it is used before Gradle is called).
(cherry picked from commits 012491d8b1
and 2514d3415c )
2019-05-06 11:25:35 +02:00
Justin Burchartz
d1b8ba9d6b
GetViewPortRect().Size -> GetViewportRect().Size ( #2338 )
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* GetViewPortRect().Size -> GetViewport().Size
GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size
* GetViewportRect() actually excists but with proper casing
2019-04-16 14:22:45 +02:00
Rémi Verschelde
7df2db1725
Reenable PDF and EPUB builds for stable doc
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They were disabled on master as they make builds way too long,
but for the stable branch they make sense, as it is synced manually.
(cherry picked from commit 763f6a9555 )
2019-03-27 14:30:02 +01:00
Rémi Verschelde
5f843d87c5
Merge pull request #2238 from WakaJoekoe/patch-1
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changed "don't" to "doesn't"
2019-03-11 16:43:25 +01:00
WakaJoekoe
ee85dda015
changed "don't" to "doesn't"
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changed two words to make the sentence grammatically correct
2019-03-11 16:26:45 +01:00
Rémi Verschelde
488d10316b
Fix core includes in C++ modules tutorial
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Fixes #1787 .
(cherry picked from commit 81e1d6da60 )
2019-03-01 23:55:10 +01:00
Rémi Verschelde
32156b39dc
Merge pull request #2220 from nbanks/patch-1
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Fixed a typo in custom_modules_in_cpp.rst
2019-03-01 21:57:15 +01:00
Nathan Banks
955666e8b4
Update custom_modules_in_cpp.rst
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Fixed a typo.
2019-03-01 15:51:23 -05:00
Chris Bradfield
7e518f1d56
Merge pull request #2208 from fugenkleber/patch-1
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Correcting misspelling
2019-02-23 18:29:42 -08:00
fugenkleber
08b815992b
Correcting misspelling
2019-02-23 08:33:19 +01:00
Chris Bradfield
2e74a31390
Merge pull request #2158 from homchom/patch-1
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add note about "Use Snap" at line 627 of "Your First Game" tutorial
2019-01-26 17:27:45 -08:00
homchom
cf453cc9ce
add note about "Use Snap" at line 627
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I had this problem when reading the tutorial and I think this clarification would help others too.
2019-01-25 18:52:35 -05:00
Rémi Verschelde
c6a568d9ed
Merge pull request #2136 from Kronkleberry/patch-1
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Added example flags for visual studio code
2019-01-15 13:30:29 +01:00
Kronkleberry
0432592f63
Added example flags for visual studio code
2019-01-15 04:07:59 -07:00
Dirk Krause
785b4d272c
Added Kids Can Code ( #2123 )
2019-01-11 17:21:42 +01:00
clayjohn
b29e771beb
fixed height variable typo in fbm function
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(cherry picked from commit 56fecdd858 )
2019-01-08 13:23:18 +01:00
clayjohn
1f765078aa
fixed typos in noise function
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(cherry picked from commit acde1ab54e )
2019-01-08 13:23:11 +01:00
Rémi Verschelde
d7f516e6e4
Merge pull request #2086 from pbzweihander/patch-1
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Update part_one.rst
2018-12-31 11:16:53 +01:00
Thomas Lee
93661c0f39
Update part_one.rst
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Fixed typo in line 483
2018-12-30 23:36:32 +09:00
Rémi Verschelde
124e8d6953
Merge pull request #2080 from mrwanashraf/3.0
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fix typo in ui_code_a_life_bar
2018-12-28 15:13:44 +01:00
Mrwan Ashraf
68cdcc646d
fix typo in ui_code_a_life_bar
2018-12-24 15:57:20 +02:00
Rémi Verschelde
8fa3cc37cd
Fix code-block indentation
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Fixes #1971 .
2018-12-05 01:51:16 +01:00
Rémi Verschelde
37f1a2b373
Merge pull request #1936 from blurrred/patch-2
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Grammar fix
2018-11-28 14:30:48 +01:00
Camille Bissuel
bfd0f85194
Fix typo ( #1927 )
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first we describe ``process_input`` and then ``process_movement``
2018-11-28 14:30:08 +01:00
blurrred
37ccbd76cd
Grammar fix
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Added "to."
This could also be re-written as "This is where we connect nodes to listen to the node we selected."
2018-11-26 06:11:07 -06:00
Rémi Verschelde
21ba6ea0a0
Merge pull request #1926 from blurrred/patch-4
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Grammar fix + clarity improvements
2018-11-20 11:40:14 +01:00
blurrred
36bd2bbd93
Grammar fix + clarity improvements
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Added proper article before "background" and put the type of node in parenthesis.
