Added LIBPATH to fix linux build (#1536)

* Added LIBPATH to fix linux build

* added -std=c++14 to osx
This commit is contained in:
Daniel Marshall
2018-06-28 16:10:24 +01:00
committed by mhilbrunner
parent bab364b621
commit 91f74e4ae9

View File

@@ -19,7 +19,7 @@ def add_sources(sources, directory):
sources.append(directory + '/' + file)
if platform == "osx":
env.Append(CCFLAGS = ['-g','-O3', '-arch', 'x86_64'])
env.Append(CCFLAGS = ['-g','-O3', '-arch', 'x86_64', '-std=c++14'])
env.Append(LINKFLAGS = ['-arch', 'x86_64'])
final_lib_path = final_lib_path + 'osx/'
@@ -38,7 +38,8 @@ elif platform == "windows":
final_lib_path = final_lib_path + 'win' + str(bits) + '/'
env.Append(CPPPATH=['.', 'src/', "godot_headers/", 'godot-cpp/include/', 'godot-cpp/include/core/'])
env.Append(LIBS=["godot-cpp/bin/godot-cpp" + "." + platform + "." + str(bits)])
env.Append(LIBPATH="godot-cpp/bin")
env.Append(LIBS=["godot-cpp" + "." + platform + "." + str(bits)])
sources = []
add_sources(sources, "src")