2018-11-20 04:30:16 -06:00
Rémi Verschelde
6f099397c7
Merge pull request #1871 from andy5995/patch-2
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fix typo within ui_main_menu.rst (had->have)
2018-11-20 10:00:41 +01:00
Andy Alt
39adfad322
fix typo within ui_main_menu.rst (had->have)
2018-10-17 00:48:05 -05:00
Max Hilbrunner
ebfe615c59
Merge pull request #1758 from siamak-s/patch-1
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Change headers flag to headers_dir
2018-09-22 16:42:14 +02:00
siamak-s
7aeff20215
Change headers flag to headers_dir
2018-09-22 12:54:49 +03:30
Alexey Shmakov
56e40f6d23
rename var in setget section to avoid confusion ( #1724 )
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* rename var in setget section to avoid confusion
changed my_var to myvar so that example actually compilable and doesn't cause a confusion to the shallow reader
* rename the declaration variable instead
2018-09-10 10:35:33 -07:00
Max Hilbrunner
d8ab53879e
Merge pull request #1722 from voithos/patch-1
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Mention the 32x32 image requirement in the custom mouse cursor tutorial
2018-09-10 13:48:07 +02:00
Zaven Muradyan
22bcd6b8e6
Mention the 32x32 image requirement in the custom mouse cursor tutorial
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This restriction has been increased (to 256x256) in master, but 3.0 still requires 32x32.
Related to godotengine/godot#17018
2018-09-02 02:14:30 -07:00
Max Hilbrunner
b42561754f
Merge pull request #1707 from starrydigits/patch-1
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Update part_two.rst
2018-08-28 16:53:26 +02:00
starrydigits
14f3fc8ed9
Update part_two.rst
2018-08-26 21:29:42 -07:00
Aswin Mohan
a39c9143f7
Fix Incorrect Comment Description of Method ( #1680 )
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* Fix Incorrect Comment Description of Method
* Fix Wrong Information about QueueFree
2018-08-12 08:38:34 +09:00
Nathan Lovato
070ac6a137
Merge pull request #1660 from nestor-2099/patch-1
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Update ui_game_user_interface.rst
2018-08-06 08:11:30 +09:00
nestor-2099
3896f373c3
Update ui_game_user_interface.rst
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'NinePatchFrame' was misspelled, updated to 'NinePatchRect'
2018-08-05 14:05:11 -05:00
Max Hilbrunner
9b3b504224
Merge pull request #1573 from rcorre/patch-1
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Remove duplicate line from scripting tutorial
2018-07-10 14:10:07 +02:00
Max Hilbrunner
f33704e60b
Merge pull request #1576 from abaky/patch-4
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Update baked_lightmaps.rst
2018-07-10 14:08:55 +02:00
abaky
bb99e16379
Update baked_lightmaps.rst
2018-07-08 10:47:44 +02:00
Ryan Roden-Corrent
837f4b619a
Remove duplicate line from scripting tutorial
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The "final code" box contained the functions `_on_Button_pressed` and `_on_button_pressed`, even though only the former was mentioned earlier in the tutorial.
The C# code didn't contain a duplicate function, so I'm reasonably sure this was a mistake.
2018-07-05 22:20:04 -04:00
Max Hilbrunner
9165606452
Merge pull request #1540 from clayjohn/heightmap_tutorial
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Rewrote Mesh Generation Tutorial
2018-06-28 20:59:55 +02:00
Max Hilbrunner
d4668c7fc8
Merge pull request #1539 from monkeyhybrid/master
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Fix reference to Scene tab in the 'Design a title screen' page
2018-06-28 20:59:45 +02:00
Max Hilbrunner
d6747d7ebf
Merge pull request #1537 from clayheaton/patch-1
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Fixed incorrect documentation for MacOS compiling
2018-06-28 20:59:34 +02:00
Daniel Marshall
91f74e4ae9
Added LIBPATH to fix linux build ( #1536 )
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* Added LIBPATH to fix linux build
* added -std=c++14 to osx
2018-06-28 20:59:24 +02:00
Rémi Verschelde
bab364b621
Merge pull request #1535 from YeldhamDev/conf_ide_fix
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Fix section links in the 'Configuring an IDE' page
2018-06-28 20:59:10 +02:00
Max Hilbrunner
5527ff9b4b
Merge pull request #1533 from Calinou/improve-custom-godot-servers
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Improve Custom Godot servers page and fix typos
2018-06-28 20:58:58 +02:00
Max Hilbrunner
629266423f
Merge pull request #1532 from Calinou/improve-data-paths
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Improve Data paths page and mention feature tags
2018-06-28 20:58:48 +02:00